I was thinking of ways we can help out the creators of interstellar marines, and then this idea came to me: Let's make something the Interstellar Marines team can use for a reference for ideas, recommendations, etc.
This thread will be a list of possibilities/ideas to promote a cooperative environment throughout the game. Post your ideas and discuss them with other marines. I will add them to this post as well as the general pros/cons discussed with each one. I'll start with one:
This can be due to one player absolutely needing to not be interrupted by an attack of any kind. The marine could be operating on something vital to the mission, like hacking the circuits on a door the marines need to get past, or closing something, disarming a bomb, etc. During this time the other players must prevent any threat from interrupting the completely vulnerable player.
Players 1-4 have reached a door that is locked and they need to open it in some way to progress. This can be approached in a multitude of ways (hacking the door, setting an explosive charge, etc.)
Along with this, the players are besieged by a constant threat of some kind. This could be swarms of monsters coming from every direction, threatening all players. Fire spreading towards them. Ceiling is falling, whatever situation or combination you want.
Player 1 begins working on the door to open it. While doing this Player 1 is completely vulnerable to attack. If the player is hit, his work is interrupted or set back for being hit.
Players 2-4 defend Player 1 as well as themselves (as the threat affects all of them) as the team relies on Player 1's efforts on the obstacle for their survival/progression.
2. Character Customization
This can be something like improving effectiveness with certain weapons, or gaining new abilities entirely. A suggestion by Weirdoo was for one specialization that can modify electronics to serve the marines instead of the enemy.
3. AI Encourages Teamwork
This refers to the team having to adjust their strategy according to enemies which will adjust as well.
Some enemies could always focus their attacks on weaker or wounded targets (those bastards!)
A threat system could be established for certain enemies to focus on the greatest (or least) danger.
Some very dangerous enemies could have a random AI that can put the entire team at risk if they don't work together.
For the love of the game,