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Getting my name into the game

 

in General Discussion.

27th Aug 2010 00:23:12 CET

# 21667
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kalor

The business model of IM is tightly coupled to fan involvement. The better the groundswell, the more dev dollars to get the game out.

And they're doing a great job: listening to our feedback, giving us chapters to play, etc. But there's a tension here: the more involved we feel the better the game does, but they can't listen to everone or implement everyone's ideas.

So how can I feel more involved? Here's one way:

Tweak the backstory so instead of zero point energy making us all hold hands and reach for the stars, it triggered an ugly war (go for resonance with the oil wars). The final battles of this war imposed a strong "never again" attitude in our collective psyche and necessitated the formation of an interstallar peacekeeping force, the IM.

In the game you then find memorials of those battles. The names upon the memorials are those of us who preordered and donated.


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27th Aug 2010 00:27:49 CET

# 21668
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voyager33mw

If you look at the map of this article, you will see that while many countries joined ITO, not everyone did.


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27th Aug 2010 00:28:35 CET

# 21669
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Astalano

Well, I think your character's symbol on his armour changes depending on whether you're a frontliner or spearhead.


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27th Aug 2010 03:18:19 CET

# 21673
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thib

And.. yeah, nice try, but we're pretty sure they settled on the background story (which they've been developing for years), even though we know nothing about it.

Makes me think though (and I think Wolvern already asked this question in other way) - would it be reasonable to ask for some parts of the lore? Maybe it's not as developed as I think it is, but I've always been led to think that Kim and probably Nicolai have been on it for many years, and they must have things to tell.

Come on Kim, tell us a story. ;)

More seriously, it would certainly suck a lot of their time if they want to make it right, but on the other hand, it's an extraordinary tool for the promotion of the game. Only a few FPS have a deep backstory of their own, and we all remember them for it. Seeing the OP's question, it's quite clear that the fact that IM has one isn't emphasized enough. I think.


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27th Aug 2010 04:02:30 CET

# 21674
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kalor

Yeah, I wish they'd give us more depth with the backstory, maybe enough to get some fanfic happening. give us something that plays only a minor role in the game story, and let us flesh it out, something like that.


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27th Aug 2010 04:30:47 CET

# 21675
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voyager33mw

I'm fine with not knowing the backstory. The original trailer has all the story I need for this game to sell to me, because of its bad@$$ nature. Besides, wouldn't everyone rather be surprised?

And also, the name of the first game is Interstellar Marines: First Contact. While that's extremely vague, we can make reasonable assumptions as to what's going to happen.


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27th Aug 2010 08:07:14 CET

# 21677
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teddybear123

I like Surprises :D


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27th Aug 2010 16:00:39 CET

# 21696
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thib

Of course, the actual story would still be completely unknown, I'm talking about the backstory, the lore. Some game universes have entire wikis dedicated to explain the lore, it's like reading a book the 2010 way (I don't like reading sequential stories. Um, that was nerdy, wasn't it?) There's no better teaser than a well-thought lore for a fan, but it takes time and energy, and many FPS players these days only care about killing people anyway.


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27th Aug 2010 17:52:52 CET

# 21705
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voyager33mw

Of course, the actual story would still be completely unknown, I'm talking about the backstory, the lore. Some game universes have entire wikis dedicated to explain the lore, it's like reading a book the 2010 way (I don't like reading sequential stories. Um, that was nerdy, wasn't it?) There's no better teaser than a well-thought lore for a fan, but it takes time and energy, and many FPS players these days only care about killing people anyway.

The backstory would be interesting of course, but I don't see the need for it right now. But then again, I'm already sold on the idea of Interstellar Marines, so maybe the perspective of a person who isn't sold would be good.


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29th Aug 2010 05:22:38 CET

# 21754
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wolvern

And.. yeah, nice try, but we're pretty sure they settled on the background story (which they've been developing for years), even though we know nothing about it.

Makes me think though (and I think Wolvern already asked this question in other way) - would it be reasonable to ask for some parts of the lore? Maybe it's not as developed as I think it is, but I've always been led to think that Kim and probably Nicolai have been on it for many years, and they must have things to tell.

Come on Kim, tell us a story. ;)

just jimmy rig a cortana letter system, something that tells parts of the story before the game comes out. make it public as a book or even get fan novels started with hints of backstory like eve-online has.


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29th Aug 2010 10:54:32 CET. Edited 0 minutes after.

# 21757
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forgefire

Considering that they havent had (at least to our knowledge) a dedicated writer on the team there may not be that much backstory... and even if there is it may not be that well written (no offense, but it is easy to spot the difference heh)


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29th Aug 2010 16:31:00 CET

# 21761
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thib

Considering that they havent had (at least to our knowledge) a dedicated writer on the team there may not be that much backstory... and even if there is it may not be that well written (no offense, but it is easy to spot the difference heh)

Ha. You know what would be awesome? Just a list of facts. We've got writers in the community. ;)

Nah.. that will never happen.


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29th Aug 2010 17:23:12 CET

# 21764
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voyager33mw

Considering that they havent had (at least to our knowledge) a dedicated writer on the team there may not be that much backstory... and even if there is it may not be that well written (no offense, but it is easy to spot the difference heh)

Ha. You know what would be awesome? Just a list of facts. We've got writers in the community. ;)

Nah.. that will never happen.

You never know. Some of us might actually be bored enough to do it lol.


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29th Aug 2010 17:28:22 CET. Edited 0 minutes after.

# 21766
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wolvern

hell nothing could be more interesting in a story than the meet the sandwich of team fortress 2... even tho that was kinda hell funny.

still IM has many people and many more willing to write their own version of events just to put their own name in the game....... (i smell competition) even so i did notice another game called metal drift use drakon (supposed comp winner) and a bot named after him / achievement.... might we be able to get some ability to be able to get our names in the game?


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29th Aug 2010 18:39:16 CET

# 21774
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Saijin_Naib

Don't want to know more of the story than what I saw in the 2005 Legacy Teaser :D


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29th Aug 2010 18:51:51 CET

# 21776
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forgefire

still IM has many people and many more willing to write their own version of events just to put their own name in the game......

I have said it before and I will say it again...quality! There is a big risk of IM suffering from the lack of it if too much is put into the community s hands

puts on the flamesuit

When that is said ZPS have already shown that they do notice us. The loading screen of bullseye is a pretty clear proof of that.


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30th Aug 2010 01:53:04 CET

# 21789
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kalor

If you treat IM as a cool game that you're looking forward to playing, I can see why you have enough backstory.

If you see it as an immersive universe with a lot of depth you'd like to explore, and you're tapping your foot waiting the months until release, giving us some minor stuff to play with could be a lot of fun. There are some writers in this community, and one of them is me Here's an example short story of mine.


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30th Aug 2010 01:53:52 CET

# 21790
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voyager33mw

Don't want to know more of the story than what I saw in the 2005 Legacy Teaser :D

Lol. I think for now that's all we need. Its what sold me to this idea. That, and Bullseye.


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30th Aug 2010 13:58:20 CET

# 21801
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wolvern

still IM has many people and many more willing to write their own version of events just to put their own name in the game......

I have said it before and I will say it again...quality! There is a big risk of IM suffering from the lack of it if too much is put into the community s hands

puts on the flamesuit

When that is said ZPS have already shown that they do notice us. The loading screen of bullseye is a pretty clear proof of that.

If you treat IM as a cool game that you're looking forward to playing, I can see why you >have enough backstory.

If you see it as an immersive universe with a lot of depth you'd like to explore, and you're >tapping your foot waiting the months until release, giving us some minor stuff to play with >could be a lot of fun. There are some writers in this community, and one of them is me Here's >an example short story of mine.

Simply put, ever heard of project top secret... the david perry project that has over 100,000 public unpaid staff working to make a game by gamers for gamers.

To answer kalor, people want the back story but they don't want it directly effecting how they play in the game, look at halo and how the back story was there but told separately from the game itself in episodes and books released not with the game but in their own markets. I play RPG games and find they take too long to blast my way through and yet the halo style was awesome how they mixed it up with not just online letters (story) but followed it up with Halo legends which i own and the books which i couldn't be bothered to read. The main idea of splitting up these elements makes for a more profitable market because your not selling the game with the story, your selling the story as a separate piece of the game and getting value for money because it is sold to a dedicated market audience of sci-fi readers.

I do however want more options with how i manage a situation, I've noticed more games are starting to lack the multi-approach angle type missions. Can't i blast my way through a wall instead of going through many enemies?.


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31st Aug 2010 13:07:50 CET

# 21810
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Getz2oo3

And Getz shows himself, once more. Yep - I'm still alive. Lurking in the darkness.

IM is a child right now, it's still growing and developing. Soon it will do more than just walk, it will also talk and develop a personality of it's own. In that, ZPS has most definitely already crafted a very well thought out and molded back story to draw a purpose to the Interstellar Marines, they've also pointed out a pivotal event (The discovery of Extra-Terrestrial Life). First Contact stories are not really all that common...by no means are they rare, but most sci-fi starts off with E.T. already being in the picture.

I'm excited to see where they go with all of this. They have a terrific starting point if you ask me. Now just to wait and see what they do. Or let us do. xP


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