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Tips to increase your Bullseye score

 

in General Discussion.

09th Jan 2010 17:58:21 CET. Edited 2 weeks, 1 day after.

# 10664
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Siepher

Updates:

22/01-2010: First guide for Bullseye has been updated to match public release.
24/01-2010: New guide for Bullseye has been added to this post.

Tips to increase your Bullseye score

by Siepher 

1.

Go full screen - even if you have to lower the visual quality of the game, full screen will benefit you when you have to spot targets. A challenge such as Scouting will benefit from going full screen. This depends on the person playing though, but I find it easier to spot targets, when I have a bigger picture.

2.

Adjust to the challenges - play them over and over again so you know what combination of targets and hostages there is. If you know how the challenge unfolds, you can plan in what order to take down targets. Note that in some challenges, certain targets may appear in different order each time. Even Bullseye targets can switch locations and directions.

3.

Keep the combo going - after hitting a 3 targets fast after each other, your score will be multiplied by 2. If you can keep this combo going by hitting more targets, you'll improve your score alot. In some challenges, it's even possible to keep the combo going when the level is switching out targets. Sometimes Bullseye targets can be the key to keep a combo going.

4.

Hit the Bullseye targets in the middle - I wasn't aware of this the first time I played Bullseye, but the Bullseye targets are divided up into two sectors. The outer ring of the Bullseye target gives you a decent score, but the middle ring gives you an even higher score!

5.

Mix Bullseye targets into the combo, not before - in some of the challenges, there may be 2 or 3 targets that pops up, and then a Bullseye target. If you're fast enough, take down the normal targets to start the combo, and then take down the Bullseye target. The score from the Bullseye target will get multiplied by 2, and it'll make a huge difference.

6.

Timing also matters - if you shoot the target relatively fast when it pops up, you'll receive a time score bonus, to the score you receive for whatever body part you hit. If you take too long to take down the targets, the time score bonus will decrease, and this factor can be crucial as well if you want to beat some of the tougher highscores.

7.

Reload when you hear the beep - as stated in the tips at the loading screen of Bullseye, reloading time can be crucial aswell. If you reload when you hear the beep, the reload time is reduced, and you will reload faster. If you want to know when to perform a "Quick Reload" by looking at the ammo counter, it's when there is 5 bullets left in the clip. At later levels, you will gain an enhancement called "Zoom Reload" which lets you reload while you're zoomed in when the weapon. Note that "Zoom Reload" only can be used when a "Quick Reload" is available.

8.

Adjust to the weapon enhancements - the assault rifle in Bullseye comes with different enhancements when you reach the higher levels. There's a red dot sight, a scope and a flash light which can all be toggled on or off. As for the sight enhancements, it's really a matter of taste, but I recommend using the iron sights for close range targe, the red dot sight for medium distance, and the scope for long distance. When it comes to the flash light, I recommend turning it off in challenges where it is turned on. The normal level lights will come on, and you will see much more clearer.

9.

Sometimes you have to take the hostage out of the equation - shooting hostages in vital areas such as the head or torso marked with a cross gives you a penalty, and you will loose points. Areas not marked with the cross can be shot without a penalty though, so if you have to shoot the arm of a hostage off to get to the target, so be it.

10.

Targets go down twice (After-kill) - the developers of Bullseye have confirmed that it is possible to get a higher score for shooting the head AND the torso on the same target. When the target is moving, shooting it in either the head or torso will result in stop of movement, and therefore you can easier hit the remaining vital part. Note, this also works on Bullseye targets, you can hit both the other circle and the inner circle to gain extra score. On a single targets, I recommend shooting the head first and then the chest, but if there's multiple targets and you have to be fast, you can aim at the chest, and hold down the mouse-button for a short duration. The recoil will push your gun upwards, and the bullets will go from the chest to the head. This also works on Bullseye targets.  
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Score guide - What do I get from shooting what?

by Siepher 


For those interested, I've recorded and calculated my way forward to present the different scores you get for hitting what, even combos on the same target has been recorded.  

Regular Scores:

Head: 1000 pts.
Chest: 750 pts.
Bullseye Outer Ring: 5000 pts.
Bullseye Inner Ring: 10.000 pts.
Head (Kevlar): 1500 pts.
Max Time Bonus (Head): 500 pts.
Max Time bonus (Chest): 375 pts.
Hostage Head: -1000 pts.
Hostage Chest: -750 pts.

Combination Scores:

Head + Chest + Max Time Bonus: 1000 pts. + 250 pts. + 500 pts. = 1750 pts.
Chest + Head + Max Time Bonus: 750 pts. + 500 pts. + 375 pts. = 1625 pts.
Bullseye Inner Ring + Outer Ring + Max Time Bonus: 10.000 pts. + 2500 pts. + 5000 pts. = 17.500 pts.
Bullseye Outer Ring + Inner Ring + Max Time Bonus: 5000 pts. + 7500 pts. + 2500 pts. = 15.000 pts.


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09th Jan 2010 18:23:24 CET

# 9020
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MaGNUs_Andersen

nice list of tips!

a tip to be added could be to remember to reload when you hear the beep sound.

you could also make a tip about turning off your flashlight in the dark levels, because if you do, the normal lights will turn on, if you are in level 16(?) of course.

other than that i can't really find any huge improvements to the list.


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09th Jan 2010 18:25:48 CET

# 9021
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Siepher

nice list of tips!

a tip to be added could be to remember to reload when you hear the beep sound.

you could also make a tip about turning off your flashlight in the dark levels, because if you do, the normal lights will turn on, if you are in level 16(?) of course.

other than that i can't really find any huge improvements to the list.

Thanks MaGNUs, I'll add those tips to the list right away!


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09th Jan 2010 19:15:29 CET

# 9024
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forgefire

kinda odd that the normal light turns on if you disable the flashlight :S

But yeah great list!


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11th Jan 2010 08:45:19 CET

# 9051
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Siepher

kinda odd that the normal light turns on if you disable the flashlight :S

But yeah great list!

Yeah, I wonder why they made it like that as well, it kinda makes the flash light more of a disadvantage, than an advantage.


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13th Jan 2010 09:52:27 CET. Edited 2 minutes after.

# 9124
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PohTayToez

Great tips. I just started playing today, but I've noticed a few things that might help.

  1. On most levels it pays to shoot both the head and torso, as you get points for hitting both on the same target. I don't believe the score differs depending on which you shoot first, so I recommend you shoot the torso first. This is because the recoil causes the gun to "walk" upwards, so it's easier to go from torso to head rather than vise-versa. Also, targets stop moving once you score a hit, so it's easier to hit the head on moving targets if you hit the torso first. The exception to this would be on the more difficult swarm levels where you don't have time to shoot every target, let alone shoot every target twice. On those levels it's better to just go for head shots.

  2. The reload beep happens when you have five bullets left. I find knowing this handy as you can be prepared for it by keeping an eye on the ammo. Also, sometimes it's better to just empty the clip if you're nearing the end of wave and you can get by with those five bullets.

  3. Zoom reload only works when you reload on the beep. You guys probably already figured this out, but it took me a bit to realize that.

  4. I'm not 100% positive, but I think the suppressor increases your bullet spread slightly. So, on levels where you start out with it equipped you want to take it off to increase accuracy, as it serves no purpose in target practice.

  5. On levels with friendlies, you only lose points if you hit them in a vital area. So don't be afraid to take an arm or a leg off if there is a target behind them.

  6. I believe bullseyes always pop up at the same time in a certain level, but not always in the same place. For example in "Go Go Go Expert", bullseyes scroll from one side of the screen to another. Always at the same time, but they don't always go the same direction.


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13th Jan 2010 10:21:32 CET

# 9131
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Siepher

  1. On most levels it pays to shoot both the head and torso, as you get points for hitting both on the same target. I don't believe the score differs depending on which you shoot first, so I recommend you shoot the torso first. This is because the recoil causes the gun to "walk" upwards, so it's easier to go from torso to head rather than vise-versa. Also, targets stop moving once you score a hit, so it's easier to hit the head on moving targets if you hit the torso first. The exception to this would be on the more difficult swarm levels where you don't have time to shoot every target, let alone shoot every target twice. On those levels it's better to just go for head shots.

  2. I'm not 100% positive, but I think the suppressor increases your bullet spread slightly. So, on levels where you start out with it equipped you want to take it off to increase accuracy, as it serves no purpose in target practice.

Thank you for the great tips, you mentioned some good ones that I had left out.

I haven't added #1 and #4 though, and here's why.

Are you sure about #1? I tested that theory some time ago, and I couldn't seem to pull of a score from hitting both of the vital areas on the targets. I might be wrong, can anyone else confirm this?

About #4, since it's not confirmed I wont add it just yet. Back when I was younger and played Counter-Strike 1.6, I always felt that the silencer on the M4 increased my accuracy, but that's just what I felt.


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13th Jan 2010 10:30:40 CET

# 9134
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forgefire

I tried (briefly) to do what was suggested on #1 a while ago and couldnt seem to get any more points that way.

But great tips! :) #5 about friendlies is very good.


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13th Jan 2010 10:56:50 CET. Edited 4 minutes after.

# 9137
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PohTayToez

1 I've definitely confirmed. You can too, and here's and easy way to do it. Get a 2x going and shoot the torso of an enemy, put the cross hairs over the head and then look at the score as you pull the trigger. The 2x score is updated in real time with every hit, so you can see that the score goes up when you hit both targets. I also tested this out by starting a level and only shooting the first target. I was able to get over 150 points on a single target, which would be the maximum if you shot only the head and got the +50 time bonus.

As for #4, after further testing I actually don't think that there is a difference. One thing I was able to confirm is that the recoil is the same no matter what you have equipped. I was able to determine this by aiming at a single point and emptying the clip without moving the mouse, and seeing how far the cross hairs traveled. It didn't matter what was equipped, the gun still ended up in the exact same place every time after the clip was emptied.

EDIT: Also, I have no idea why the first paragraph of this post is bold.


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13th Jan 2010 11:06:54 CET

# 9138
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forgefire

nice testing :)

I cant help but wonder if getting points for both torso and head is a bug however...


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13th Jan 2010 11:19:43 CET

# 9139
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Siepher

nice testing :)

I cant help but wonder if getting points for both torso and head is a bug however...

Me neither, it would be nice if it could be confirmed by staff.


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13th Jan 2010 13:15:11 CET. Edited 2 minutes after.

# 9147
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heks

It's by design.> > nice testing :)

I cant help but wonder if getting points for both torso and head is a bug however...

Me neither, it would be nice if it could be confirmed by staff.

It's by design.

We've got no term for it - in code I call it "after kill" but that's a bit vague IMO. Feel free to come up with a better term :)

EDIT: "Post-mortem bonus" perhaps?


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13th Jan 2010 13:27:33 CET

# 9151
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Siepher

It's by design.> > nice testing :)

I cant help but wonder if getting points for both torso and head is a bug however...

Me neither, it would be nice if it could be confirmed by staff.

It's by design.

We've got no term for it - in code I call it "after kill" but that's a bit vague IMO. Feel free to come up with a better term :)

EDIT: "Post-mortem bonus" perhaps?

I decided to go with "After Kill", it sounds awesome.


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13th Jan 2010 13:40:53 CET. Edited 0 minutes after.

# 9156
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forgefire

(need a delete post button...)


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13th Jan 2010 13:42:27 CET

# 9157
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Windfeld

Tips to increase your Bullseye score

by Siepher

...

Taking notes to increase personal highscore ...


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14th Jan 2010 23:21:09 CET

# 9210
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Steverman

I play way better without fullscreen.


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14th Jan 2010 23:53:03 CET. Edited 0 minutes after.

# 9214
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MaGNUs_Andersen

I play way better without fullscreen.

me too actually.


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15th Jan 2010 06:35:14 CET

# 9224
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Siepher

I play way better without fullscreen.

Doesn't it make Scouting pretty tough?


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15th Jan 2010 14:56:41 CET

# 9237
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MaGNUs_Andersen

maybe. i don't think i have tried the scouting challenge in fullscreen but i got the highscore on that level.


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15th Jan 2010 15:30:25 CET

# 9243
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Siepher

maybe. i don't think i have tried the scouting challenge in fullscreen but i got the highscore on that level.

Alright, I've updated the first tip.


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