Add to Favorites

Briefing Room, NDA & GDC material

 

in General Discussion. This thread is set to STICKY.

09th Oct 2009 10:57:39 CET. Edited 1 day, 12 hours after.

# 4824
Avatar

Reese

Due to the recent forum responses and concerns regarding our GDC materials, NDA and the Briefing Room I want to sum up some basic faq's and establish a Q/A thread regarding this subject.

  1. If you have received our in-game GDC materials from Gert and signed a NDA you are allowed to talk and write about the material in public. You can not link, post or forward the material as it is for your eyes only as stated in the NDA. The reason for this is due to a strict 3'rd party engine license agreement.

  2. As a Spearhead or Frontliner you are allowed to talk and write about what you have access to in the Briefing Room but you should not link to files directly. It is solely intended as an exclusive cool thing for Spearheads and Frontliners but should not be considered as a company secret.

Please ask, comment or post your thoughts in this thread and we will do our best to answer.

Thanks and enjoy.

/Reese


Badge

09th Oct 2009 11:00:23 CET

# 4510
Avatar

Siepher

Once again, thanks for making it clear, it seemed to cause alot of confusion.


Badge

09th Oct 2009 12:57:10 CET

# 4525
Avatar

Kosai106

Sounds good.


Badge

09th Oct 2009 13:41:02 CET

# 4527
Avatar

Astalano

What I loved:

-Design of the marines is great. They look like soldiers, not too bulky, not too lightweight and they feel relatable.

-Customization. Being able to choose whether to fire tracers or non-tracers, single shot, burst or full auto, grenade sticking, exploding on impact or bouncing, turning your flashlight on and off and of course, lifting up your helmet adds a great layer of depth.

-Open and believable world. The station looks really realistic. I love the idea of choosing to go wherever I like to complete my objective as well.

-Presentation. The animations looks incredibly sexy, the way you reload is awesome, as well as all the visual effects when you get hit, when you get tired, how you sway from side to side when you run. Plus, the graphics themselves, while a little bit unpolished, were awesome. I also loved that vista shot of Earth when you got next to a window. :)

-Shark creatures are just incredible. There are incredibly well implemented and with claustrophobic hallways combined with the shark's lethal attack (and sexy animation), you have a very nerve racking combination.

-RTVP is truely the next step in immersion. Nuff said...hearing Kristian and Kim's voices echoing and even alerting shark creatures was almost too good to be true. Blew my mind completely and utterly.

-The sound in general, of the weapons, to the sound of the environment itself, the shark creatures, was all top notch.

What I thought could be improved:

-Better animations, especially for when resuing a teammate from a shark creature.

-Less clipping through objects and enemies.

However, I'm sure you've considered both of these. Besides those two, I can't think of much else to complain about without actually playing the game.


Badge

09th Oct 2009 13:53:28 CET

# 4529
Avatar

Annihilator27

Allright we can discuss the intel


Badge

09th Oct 2009 18:05:11 CET

# 4634
Avatar

Vidmaster

as far as I know, the Shark won't be the primary enemy, it could even be featured in just a single level. Yet, it's the perfect example of a brilliant iconic design. Wonder how the other non-human enemies will look like. Especially of course the --- oh...


Badge

09th Oct 2009 18:27:13 CET

# 4636
Avatar

Siepher

as far as I know, the Shark won't be the primary enemy, it could even be featured in just a single level. Yet, it's the perfect example of a brilliant iconic design. Wonder how the other non-human enemies will look like. Especially of course the --- oh...

I've had the same thoughts. I love the shark creature though, it shows a high amount of creativity from the developers side.

I must admit though, I found them rather.. stupid when I figured out about the game, but now I love them.


Badge

09th Oct 2009 18:28:46 CET

# 4637
Avatar

weirdoo

finally, some clearing up info ;p

Siepher! :O sharks with legs is epic! :P


Badge

09th Oct 2009 19:06:33 CET

# 4639
Avatar

Siepher

finally, some clearing up info ;p

Siepher! :O sharks with legs is epic! :P

I said, when I found out about them first. Now I love them. Deadly cuties.


Badge

10th Oct 2009 05:08:26 CET

# 4748
Avatar

carbine7

Ahh, good for the NDA and BR clarification. Don't want some Dane flying all the way to California just to throw my sorry ass in jail now, would I ;)


Badge

13th Oct 2009 23:09:58 CET

# 5483
Avatar

Hyncharas

Due to the recent forum responses and concerns regarding our GDC materials, NDA and the Briefing Room I want to sum up some basic faq's and establish a Q/A thread regarding this subject.

  1. If you have received our in-game GDC materials from Gert and signed a NDA you are allowed to talk and write about the material in public. You can not link, post or forward the material as it is for your eyes only as stated in the NDA. The reason for this is due to a strict 3'rd party engine license agreement.

  2. As a Spearhead or Frontliner you are allowed to talk and write about what you have access to in the Briefing Room but you should not link to files directly. It is solely intended as an exclusive cool thing for Spearheads and Frontliners but should not be considered as a company secret.

Please ask, comment or post your thoughts in this thread and we will do our best to answer.

Thanks and enjoy.

/Reese

As much as I appreciate that, I still don't think I'm going to say anything... traditionally NDAs don't work that way.

Even if I won't talk about the GDC material, though, I see no reason to not talk about The Vault now it's "unlocked" for everyone.


Badge

19th Oct 2009 20:16:35 CET

# 5857
Avatar

MaccaUW

Im the same as Hyncharas, wont discuss anything thats not public knowledge already

but thanks for clearing it up guys :)


Badge

08th Nov 2009 21:45:56 CET

# 6888
Avatar

Astalano

Can you guys upload some sort of program for download in the briefing room for the GDC 08 presentation?


Badge

08th Nov 2009 23:48:44 CET

# 6889
Avatar

gert

Hi Astalano,

We have thought about it, due to the positive reactions we are getting. On the other hand the risk of it "getting out" in the public domain, is considerable, with the potential ramifications

I know we can "automate" the NDA and thereby speed up the process, but . . .

We have a team meeting tomorrow and I'll bring it up

Thanks for the referals, posts and the continued support!!

g


Badge

08th Nov 2009 23:52:35 CET

# 6890
Avatar

Astalano

It's risky, I agree. Personally, I wouldn't do it. I'm just suggesting it because it would make access to it easier.

It is your decision though, so good luck with that. I'll be continually supporting you guys for as long as you make games.

/Astalano


Badge

05th Dec 2009 23:51:21 CET

# 7698
Avatar

Annihilator27

Are we allowed to discuss all Briefing materials here?


Badge

05th Dec 2009 23:52:32 CET. Edited 0 minutes after.

# 7701
Avatar

Siepher

Are we allowed to discuss all Briefing materials here?

Answer at the top of this page.

Due to the recent forum responses and concerns regarding our GDC materials, NDA and the Briefing Room I want to sum up some basic faq's and establish a Q/A thread regarding this subject.

If you have received our in-game GDC materials from Gert and signed a NDA you are allowed to talk and write about the material in public. You can not link, post or forward the material as it is for your eyes only as stated in the NDA. The reason for this is due to a strict 3'rd party engine license agreement.

As a Spearhead or Frontliner you are allowed to talk and write about what you have access to in the Briefing Room but you should not link to files directly. It is solely intended as an exclusive cool thing for Spearheads and Frontliners but should not be considered as a company secret.

Please ask, comment or post your thoughts in this thread and we will do our best to answer.

Thanks and enjoy.

/Reese

If you ment material in the Briefing Room, then yes.


Badge

06th Dec 2009 00:01:10 CET

# 7703
Avatar

Annihilator27

I know that was around the time of the vids that sent to people of the old material, Im just checking about the new stuff to be safe. Im talking about the investor breifing specifically.


Badge

06th Jan 2010 16:26:31 CET

# 8866
Avatar

Annihilator27

Anyone know if they secured enough funds to continue development?


Badge

06th Jan 2010 17:01:05 CET

# 8867
Avatar

Siepher

Anyone know if they secured enough funds to continue development?

Nothing's been said, but this tells you a bit more about their situation.

First track is finishing and releasing "Bullseye" for everybody to enjoy this Christmas. Secondly, Zero Point Holding is in a phase of fund raising to secure enough capital to enable Zero Point Software to develop and release all milestones set for 2010. If we are not able to secure enough funds before January, Zero Point Software will pause the development momentarily, until Zero Point Holding as secured enough funding to continue the development of Interstellar Marines.


Badge

You need to sign in to post messages.