Last edited: 22 June 2012, 11:31

The INTERSTELLAR MARINES: Trilogy is a high quality first person simulator,  experienced in a realistic and unpredictable future where first contact with another sentient species is slowly becoming reality.

The games balance the military realism and cooperative action from tactical shooters with the character development and narrative depth from Role Playing Games.


Will You Believe? - Our vision and progress in less than 5 minutes! 20Mbit WMV 720p Video available in Briefing Room

Genre: First Person Simulation, Tactical Role Playing, Realistic Science Fiction, Cinematic Adventure.
Platforms: Win / Mac
Release Date: N/A
Developer: Zero Point Software
Publisher: YOU ARE! .. This it’s AAA Indie, baby!

Key features

  • Heavy focus on creating a thick realistic feeling of immersion through graphics, sound and gameplay.
  • Single player or up to four players cooperative gameplay.
  • A number of different interactive environments, ranging from claustrophobic space stations to large outdoor levels.
  • Persistent character development and skill system
  • Non-linear game play and open ended level design
  • Freely customizable weapons simulation 
  • Captivating epic storyline written with focus on the co-operative part of the game

In-depth overview about the gameplay of Interstellar Marines available here



Be part of the journey

Being "part of the journey" is about experiencing Interstellar Marines as we make it. As we develop the game from concept to playable we intend to periodically release playable chapters, which will be available on this page.

Below are the current timeline for the chapters that we've released so far and an indication of what is to come.

An overview of the journey




Chapter 4: Running Man

Launch: 2nd July 2010

We have already seen that you can handle yourself in a controlled environment in Shooting Range D aboard Kitty Hawk, but now it is time to prove your worth in the grueling combat training in Running Man under the supervision of drillsergeant Barry. 

The training takes place two kilometers below ground where you will have to face an onslaught of charging Combat Training Robot in different environments. If you succeed you will be one step closer to becoming a part of an elite squad of Interstellar Marines specially designed to be the first line of defense against other lifeforms.


Chapter 3: Bullseye

Launch: 22th of January 2010

BETA Launch: 23th of December 2009

Ever wanted to shoot helpless synthetic cardboard victims just for the kick of it? Then Bullseye might just be the training facility for you, marine! Experience what rookie marines have to go through onboard the AIV Kitty Hawk in the Interstellar Marine's universe. We are proud to present to you our Gun control Prototype: Bullseye!


Chapter 2: The Vault

Launch: 11th of October 2009, 15:00 CET

An opportunity to experience, firsthand and in 3D, an environment in the Interstellar Marine universe. Originally prototyped to test the capabilities of the Unity engine, it evolved into something that we just couldn't keep to ourselves. We are proud to present to you our Environment Prototype: The Vault!


Chapter 1: Community Website

Launch: 15th of May 2009

Launch of our fabulous, in-house created website:! Now we can present all the mad and insane ideas we have in store and get direct feedback from you.

If you have any ideas on how we can improve this experience then let us know through the forum. Even though we might not be writing a lot, we surely do read it.