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Bullseye - We need your feedback!

 

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23rd Jan 2010 11:58:07 CET

# 9949
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Siepher

Oh oh me get up and I see a lot of people new in the forum, I like it :). For the community grow I´m going to put the bullseye new trailer in various spanish forums that I visit normally.

That's great! This community is awesome, everyone is so helpful and with I'm sure Zero Point Software appreciate all the support they can get!


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23rd Jan 2010 12:07:54 CET

# 9953
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madwolf

@DamnRandall, welcome!

Good point about naming it magazine! I dont think anyone brougth it up before you. Out of curiosity, whats the difference between that and ammunition clip?

If its supposed to be called magazine to be realistic I think there is a good chance ZPS will change it... For example they changed the reload animation when one from the community mentioned that no way would people have their finger near the trigger while reloading ;)

Difference between a clip and a magazine


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23rd Jan 2010 15:45:00 CET

# 9978
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KabraxisObliv

Fantastic. Keep up the good work.

Bullseye is a lot of fun. Graphics are really good and sounds and especially the music are awesome.

I would like a feature to turn off/fade out the crosshair as well. Or in general a harder difficulty in the full game with less interface.

Do you think there will be another payment method to upgrade to Spearhead/Frontline in near future? Click&Buy? I would upgrade immediatelay then. :)


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23rd Jan 2010 15:53:07 CET. Edited 0 minutes after.

# 9982
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Siepher

Fantastic. Keep up the good work.

Bullseye is a lot of fun. Graphics are really good and sounds and especially the music are awesome.

I would like a feature to turn off/fade out the crosshair as well. Or in general a harder difficulty in the full game with less interface.

Do you think there will be another payment method to upgrade to Spearhead/Frontline in near future? Click&Buy? I would upgrade immediatelay then. :)

The idea of other payment methods have been brought up before, even by me, but they've been turned down for some reason.

I'd wish there would be something else than Paypal too, because my bank and Paypal doesn't really go hand-in-hand.

We can hope that they'll add another one some day though. :)


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23rd Jan 2010 15:57:09 CET

# 9983
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forgefire

actually I dont recall anyone from zps saying "we wont support other methods of payment"....

But I am curios Kabraxis what part of the interface would you want to turn off (besides crosshair) ?


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23rd Jan 2010 16:02:06 CET

# 9985
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KabraxisObliv

Pretty good question, haha. :)

Well, maybe there's a health bar in the full game... If not, crosshair only.


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23rd Jan 2010 19:09:44 CET

# 10013
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Renacer

Jeg bemærkede at nogle af "bad guys" havde skudsikker vest på. Jeg tænkte måske kunne vi også få nogle med hjelm på?

English:

I noticed some bad guys with bulletproof vest', and i thought why not add some with helmets?


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23rd Jan 2010 19:18:43 CET

# 10017
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Siepher

Jeg bemærkede at nogle af "bad guys" havde skudsikker vest på. Jeg tænkte måske kunne vi også få nogle med hjelm på?

English:

I noticed some bad guys with bulletproof vest', and i thought why not add some with helmets?

And exclude headshots? B-but, headshots is the only thing I know of!

Welcome to the community, it's nice with more fellow danes to support this company and game. :)


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23rd Jan 2010 19:30:21 CET. Edited 1 day after.

# 10478
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Roundhouse

Heyo! I would really like to have a quick restart button. like, you press TAB and then f1. something like that. (:


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23rd Jan 2010 22:19:32 CET

# 10153
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nyyt

Great minigame! Would love to play more, but after getting 5 stars on everything I sort of ran out of the "need" to play. Some sort of leaderboard could be a nice motivation boost. Also hi.


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23rd Jan 2010 22:20:46 CET

# 10155
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Siepher

Great minigame! Would love to play more, but after getting 5 stars on everything I sort of ran out of the "need" to play. Some sort of leaderboard could be a nice motivation boost. Also hi.

Hi,

Your high-scores are looking great, but you're still lacking a few achievements! ;)

Week 4 should bring global leaderboard back, like we had when Bullseye was in beta. :)


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23rd Jan 2010 22:21:26 CET

# 10156
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Astalano

What is week 4? Next week?


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23rd Jan 2010 22:23:27 CET

# 10158
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Siepher

What is week 4? Next week?

Yes, week 4 starts Monday, 25th of January.


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23rd Jan 2010 22:23:59 CET

# 10159
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Astalano

How'd you know? o.0


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23rd Jan 2010 22:25:41 CET

# 10160
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nyyt

Great minigame! Would love to play more, but after getting 5 stars on everything I sort of ran out of the "need" to play. Some sort of leaderboard could be a nice motivation boost. Also hi.

Hi,

Your high-scores are looking great, but you're still lacking a few achievements! ;)

Week 4 should bring global leaderboard back, like we had when Bullseye was in beta. :)

Booyah :D. Yeah I'll be getting the last few achievements ASAP.


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23rd Jan 2010 22:27:54 CET. Edited 0 minutes after.

# 10162
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Siepher

How'd you know? o.0

Because we use that system in Denmark.

Week 1 starts the first Monday after New Years Eve, and it ends the following Sunday. Then the Monday the day after the end of Week 1 is the beginning of Week 2 and so on.


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23rd Jan 2010 22:30:03 CET

# 10163
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Astalano

Oh right.


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23rd Jan 2010 22:50:00 CET

# 10171
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Zanpaaaaaaaaaaa

I've been playing FPS a lot for a few years now. For me, on of the most important feature in this kind of game is the "feeling" of the weapons. I like to "feel" when I hit my target, to "feel" each bullet I shoot.

That's the main reason why I dislike Counter-Strike, for example. The weapon feeling is just terrible. On the other hand, some games, like Killing Floor or Urban Terror, managed to create really enjoyable weapons.

I just discovered about Unity and IM, and I have to say I didn't hope much of this engine (and this game).

But I tried Bullseye. And... wow! That's some awesome gun control you got there, guys. If you can get through and release the game, while keeping the feeling of the weapons as good as in this little preview, it will no doubt be awesome.

I now look forward for the next updates to the IM project, for I just can't wait to be shooting at shark-tigers with this beauty of a SMG!

I also have great hopes for a multiplayer part, of course players vs. players but also cooperative.

I just can't give you financial support now, and I'm sorry about this. But I wish you the best luck in this project! I'm sure you will be able to get through it!


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23rd Jan 2010 22:59:15 CET

# 10173
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Siepher

I've been playing FPS a lot for a few years now. For me, on of the most important feature in this kind of game is the "feeling" of the weapons. I like to "feel" when I hit my target, to "feel" each bullet I shoot.

That's the main reason why I dislike Counter-Strike, for example. The weapon feeling is just terrible. On the other hand, some games, like Killing Floor or Urban Terror, managed to create really enjoyable weapons.

I just discovered about Unity and IM, and I have to say I didn't hope much of this engine (and this game).

But I tried Bullseye. And... wow! That's some awesome gun control you got there, guys. If you can get through and release the game, while keeping the feeling of the weapons as good as in this little preview, it will no doubt be awesome.

I now look forward for the next updates to the IM project, for I just can't wait to be shooting at shark-tigers with this beauty of a SMG!

I also have great hopes for a multiplayer part, of course players vs. players but also cooperative.

I just can't give you financial support now, and I'm sorry about this. But I wish you the best luck in this project! I'm sure you will be able to get through it!

As I've said to all the other newcomers - don't worry about financial support for now, as long as you are here on the website, you've already done some part!

If you decide to become active in the community, that's even better.

For the love of the game.


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23rd Jan 2010 23:56:41 CET

# 10183
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KabraxisObliv

One more question...

As far as I understood the last reloading ability makes you reload faster when zooming in. Well, is it right?

Cause it's really rare for me that I'm reloading fast and I'm always zooming. Sometimes I reload before the magazine is empty, sometimes it is happening automatically.. but in "normal" speed with the "long" reloading animation.

Did I misunderstood it?


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