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InterstellarMarines.com Changelog

 

in General Discussion.

08th Oct 2009 22:51:57 CET. Edited 1 year, 5 months after.

# 35926
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heks

29th of March 2011:

  • InterstellarMarines.com changes
    • Updated the unity embed code for all game pages to run the Unity-hosted javascript (better browser-detection and installation flow)

21st of March 2011:

  • InterstellarMarines.com changes
    • Silent backend update... sssh!

15th of March 2011:

  • InterstellarMarines.com changes
    • Added thumbnails to article listings
    • Changed amount of shown twitter and article entries

28th of February 2011:

  • InterstellarMarines.com changes
    • Updated the forum to load approx. 4 times faster
    • Updated the top message banner to Gert's S4SMG (includes a shares given/left overview)

17th of February 2011:

  • Bullseye on Kongregate (ver. 1.0.3)
    • Added support for unlocking additional challenges via accumulated stars
    • Added navigation of all menus via Arrow keys and Enter
    • Updated so challenge selector selects the last played challenge or - if unlocked challenges - selects the unlock
    • Updated the ads with better communication and design

15th of February 2011:

  • Bullseye on Kongregate (ver. 1.0.2)
    • Added support for the Kongregate API (auth, stats etc)
    • Added caching support
    • Added new deployment pipeline making it much easier (and faster) to make updates to the game
    • Game download size was reduced with 38 MB (58->20)
    • Added thumbnails to challenges in the challenge selector
    • Added new ads+link button after "post challenge"
    • Added storing of user preferences
    • Added best score on top of current while playing
    • Added "quickplay" toggle to challenge selector
    • Added key input support to challenge selector (Arrows Up/Down=Navigate,Enter=Select challenge)
    • Added IM logo to pre-game loader
    • Fixed GUI textures blurry on fastest quality setting
    • Disabled fullscreen support (a Kongregate requirement)
    • Updated so first-time users go directly to playing Bullseye (Intro) from the loading screen
    • Updated game to a fixed number of challenges unlocked from the beginning and consequently removed support for further unlocking
    • Updated so music doesn't start over when game loaded
    • Updated pre-game tips
    • Updated input bindings (+SPACE=Aim,+P=Pause/Settings,-CTRL=Fire)

2nd of February 2011:

  • InterstellarMarines.com (ver. 1.5.9)
    • Added top message banner for special messages
    • Added support for embedding unity webplayers in articles
    • Updated serving of media to external servers, to take load off the main webserver
    • Updated pages to be somewhat more HTML standards compliant
    • Updated server backend to better catch warnings, errors and crashes
    • Fixed forum crash on the last thread index page
    • Fixed play button hover in top banner
    • Fixed thickbox loading image
    • Fixed invalid HTML tags on "unlocked achievement" page (Thanks Aevaris)
    • Fixed a bunch of other issues based on user feedback

22nd of December 2010:

  • InterstellarMarines.com (ver. 1.5.8)
    • Added facebook box to frontpage
    • Unlocked the full Running Man experience for all registered users
  • Released the Xmas 2010 christmas present!

16th of July 2010:

  • Running Man (ver. 1.0.3)
    • Disabled V-Sync for all quality settings
    • Remixed footstep sounds
    • Tweaked UI skin

6th of July 2010:

  • Running Man (ver. 1.0.2)
    • Fixed UI resizing for small screen resolutions
    • Fixed proper impact effects on level/window geometry
    • Fixed rare reverb bug on impact effects
    • Fixed Intro UI mis-alignment
    • Tweaked access restriction UI
    • Tweaked Quality Settings / Shader LODing a bit
    • Tweaked UI styling
    • Added "Replay a Mission" on access restricted doors
    • Added "continue" button to menu
    • Added key "P" for toggling menu (IE does not respond to TAB)

24th of June 2010:

  • Running Man (ver. 1.0)
    • Public launch of Running Man. Thanks to all who participated and gave feedback during the Alpha period!

2nd of June 2010:

  • Running Man (ver. 0.9.1)
    • Added new more robust First Person Controller
    • Added session statistics gathering (refer to your session number in the lower-left corner)
    • Added a bunch of AI performance optimizations
    • More work on rendering performance and pipeline
    • Fixed bot load lockups
    • Fixed "EMP (blue) bot does not give explosive damage to player" bug
    • Added music score to pre-loader
    • Level Hangar (2nd bot level):
      • Changed level layout slightly
      • Tweaked bot's attack damage
    • Settings:
      • Added show FPS option
      • Added support for mouse smoothing (default: off)
  • InterstellarMarines.com (ver. 1.5.4)
    • Backend updates + statistics gathering
    • Various HTML tweaks hither and dither

11th of May 2010:

  • Running Man (ver. 0.9a)
    • First alpha release of Running Man online and available to all paying members
  • InterstellarMarines.com (ver. 1.5.3)
    • Frontpage update (buttons for all slices)
    • Added global ranking to personal highscores in Bullseye
    • Refactored Bullseye profile page

28th of January 2010:

  • Bullseye (ver. 1.0.1)
    • New in-game advertisements for guest and registered users
    • Additional anti-cheat measures added (NOTE: We already have comprehensive statistics of the users who have cheated, or are trying to. Cheating will NOT be tolerated now or in the future. You know who you are - now, consider yourself warned.)

22nd of January 2010:

  • Bullseye (ver. 1.0)
    • Added new levels and target types
    • Re-balancing of stars
    • Limited guest access (level 6 and 3 unlocks)
    • Improved backend tools
    • Support for premium access (Spearheads and Frontliners) levels
    • In-game advertisements for non-premium players
    • Various changes to UI
    • Fixed reload/equip sounds does not work on OSX
    • Fixed unlock view shows no challenges (thanks Vargas)
    • Fixed mute in pre-game does not carry over to in-game
  • InterstellarMarines.com (ver. 1.5.1)
    • Frontpage update
    • The shop is now publicly viewable
    • Bullseye achievements (shareable on Facebook!)
    • Compare stats with other users (goto their public user profiles)
    • New Avatars
    • Challenge Stats are now private by default
    • Added user Activity Log

23rd of December 2009:

  • Bullseye (our latest chapter)
    • Actual gameplay - yippie! \o/
    • Added web-site integration with the game backend
    • Added facebook sharing of game statistics (available through user profile)
  • InterstellarMarines.com (ver. 1.5.0)
    • Various backend updates

29th of October 2009:

  • InterstellarMarines.com (ver. 1.4.1)
    • Added "Share on Facebook" link on all articles
    • Added "NEW" icon for recent articles
    • Added tag support for articles (currently shown by different icons)
    • Added dayname to "Latest Posts" dates
    • Fixed so that Frontpage and Article listings are similar

23rd of October 2009:

  • InterstellarMarines.com - Complete overhaul of sitemap (ver. 1.4.0)
    • Added User Control Panel (top bar)
    • Re-design of the Frontpage
    • New Game page (including a short introduction to Chapters)
    • New Articles page (all articles collapsed into this and filterable)
    • New Media Section
    • New FAQ page
    • Backend updates:
      • Added Moderator / Community tools
      • Added tag-capabilities for future feature goodness
    • New color codes for Enlisted and Frontliner marines
    • Forum:
      • Added Latest Posts
      • Fixed styling bugs

8th of October 2009:

  • InterstellarMarines.com (ver. 1.3.1)
    • Fixed badge image lookup and forum post styling (thanks carbine7)

8th of October 2009:

  • InterstellarMarines.com (ver. 1.3.0)
    • Added Support Medals
    • Added Badges (reflected from the amount of medals purchased)
    • Added support for converting medals to Spearhead
    • Launched the merchandise shop
    • New avatars
    • Added order summary to upgrade page
    • Added a big beautiful "Play Now" button
    • Prepped backend for The Vault
    • Fixes to deployment pipeline

1.2.0 (2nd of October 2009):

  • InterstellarMarines.com (ver. 1.2.0)
    • The Vault countdown app (pre-load the Unity player before launch)
    • Briefing Room (Spearheads & Frontliners only)
    • Public User Profiles (This one we've been wanting to do ever since the site launch)
    • Preview page with the Chapters so far (Not fully exposed yet, but you can find it in the breadcrumbs when accessing the "The Vault" page)
    • Database migrations (making room for some cool features launched in the near future)
    • Backend updates (makes it easier for ZPSHicks and the likes to provide you with new content)

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08th Oct 2009 23:56:18 CET. Edited 0 minutes after.

# 4326
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Siepher

Awesome updates, and I love the new avatars!

PS. Glad you got the changelog up. ;)


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09th Oct 2009 00:05:49 CET

# 4328
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GamerSan

Awesome updates, and I love the new avatars!

PS. Glad you got the changelog up. ;)

Agreed.


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09th Oct 2009 00:10:58 CET

# 4330
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Siepher

Have you removed other payment options than Paypal though?


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09th Oct 2009 00:15:23 CET

# 4331
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Sharpz214

Awesome!


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09th Oct 2009 00:33:52 CET

# 4336
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admin

Have you removed other payment options than Paypal though?

Nope. Paypal has been the only option for quite a while now.


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09th Oct 2009 00:34:52 CET

# 4337
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Astalano

We have a mod? :D


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09th Oct 2009 00:35:49 CET

# 4338
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Siepher

Have you removed other payment options than Paypal though?

Nope. Paypal has been the only option for quite a while now.

Yeah, but at you had another option at the launch of the website, right?

Why'd you get rid of that? :/


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09th Oct 2009 00:47:59 CET

# 4340
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Astalano

Have you removed other payment options than Paypal though?

Nope. Paypal has been the only option for quite a while now.

Yeah, but at you had another option at the launch of the website, right?

Why'd you get rid of that? :/

What's wrong with your pay pal?


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09th Oct 2009 00:51:24 CET

# 4341
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Siepher

Have you removed other payment options than Paypal though?

Nope. Paypal has been the only option for quite a while now.

Yeah, but at you had another option at the launch of the website, right?

Why'd you get rid of that? :/

What's wrong with your pay pal?

The problem is, I added my card to a Paypal account I made ages ago, and I remember I made a specific email on Gmail for Paypal, but I forgot what the email is.

I've tried to retrieve the email, but it wants some personal information, which is alright, apart from phonenumber. I'm sure I used my old cellphone number back then, and I can't remember what it was.

I can't add my card to a new Paypal account, since it's added to the old one, and Paypal support can't do anything about it.

So I'd have to get a brand new card, which is a bit much really, since I don't really use Paypal at all.


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09th Oct 2009 00:56:02 CET

# 4343
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Astalano

Have you removed other payment options than Paypal though?

Nope. Paypal has been the only option for quite a while now.

Yeah, but at you had another option at the launch of the website, right?

Why'd you get rid of that? :/

What's wrong with your pay pal?

The problem is, I added my card to a Paypal account I made ages ago, and I remember I made a specific email on Gmail for Paypal, but I forgot what the email is.

I've tried to retrieve the email, but it wants some personal information, which is alright, apart from phonenumber. I'm sure I used my old cellphone number back then, and I can't remember what it was.

I can't add my card to a new Paypal account, since it's added to the old one, and Paypal support can't do anything about it.

So I'd have to get a brand new card, which is a bit much really, since I don't really use Paypal at all.

Did you save your old cellphone number somewhere? Or better yet, did you save the email? I usually note this stuff down on my own mobile, I can be pretty forgetful. :P

Anyway, good luck with that, maybe you can sort something out with ZPS? Offer to pay via something else and see how they respond. ^_^


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09th Oct 2009 00:58:29 CET

# 4344
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Siepher

Did you save your old cellphone number somewhere? Or better yet, did you save the email? I usually note this stuff down on my own mobile, I can be pretty forgetful. :P

Anyway, good luck with that, maybe you can sort something out with ZPS? Offer to pay via something else and see how they respond. ^_^

No, I haven't saved the cellphone number anywhere, we're talking a few years back here.

And as mentioned, I forgot the name of the email that I created for the only purpose of using Paypal.

No worries though, I'll figure something out.


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09th Oct 2009 01:03:03 CET

# 4345
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Astalano

Did you save your old cellphone number somewhere? Or better yet, did you save the email? I usually note this stuff down on my own mobile, I can be pretty forgetful. :P

Anyway, good luck with that, maybe you can sort something out with ZPS? Offer to pay via something else and see how they respond. ^_^

No, I haven't saved the cellphone number anywhere, we're talking a few years back here.

And as mentioned, I forgot the name of the email that I created for the only purpose of using Paypal.

No worries though, I'll figure something out.

Alrighty, good luck with that.


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09th Oct 2009 01:28:25 CET. Edited 0 minutes after.

# 4350
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carbine7

That's funny, the Support Medals don't show in your Spearhead indicator thingy --->


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09th Oct 2009 01:29:38 CET

# 4351
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Astalano

That's weird. Your icon should show up? I think it's a bug.


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09th Oct 2009 01:29:56 CET

# 4352
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Ghost1800

I'm pretty sure the time varies as the purchase needs to be confirmed... but I notice mine shows for at least me. Only got one at the moment, but I figure one a month or so doesn't seem so bad.


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09th Oct 2009 01:32:15 CET

# 4353
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carbine7

Mine should be the x7 one, but its just blank. Doesn't even show if I'm a spearhead or whatever. But it probably is the purchase confirm.


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09th Oct 2009 01:33:15 CET

# 4354
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Ghost1800

lol

maybe they didn't think anyone would purchase so many yet and the image isn't loaded or linked properly because of it.


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09th Oct 2009 01:34:09 CET

# 4355
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Astalano

LOL. I think that's why. :p


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09th Oct 2009 01:35:32 CET

# 4356
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carbine7

I guess i'm just a little too patriotic for their liking, haha


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