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some ideas for the game?

 

in General Discussion.

26th Jun 2009 01:14:09 CET

# 996
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Nex

hey, i don't know if there is an other topic about this.

but i got an ideas for some "in-game" features, i don't know how good they are, but i just thought, that i wonted to share a little peace of my mind..

so hear goes :P

how about some "pulse system" so i you just bin a battle, and stuff like that, then your heart rate would rise, and it would make your aim a little bit badder then normal, and then you could maybe take a pile or something, that would lat your heart rate drop again so your aim would be batter again...

or what about implanting some adrenalin system or something so your character could get an adrenalin rush or something..

and the last thing i thought of, was some system where your different body parts could take damage, and that could maybe lead to some funny walking or something like that...

hope you get the point. and as told, just a little peace of my mind. i hope for some feedback :P


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26th Jun 2009 07:50:08 CET

# 998
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Tacticalspoon

how about some "pulse system" so i you just bin a battle, and stuff like that, then your heart rate would rise, and it would make your aim a little bit badder then normal, and then you could maybe take a pile or something, that would lat your heart rate drop again so your aim would be batter again...

I am wary of things like this. I would rather the game be so exciting / scary i am doing that irl.


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26th Jun 2009 09:05:17 CET

# 999
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Xazper

I agree with spoon. I think you got some good ideas there but i don't know if i'd like them in IM.. These guys are trained soldiers. the elite of the elite they are the front line badasses.. I don't think they'd get that shaken over a simple gun fight. i've noticed than when i play airsoft (and games in generel) Being pumped full of adrenalin actually helps both reaction time, precision and tactical awareness. So yeah your idea with the adrenalin injections could possibly work but i don't know what's better a) The body selfadministering the adrenalin or b) The soldier being injected with extra adrenalin.. I think the pulse system could be an interesting game mechanic but i don't really see how the heart pumping less blood to your muscles is a good thing.

I do like the body part damage system, but it should do more than make peopel walk funny :P


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26th Jun 2009 11:15:58 CET

# 1002
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Nex

@Xazper the thing with the heart rate, is that, if you have to take a hit, trough a scope or just a long shot, then could your aim be disturbed if you got a high heart rate, or are breathing fast


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26th Jun 2009 13:54:55 CET

# 1006
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Carolus_Rex

I am going to have to agree with Tacticalspoon on this one. And perhaps even take it one step further into the Wiggley finger zone. I understand your intentions are for the better of the game but personally I wouldn't like to see these kind of features as they might have the effect of turning gameplay into something very situational. The kind of things that the body, as in YOUR body whilst playing the game, will do does not need to be simulated by a feature in the game. In my experience they can interfer the skill-cap, so to speak, of the player.

These kind of things include: Depth of Field Scope Sway Motion blur Scope sway when hit - to a certain extent

But that's just my opinion. The more features you add that has a direct effect on the players actions the more it has a risc of lowering how good you can get at the game because of the features restricting you.


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26th Jun 2009 16:13:01 CET. Edited 1 hour, 40 minutes after.

# 1014
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Tacticalspoon

Being pumped full of adrenalin actually helps both reaction time, precision and tactical awareness. So yeah your idea with the adrenalin injections could possibly work but i don't know what's better a) The body selfadministering the adrenalin or b) The soldier being injected with extra adrenalin..

Currently, they use adrenalin shots (along with other shots) to fight the effects of chemical weapons. Can't really take them as performance enhancers atm, as if you ever get effected by a chemical weapon afterwards, your heart may not be able to handle another shot. Large adrenalin shots are VERY taxing on your body, and while they give you a momentary boost, you would be pretty tired afterward. Think of it like a giant caffeine boost. The crash afterward would not be a good thing to have to deal with on a battlefield, especially if you cannot take more for another fix.

Edit: I thought a bit more about this, and I think i may have been a little narrow visioned on the subject. Adrenaline in smaller doses than I was talking about would be completely viable. But we can already do this... and we don't. Maybe it's not worth it on a cost standpoint?


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27th Jun 2009 13:52:09 CET

# 1067
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mataanjin

A bullet penetration is a must, it will be suck if you rifle can't penetrate wood or some thing that easy to be penetrated. and different penetration for each weapon.


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27th Jun 2009 14:17:28 CET

# 1070
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Xazper

Hadn't even though of that. Yes bullet prenetation is a MUST.. and i feel we can't have bullet prenetation without some kind of effect on both sides of he material. Unlike in S.T.A.L.K.E.R. where you can shoot through certain materials but there's no bulletholes on the other side of the material. Now i just wonder what kind of materials that would be around on a moonbase or space station that you should be able to shoot through.. It's not like things will be made of plywood.. maybe sheet metal..


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27th Jun 2009 15:22:39 CET

# 1071
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mataanjin

yeah, metal is still penetrateable, maybe using a 50.cal. furthermore, it's the future we are tolking about, it's a shame if they can't penetrate metal with 1-2cm witdh. and bullut can penetrate human body or landshark body, so we can kill some in a row :)


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05th Jul 2009 02:40:58 CET. Edited 16 minutes after.

# 1448
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RookStrike

how about some "pulse system" so i you just bin a battle, and stuff like that, then your heart rate would rise, and it would make your aim a little bit badder then normal, and then you could maybe take a pile or something, that would lat your heart rate drop again so your aim would be batter again...

or what about implanting some adrenalin system or something so your character could get an adrenalin rush or something..

and the last thing i thought of, was some system where your different body parts could take damage, and that could maybe lead to some funny walking or something like that...

I like all these ideas. Some of them are similar to what you have in ArmA II, and after playing that game, I will attest to how much more realistic combat seems when, after jogging 100m or so, your aim is a little erratic because of your heavy breathing. I am not sure about popping pills to cure something like this, though. In ArmA, you can hold your breath for a time to steady your aim.

Personally, I hope IM is closer to an infantry combat sim than just another gamey sci-fi shooter. I would even love to see IM have an option for an instant death combat system as found in ArmA (i.e., if you get hit just once in the right place, you're dead).


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05th Jul 2009 09:03:55 CET. Edited 9 hours, 10 minutes after.

# 1500
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DEMIGOD

Here you go!

  • Regenerating health is stupid and it killed my RESISTANCE 2 experience :(. Regenerating shield is an awesome idea just like in HALO!Mater Chief had one of those.

  • Weapons should have secondary fire and reload should be neither too fast nor too slow normal would be awesome ,because in RESISTANCE Fall of Man Nathan Hale was reloading faster than lightning.Reload should be like the reload system in Gears of War.When you push the button in the right time it will reload faster and gain a limited damage boost that would be awesome!

  • The game must have vehicle riding.Like space battles that would be the most awesome thing in a game can you think about it?Space ship battles just like in Ratchet and Clank 2! only with more effect and violence!Also I want to be able to ride the vehicles from 1st person camera I want to see the cockpit and what I`m doing.3rd person camera vehicle riding sucks!

  • Be creative about the weapons just like Insomniac Games.Something like a special weapon you find.For example, a weapon that opens rifts and sucks everything in a distance but they wont give you this weapon you must find it!

  • Also PS3 trophy support is a standart and also when you achive something "winning trophys on Ps3 or achivements on 360" special items could be unlocked!

  • Would be awesome if there were a couple of armour options each with its own ability.Like lightning armor!Your armor can generate electricity and trow it to your enemies after you use it it recharges for about half a minute ,AWESOME!(Am i a genious or what lol) ,but to use these armours you must achive something like leveling up or forget it level up system sucks and takes too much time just make something players must achive and then these armors will be unlocked in time.At the beginning of the game only the standart marine armor will be avalible.

  • Multiplayer options is important and if you cant put multiplayer atleast use an 8 or 10 player campaign online co-op like RESISTANCE 2 but do it as campaign not stupid side story like in RESISTANCE 2.

These are the things I can think about right now :) tune in for more lol. and I am going to buy this for PS3 but if the PC must come first please make the low spec options for ATI RADEON 9600 and 9800 with 128 MB support becaue my junk is 1.9 Ghz ATI RADEON 9800 PRO 128 MB :( well whatever no matter what no matter when even if I have the PC version I am going to Play this on my PS3 i will even buy 3 copies of it for the PS3 (yeah suicide) Thats it from me For Now bam bam baaam.


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05th Jul 2009 09:12:45 CET

# 1461
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DEMIGOD

I wander do they even check these?Some devs do not even look at posts!


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05th Jul 2009 09:22:47 CET

# 1462
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DannyH73

We have to remember that these sharks came about during gene experimentation, so we could also assume that in this future the drugs are pretty good. Maybe these marines have had a fair dose of genetic work to make them the best, of the best, of the best. This whole shark thing could actually be the next generation of modified soldier (plot line?). So adrenalin shots, soft tissue repair kits, self healing bio armour, I think all could be possible. It just needs to be done carefully.

Here's a few of things I think would be good to see:

  • Using a biological memory material, your body armour should be able to reshape itself after deforming to deflect energy from projectiles, oh .. and shark teeth. These armour breaches self seal as the memory material remoulds itself, meaning your armour strength will gradually regain strength as it repairs. However the armour only has a certain number of times it is able to repair full breaches, and each time it takes a little longer as the material becomes stressed. Armour sections can be replaced when found in weapon holds, or from enemies etc. If a section of armour is breached without allowing it time to self heal, continued attack to that location inflicts damage directly to that body section, lowering health status, and requiring a med kit to restore health.
  • "Med kits": Health should restore slowly after being applied. The process of applying to each body part needing attention takes about 10 secs, but requires both hands as you need to remove the body armouor, apply med kit, then reattach armour. As such, you can not use any weapons during this time, and you'll have wanted to have found cover if needed. Your health on that body part then recovers over time as the med kit takes effect. If the armour is breached again in the same section, this may lead to death if health has not recovered sufficiently. (As such quick save would be nice, in conjunction with relevant save points) Would be great to see a FPS animation of you removing armour panel, applying med and then replacing armour panel.
  • "Bandaids": A blood clotting agent combined with adrenalin and a localised morphine shot should be able to be applied if you take a body wound and you are unable to take cover for the amount of time needed to apply a med kit. Only taking one hand, and very quick to apply, you are still able to hold on to your weapon. This stops blood loss, and removes pain, stopping your vision from becoming blurred and improving any mobility lost due to the wound. Until this "bandaid" is applied, you will continue to loose blood and as such your health status will continue to deteriorate, your vision will become blurred and targetting will become more difficult. After applying this it stops blood loss and as such stabilises the level of health. Your helath status does not improve until you can actually apply a med kit however. Mobility is reduced again based on health status as the adrenalin component wears off after a short time.
  • Concussive effects from nearby explosions should be reflected by blurred vision, a muffling of sounds, and a ringing sensation that lasts for a short time. Lowers body armour integrity, making it more suscpetible to sections being breached
  • Damage to left or right leg should result in reduction in running and climbing. It should also throw off aiming when moving caused by additional swaying caused by a limp (funny walk?). This is remedied by applying the bandaid above, but returns as adrenalin and morphine effects wear off.
  • Damage to left or right arm should result in a limitation for the length at which you can hold a weapon in firing position. Lighter weapons can be held longer, which may necessitate switching weapons to continue your attack/defense. This is remedied by applying the bandaid above, but returns as adrenalin and morphine effects wear off.
  • If both legs are severly damaged, a "rescue" mode can be initiated by another team member. This allows them to half carry the wounded team member to allow them to escape the area, or reposition them. With one arm slung around the neck of the other, this reduces both characters to one armed use of weapons. For the player being supported, they have no control over direction of travel, but can still fire the weapon that is in their free hand.
  • Walls and objects you can shoot through, or at least can destruct with enough firepower. Further to that, walls and floors/ceilings you can place charges against and detonate to make a new entry point. How about some explosive decompression effects when shooting through a wall to the outside atmosphere too ... sucking the contents of the room out and causing it to be sealed off from the rest of the complex. A good way to get rid of a room of sharks?

I reckon ZPS could make something brilliant here, so I'll go away and have a think about some more things I'd like to see. I want the realism and immersion, but I also want that balanced with brilliant gameplay, so I know some of these ideas probably wont make it, but I'll put them out there for discussion anyways.

I'm also keen to show my support by becoming a spearhead - so get the damn PayPal issue fixed ;-)


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05th Jul 2009 10:06:51 CET

# 1468
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DEMIGOD

Wow dude 'DannyH73' slow down your brain is gonna stop!Come to think of it in FPS games not a lot of game shows you your reflection.Good reflection effects is needed also in shoters they dont show you your legs and it looks like i am floating in mid air lol.I don't want to look like a floating pair of hands with a gun want too see my legs and my characters reflection these are needed I dont want to feel like casper the friendly ghost with a machine gun!


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05th Jul 2009 11:22:51 CET. Edited 0 minutes after.

# 1472
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Tacticalspoon

I wander do they even check these?Some devs do not even look at posts!

They do, ZPS people post from time to time. I have noticed they don't really say much in these discussion / speculation posts, as they are not ready to tell us anything more, I suppose, but you can usually get a few blue posts in offtopic threads, with reassurances that they are reading :)

Come to think of it in FPS games not a lot of game shows you your reflection.

Really? I had thought they had been doing this since Duke Nukem 3d...


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05th Jul 2009 15:57:27 CET

# 1473
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Carolus_Rex

Here you go! Regenerating health is stupid and it killed my RESISTANCE 2 experience :(. Regen erating shield is an awesome idea just like in HALO Mater Chief had one of those.Weapons should have secondary fires and reload should be neither too fast nor too slow normal would be awesome because in RESISTANCE Fall of Man Nathan Hale was reloading faster than lightning or something like the reload system in Gear of War you push the button in the right time it will reload faster and gain a limited damage boost that would be awesome!The game must have vehicle riding like space battles that would be the most awesome thing in a game can you think about it space ship battles just like in Ratchet and Clank 2 only with more effect and violence!Also I want to be able to ride the vehicles from 1st person camera I want to see the cockpit and what I`m doing.3rd person camera vehicle riding sucks!Be creative about the weapons just like Insomniac Games like a special weapon you find something like a weapon that opens rifts and sucks everything in a distance but they wont give you this weapon you must find it!On PS3 trophy support please and also when you achive something "winning trophys on Ps3 or achivements on 360" special items could be unlocked!Would be awesome if there were a couple of armour options each with its own ability like lightning armor your armor can generate electricity and trow it to your enemies after you use it it recharges for about half a minute ,AWESOME!(Am i a genious or what lol) ,but to chose these armours you must achive something like leveling up or forget it level up system sucks and takes too much time just make something players must achive and then these armors will be unlocked in time.At the beginning of the game only the standart marine armor will be avalible.Multiplayer options and if you cant atleast an 8 or 10 player campaign online co-op is needed like RESISTANCE 2 but do it as campaign not stupid side story like in RESISTANCE 2.These are the things I can think about right now :) tune in for more lol. and I am going to buy this for PS3 but if the PC must come first please make the low spec options for ATI RADEON 9600 and 9800 with 128 MB support becaue my junk is 1.9 Ghz ATI RADEON 9800 PRO 128 MB :( well whatever no matter what no matter when even if I have the PC version I am going to Play this on my PS3 i will even buy 3 copies of it for the PS3 (yeah suicide) Thats it from me For Now bam bam baaam.

DEMIGOD's wall of text critically hits Carolus_Rex for divided by zero damage, causing his brain to spontanously combust. Seriously though, it would help if you could divide your posts into small chunks to make it easier to read please :)


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05th Jul 2009 16:00:29 CET. Edited 17 hours, 50 minutes after.

# 1516
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DEMIGOD

Well you are right that does look like a wall! I will use paragraphs next time.


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05th Jul 2009 16:07:08 CET

# 1476
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Carolus_Rex

I mean that instead of writing like this:

xxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxx

You paragraph it into:

xxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx

xxxxxxxxxxxxxxxxx xxxxxxxxxxx

xxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxx

xxxxxxxxxxxxxxxx xxxxxxxxxxxxx


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05th Jul 2009 16:11:04 CET. Edited 17 hours, 44 minutes after.

# 1520
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DEMIGOD

Well I do not know how to use an english keyboard ,but I will learn as soon as possible.


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05th Jul 2009 16:33:33 CET

# 1479
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DannyH73

@Demigod:

Just hit enter twice on your keyboard at the end of a paragraph, and you should be good to go


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