(click here for "last" week's ATD)
Question from the Community:
"Whatever happened to RTVP? We haven't heard about it in any recent interviews or reports or anything."
We have chosen to pause development of RTVP (Real Time Voice Porting) for the time being due to resources but we obviously want to move on with this baby as soon as possible.
For those of you who haven’t heard of RTVP before this is one of our many ”tech babies”. Our patented RTVP technology is a 3D positioned Voice over IP chat technology with reverb, distance and occlusion which we intend to fully integrate in Interstellar Marines. The technology has previously been showcased at the end of our GDC 2008 presentation video available in the Briefing Room (link is Spearheads and Frontliners only) using our former engine.
The idea initially spawned years back when Kim and I wanted to chat during Coop in Alien vs. Predator with our SoundBlaster cards with hardware reverb. This was before today’s VoIP chat programs and channels. We figured out to use split cables in order to connect to each other’s microphone input which meant both our voices were modified real-time with in-game reverb. This homemade feature was a huge positive add-on to our game experience and also spawned the idea and need of being able to 3D positioning our own voices to our in-game characters.
We have always missed better, more reliable and believable communication when playing coop in FPS games and have a lot of ideas of how to successfully integrate those in Interstellar Marines. For example, as shown in the video above, we want to have our voices to recognize and execute specific commands and influence enemies and environments. Think about how cool it would be that you would have to whisper to each other when an enemy is close or yell at him to agro. Another feature is having your own voice modified with the current room reverb when your helmet is open and on the contrary featuring a more claustrophobic and ”narrow” voice when your helmet is closed.
Show, don’t tell. So I urge you to have a look at the video instead of me explaining it all in boring text :)