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spaceships+big aliens=space fights?

 

in General Discussion.

09th Mar 2010 19:47:24 CET

# 13968
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NOOBY

wonder if u are gonna hunt some aliens in space with some players,for example,player 1 as pilot for an " KITTY HAWK" and player 2 as main gunner and player 3 and 4 as fighter pilots,ETC


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09th Mar 2010 20:47:31 CET

# 13971
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voyager33mw

I would think that since the Kitty Hawk is a massive ship, it'd have to be piloted by the whole squad or even more than just the 4 players.


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09th Mar 2010 20:51:10 CET

# 13972
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Siepher

I think the game will be focusing on being a first person shooter, and will not have controllable vehicles in it, apart from the Titan Walker.


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09th Mar 2010 22:04:59 CET

# 13973
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AlphaBoy

Great idea

I think the game will be focusing on being a first person shooter, and will not have controllable vehicles in it, apart from the Titan Walker. this is still a game where you are inside and playstyle is a mix af SWAT, Half-life ect.

it could be fun if ZPS did something that only few had done: space-combat. we have seen it in shattered horizon and EVE online ect.

but there is so many problems about space-games.

it feels slow, no places to hide and no sound. Another thing about flying in space is that you doesn't feel like moving. there must be objects around you, before you feel movement. maybe a chase through small rocks or between asteroids or even over the surface of a moon.

ZPS is focusing on a "realistic" scifi game where you are inside mines, stations and other kind of facilities. the only "realistic" weapon which can be used in space, is rockets and laser, but what I heard so far, is that there ain't gonna be any laser weapon in the game :,(

but yeah it would be cool if there was going to be space-combat; maybe an sneak attack on an enemy shield-defend sattalite facility (SDSF), which is blocking any non-authorized flight to a planet. you had to spacewalk in offlinemode (so you wouldn't be detected) to the satalite, land and destroy the outerwall to get into the spacestation and fight your way to the command central. there you had to hack your way into it's system and disabled the shield's raygun defendsystem, so you can continue your mission on the planet.

but something goes wrong and there are more SDSF's. then you and your team uses the railgun and other weapons system on the station to destroy the other SDSF's which closing in with BSU's (Boarding Shock Unit) you defend the station in a various of ways. first eliminate the BSU's and spacecraft with missile and laser turrents and then destroy the remaining SDSF's. some of BSU's may land and then you, or some from your team, have to go to the hangar and kill them (maybe with help from the SDSF's defendsystem with hidden gatlings).

when finally had completed the counterattack, your team dives into the planets atmosphere in evacuationspods from tghe SDSF or with the enemies' spacecraft with is in the hangar. ...wow! that was much


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09th Mar 2010 22:38:15 CET

# 13974
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Vidmaster

Some Shattered Horizon like sequences would indeed be awesome. After all, these Marines are interstellar... :-)


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09th Mar 2010 22:54:45 CET

# 13978
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Siepher

Some Shattered Horizon like sequences would indeed be awesome. After all, these Marines are interstellar... :-)

I wouldn't be surprised if there are scenes in the game where you will be flying in space, but I think it will be pulled off as a cutscene, or like when you enter one of the seats of Megaladon in The Vault.


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09th Mar 2010 23:47:55 CET

# 13980
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madwolf

In space feels like not moving? Wing Commander series, Privateer, Star Lancer and FreeLancer?

As I recall, going through the astroid fields made me fall off the seat more the once when trying to dodge them.


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10th Mar 2010 00:02:33 CET

# 13982
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Tacticalspoon

In space, nobody can feel you move.


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10th Mar 2010 03:23:07 CET

# 13983
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voyager33mw

I remember a mission from Star Trek: Elite Force II where I had to fight on the external hull of the Enterprise E. I could almost see something similar to that, only with knives or something if "ray guns" aren't an option.


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10th Mar 2010 10:37:28 CET

# 13986
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NOOBY

the thing i was thinking about was like,on the hull of spirit of fire in Halo Wars to defend against flood,but in this on the hull of a KITTY HAWK to defend against space breathing Land Sharks :)


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10th Mar 2010 12:29:33 CET

# 13987
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madwolf

Hmm... I am no scientist but if ZPS could say "the bullets are so air tight that they work in space", why not? I mean the bullet needs expansion of the gas to move forward so something like airbag principle should work. Also, since it's mainly vacuum in space, the bullets would do greater damage since there is no resistance to slow them down.


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10th Mar 2010 15:27:27 CET. Edited 1 minute after.

# 13995
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NOOBY

U know it makes em slower madwolf,its like in water bullet penetration allows small arms bullets to go a long way down in the water,in space they have to break through the non gravity air or what u now call it,however they will be slower........ i think at least.....


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10th Mar 2010 16:47:25 CET

# 14000
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Tacticalspoon

Hmm... I am no scientist but if ZPS could say "the bullets are so air tight that they work in space", why not?

Bullets DO work in space. Bullets do not need any outside oxygen for their propellant to do it's intended job because oxidizers are included in the gunpowder.

U know it makes em slower madwolf,its like in water bullet penetration allows small arms bullets to go a long way down in the water,in space they have to break through the non gravity air or what u now call it,however they will be slower........ i think at least.....

I can't say I follow you here. Fast travelling bullets don't get anywhere in water. Basically, the water can't get out of the way fast enough, puts a ton of resistance on a bullet and tears it apart. Mythbusters tested it, and even a .50 BMG shell didn't make it very far before it was torn to shreds.

In space there would be much smaller influence of gravity, and since it is a vacuum there would be no air molecules providing the bullet resistance. I don't know if the bullet would fly faster, but it sure would maintain speed better and fly a flatter trajectory.


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10th Mar 2010 16:52:45 CET

# 14003
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madwolf

IF the level is based on the outside of the ship, then there is no air hence no slowdown. Gravity only pulls the bullet toward the gravity, doesnt actually slow things down unless you're shooting upwards. You never did the experiment where you had a feather in a long tube and made vacuum and see how fast it falls down?


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10th Mar 2010 17:14:49 CET

# 14004
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Tacticalspoon

@ madwolf: Was that post directed at me? I stated both gravity and vacuum as increases in bullet performance in space, not just gravity. That said, the lack of any signifigant gravity would help bullets immensely with their range. No bullet drop + higher maintained speeds together makes a much greater effective range than one or the other alone.


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10th Mar 2010 17:17:12 CET

# 14005
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voyager33mw

Bullets DO work in space. Bullets do not need any outside oxygen for their propellant to do it's intended job because oxidizers are included in the gunpowder.

Has this ever been tested?


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10th Mar 2010 17:44:25 CET

# 14006
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Tacticalspoon

Bullets DO work in space. Bullets do not need any outside oxygen for their propellant to do it's intended job because oxidizers are included in the gunpowder.

Has this ever been tested?

In space? I do not believe it has, if only because it is something that NASA is just not curious enough to try. Bullets DO have oxidizers both in their primer (that little circle on the back of the shell, that the hammer hits) and in their main powder charge, which will let them fire without any outside oxygen supply. It is the same reason you can fire a gun underwater - every bullet contains what it needs to function, without any resources from outside sources.


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10th Mar 2010 19:12:07 CET

# 14020
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thib

Beware of the bullets in orbit after a long space war !


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10th Mar 2010 19:21:57 CET

# 14021
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Tacticalspoon

Beware of the bullets in orbit after a long space war !

Oh man, space junk tracking would be hellacious after a war. Although, I suppose if we ever really make a big presence in space, we will start to clean that crap up.


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10th Mar 2010 22:59:45 CET

# 14036
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AlphaBoy

Beware of the bullets in orbit after a long space war !

Oh man, space junk tracking would be hellacious after a war. Although, I suppose if we ever really make a big presence in space, we will start to clean that crap up.

what's that ?! is it a train ? a plane ? a landshark ? NO it's warjunk in space circulation the earth !


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