first things first, this game looks realy awsome and Its gameplay could be what I missed a long time in FPS. Skill should aways be very Important for handling a weapon and to be effective with it, I hope that you will be true with your promise that this game will be hard to master cause we got tons of arcarde shooters like MW3 or BF3 on the Market who dont realy need skill if you compare them to older shooters. ATM I am only speakin of the weapon handling.
Though I missed one essential thing on Bullseye, a Fireselector. Even todey all modern military issued Weapons of the SMG and AR Classification have Fireselectors for atleast Semi- and Full-Auto. I Realy hope that this will be included for the most Weapons in IM too, atleast some weapons could have 3 Modes, with a Burst, or they exchange their Full-Auto for the Burst. But atleast for a so ambitios Shooter this should be included. Its such an easy function but you dont see it in all the big blockbusters. But imagine an Elite Spearhead squad that runs nearly out of ammo, they would do the Semi-Auto to conserve their Ammo, to make each shot controlled and count.
And my last Wish: Let us please know what weapons we would get.^^ I realy hope of such a weapon like the Penetrator of Fear, a big kaliber Gun, shoting Spikes or Bolt with a Kickback, a Recoil of Doom but atleast a Mannstoping power worth it. It should come with a 10 Spikes magazin or so and only semi-automatic, no weapon for spraying and very hard to handle in combat, but in the end, mastering it, should be worth it.
Just my two Cents