The game crashes when I exit fullscreen mode. Firefox 3.6.6, Windows 7 x64, NVIDIA driver version 257.21.
I reproduced the crash and put Unity's error dumps in pastebins if it will help any.
error.log -> http://pastebin.com/tm1xQVfp
crash.dmp -> http://pastebin.com/j4xZSwq9
On another note the performance does seem to be worse than in the alpha, although whether this is due to the added eye candy or some inefficiency somewhere is beyond me. I don't think this computer should be unable to play a browser plugin game at 'good', do you;
Core i7 920, 6GB DDR3 1066MHz, NVIDIA 8800GTX, Windows 7 x64
It plays games like Team Fortress 2, GTA4 and Mass Effect 2 just fine.
On yet another note I decided to celebrate the occasion of public Running Man with 20 support medals. ^_^
Thanks for your feedback, jelly and for all your beautiful support medals. We still haven't and properly never will get use to seeing the x20 support medal badge upgrade. Absolutely Jawsome!
The "Fullscreen" crash in Firefox is Unitys table and they say it will be fixed in 3.0, but it still hits occasionally and is a pain in the ass. Although we recommend Firefox, maybe you'll get a more steady experience in Chrome.
If you're playing with the same quality settings in the Public release like you did in the Alpha release, you're bound to experience a performance degradation. We need to communicate it better but on "Good" you should experience the same or close to the same performance as in the Alpha release set to "Fantastic" since shaders, FSAA and lights are near the same quality as the Alpha build on "Good" (I hope this makes sense).
On "Beautiful" settings in the Public release we have added reflection maps and normal maps to every material as well as lit translucency on glass which ups the overall look but with the secondary effect of making the experience a bit more performance heavy.
On "Fantastic" we have added per pixel lighting from all lights and enabled cast shadows from Crates, Bots and the FPS character, something the Alpha release did not have. Due to the not so optimized Unity culling and occlusion of lights, "Fantastic" at the moment is very expensive and can only be archived if you have a very fast computer and gfx card. You problem is not the CPU is fast as hell but your 8800GTX which at the moment will have a hard time eating "Fantastic".
With Unity 3.0 and more focus on performance/optimization from our side, I can guarantee you that things will only get better. We are not trying to push technology just for the fun of it, our goal is to create fun, exciting and beautiful games which a lot of people can enjoy as long as they use the right quality settings! :)
Keep it tight,