I feel that missile launchers in IM should have 2 guided missile launchers and 1 unguided, light weight missile launcher. And it's sort of illogical to have guided missiles to lock onto individual enemies, so these launchers should be geared towards locking up mechs and aircrafts and tanks, etc. Also, a missile carries a shape charge, therefore if an RPG lands at your feet, it won't kill you, or even hurt you, contrary to popular belief.
It would depend on the launcher's purpose, really. Personal armor could get to the point where you may need something stronger than standard sized weaponry to penetrate, or you could always have missiles that have warheads other than a shape charge.
Also, a missile carries a shape charge, therefore if an RPG lands at your feet, it won't kill you, or even hurt you, contrary to popular belief.
I am sorry that is complete and utter bullshit. Tell that to all the Iraq war veterans that lost eyes and such because an rpg hit near them. A lot of rockets and missiles these days are HEDP rounds - High Explosive Dual Purpose. They have a penetrator and act as high explosive rounds. Hell, even in older rounds, the metal cone inside a shape charge still needs explosives to liquefy, and when is it EVER safe to be near explosives? I'll give you an example. A Claymore mine is a directional explosive right? It is focused on firing forward so the back should be fine, right? Not really.
Lastly, what annoys me the most is that firing and loading a missile launchers is a two man process and FPS treat rocket launchers like they handle like pistols. No matter how advanced technology gets, No one is able to carry all that equipment and reload and fire the launcher efficiently. I've never been in the military but I've seen how deceivingly difficult it is operating that thing.
It depends on the launcher, obviously. There are launchers that are easily man portable and single-man reloadable, like the LAW and the AT-4. The LAW is just tiny in general (look at the other guns in the pic for scale). The AT-4 is a single shot, disposable delivery system that is little more than a fiberglass and plastic tube with a single, relatively small projectile inside. Once you fire it, you discard the tube. If you were talking launchers on the scale of a Javelin or even a TOW, then yes, it should be a cooperative effort to haul all that stuff around. It would be really interesting to see a co-op shooter that had crew-serve weapon mechanics, but I doubt IM is that game.
First of all, that thing has a lot of mass, especially when loaded, so moving it around to aim is like trying to kill a fly with a sledgehammer.
Again, it depends on the delivery system. An AT-4 weighs 6.7kg. Not the lightest thing in the world, but not heavy either.
But in Halo, you can just spin 180 degrees, and shoot like it's no problem. If any soldier did that, he would end up on his ass and probably accidentally fire the thing. He needs to turn around, kneel, steady his firing position, aim, then fire. That would take a much longer time than it took in Halo.
Accidental use would be pretty unlikely, IMO. Modern rocket/missile systems have many safeties in place to ensure that no accidental discharges occur. The AT-4 firing procedure has you remove a safety key, cock a lever, and then hold down a safety and the trigger at the same time. I don't know if the picture is a very good one, but the hand position is purposely awkward so that no misfires occur if you were to get startled and grip the thing harder or something.
You know what always gets me about rockets in video games? The absence of back blast area. Launchers make fairly large fireballs when fired that are highly dangerous to people directly behind the firer, but are never ever represented.