A person who would normally go on with calling himself with one of the worst possibly commitable crimes and raging over a simple miscomunication on their end is a troll and therefore should be put under the bridge and well ignored.
The constant descriptions of things AAA is overkill, and meaningless at that. The term AAA is an indicator of review scores... nothing more.
Ah.. No, usually it describes the budget and expected returns.
AAA Indie is bullshit - the term means absolutely nothing, and there is nothing to separate it from traditional independent distribution/development. All it says is that they've got a saccharine-sweetly worded marketing manifesto.
Again, you are bit mistaken because you have misinterpreted the meaning of AAA, usually indie titles are a low budget games since they are not funded by a publisher, the idea behind AAA indie is a big budget game without a publisher.
- Gamers get a say in what games get to the market
Gamers do get a say in what games get to the market regardless of how it's being developed or distributed - if there is something that is worth supporting, people will support it, and unless a game is completely unworkable for some reason from the developer's perspective, then an eagerly anticipated game is most likely going to make it to market.
Yes sure(To clarify, it is sarcasm), tell that to interplay and all the IP the cling to. sure in the end somebody payed to buy it from them but how long did the consumer had to wait for it? Just look at the fallout series for an example.
- Gamers can get behind the scenes of the development of games they fancy. No more closed doors development
A lot of devs put out things like development diaries, and there's often a lot of information released about games beforehand, but ultimately, closed door development is a good thing. There's a difference between getting feedback, and letting your audience have a key part of the design/development process.
And by a lot you mean companies like Valve, Blizzard and Bethesda,Infinity Ward, Naughty Dog cause those usually don't release much except teaser trailer when game is announced and then only when game is close to beta.
Most gamers are not interested in what will make the best game, they want whatever is best for how they play the game. They are fickle, have awful taste, and involving them heavily with pre-release development is a good way to end up with a directionless, un-fun, unbalanced game.
Unless you are a good developer and can actually satisfy a variety of needs. If a gamers call out for a simple stealth game or a die hard shooter there is nothing wrong with pleasing both of these demands. You would just need to implement more mechanics and difficulty slider. In no way would it be directionless or unbalanced. In fact having a game as "modular" as possible would be the best way to go, each one would be able to "twink" the way they want it. Which from where I am looking ZPS is trying to do.
- Games can be priced and distributed much more liberally
Steam's got some pricing issues, I'll admit, and GFW is generally an awful platform. This, however, does not warrant such a focus on how "omg we're indie"
Yes, it does. Let me explain why. Everybody who is involved in publishing a game needs to make a get paid and hopefully profit from it. The less middle men you have the less people need to be paid there for the game could be priced less by the amount you save on the middle man. Just by digitally releasing a game you save the cost of printing and shipping, that cost could be deducted thus the game could be cheaper.
- It adds to the diversity of games available
- It breaks down barriers of entry, opening the games industry up to a new and independant generation of game developers
These last two are intrinsic parts of independent games, again, the new label is completely unwarranted. Also, the second segment of the about AAA Indie page is redundant....
Yes, that is what indie games are, but how many of them are big budget games? They is what point 4 and 5 is all about, recreating success of indie development with hope of biger budget games that do not stick to the "commonly accepted standards".
- AAA Indie is AAA games done independently from publishers
Again, an intrinsic part of independent development. The others are rehashes of statements from the first segment.
You just angry cause you did not know what AAA meant...
- AAA Indie is the gamer and the developer, no one else
- AAA Indie is development with open doors, so gamers can track games in development
These two are essentially point 2 from above.
That is true.
- AAA Indie lets the gamers 'vote' for the games they want to play - simply by expressing their interest
This is that point about gamers deciding what goes to the market.
True again.
- AAA Indie is open for anyone with a dream a the will to deliver on that dream
This one is point 5 from before. I could go on, but to do so would be as redundant and unnecessary as the initial premise. I don't really have to say anything about Interstellar Marines as a game, it doesn't interest me...thanks to anyone who actually read all of this.
Ah, you just a kid with a shattered dream, live and let live, let other succeed where you have failed, peace out.