SITREP - Week 032
published Wednesday, 8 Feb. 2012, 16:40 by Reese
Slowly and steadily Deadlock is evolving into the most immersive first person shooter ever.. and now we can almost shoot each other ;)
New SITREP standard
Our current Deadlock release process consist of 2 to 3 week sprints. In order to optimize our production-flow we have decided to rearrange how we do our community updates; hence this Friday's missing SITREP. When we release an updated Deadlock version this includes a Battle Report (changelog, article etc.); our SITREP's will continue, but on a mid-sprint release schedule.
So:
Every 2-3 weeks (sprint): An updated Deadlock version is released
Every mid-sprint: A SITREP is released
Please remember that you can support the development of Interstellar Marines by upgrading your profile to Spearhead or Frontliner, or by purchasing a few Support Medals in our [Shop]
Read last SITREP [Here]
Team debriefing
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"Let's put this new in-depth mid-sprint SITREP to the test, shall we! :) |
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"First part of this sprint I spent on working with Nicolai on the weapon firing tech. We ended up delivering a pretty decent design for how-to easily expand the audio immersion for weapons in the future. |
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"SARA: Entry mismatch. Subject appears to be offline. No record stored this week". |

"Gert stopped by the office last week and we all gathered around the computer for a good rundown on all the things we're currently working on! The two unknowns in the picture are Maria and Claus (Kims wife and kid) and if heks (camera guy) had yelled SMILE, we could've looked more picture-friendly! :)".
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"New week old features. In order to get our lights to work in multiplayer I had to rework the code as a state-machine. It took longer then expected, but i finally have it working for our SITREP today. At the same time I have been working on our camera setup and a script to control post image effects so that we can show impact in FPS. Next week is going to be all about ragdoll". |
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"SARA: Entry mismatch. Subject appears to be offline. No record stored this week". |
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"This sprint has been pure joy and (j)awesomeness. I've personally learned a huge amount of basic coding and so far (with some help) I've successfully developed and implemented a system for handling footsteps, movement and impacts sounds; all triggered and based upon different surfaces and materials. Oh yeah, I (we) did create a nice little weapon firing "loop' and end" script as well with some pretty nice immersion features I'll get back on at a later stage. |
Picture of the Week 0052 - Week 06 February 2012
First proper mid-sprint build test on our staging server; a lot of new sounds and particles help establish one hell of a dynamic environment and we're just getting started! :)
Full Picture of the Week media section available [here]
Thanks for your support and feedback on our community website.
Feel free to preorder and support us by upgrading your profile.
FOR THE LOVE OF THE GAME
Nicolai (Reese) & the team at Zero Point Software

voyager33mw:
1 year, 4 months ago
I think this kind of update could work. I like hearing how it's going, but I also like for you guys to work. Lol.
LordMord:
1 year, 4 months ago
Thanks for the update. Can't wait for the next version of Deadlock.
Antonio38425144:
1 year, 4 months ago
The next version of Deadlock needs crosshairs.
Gortos:
1 year, 4 months ago
Holy cow, those particle effects look amazing. That plus the sound (honestly, Deadlock's sound is already AAA+) should make for impressing battles and a realistic feeling of bullets hitting the ground around you.
forgefire:
1 year, 4 months ago
yay! updates!
Agreed that the picture of the week looks awesome. Keep it up guys!
littlejediowen:
1 year, 4 months ago
Why does the picture remind me of Sea World, even though I have never been to Sea World?
Evanology:
1 year, 4 months ago
I'm wondering if you could put the mask the player is wearing into a more dynamic position in game, so it shakes a tiny bit when running, shows glare on the glass the player is looking through when looking at the sun, and gets dirt on the glass too.
Oooh! I don't know if game devs have ever done this, but there is something known as holographic sound where a real life test dummy is set up with a microphone in each ear. The audio is synchronized and put into stereo sound and it sounds VERY realistic with headphones. Is this possible to do in a video game?
Here's a really good example of holographic audio:
http://www.youtube.com/watch?v=VOSHmfjs-lQ
&feature=fvsr
Tms:
1 year, 4 months ago
I cant help to notice ZPS has been showing lot of their balls lately.
Keep up the good work. I cannot wait :3
ClaymoreMD:
1 year, 4 months ago
Sounds good, I am looking forward to the next sprint.
DragonSlayer:
1 year, 4 months ago
I love this game.
littlejediowen:
1 year, 4 months ago
The bots are back...gather your discount furniture, we'll need to set up a barricade
Toagus:
1 year, 4 months ago
Keep the updates coming guys i can't wait to kill some fellow Marines!
Y47:
1 year, 4 months ago
Come on guys, I'm very excited......:)
Hral:
1 year, 4 months ago
Welcome Y47 !
Esperon:
1 year, 4 months ago
Great work, deadlock is moving along nicely. But I'd really like to see a crosshair in a future update :D
kabber:
1 year, 4 months ago
thanks for cleaning those bots away. it was getting annoying ^^
Tomislav1998:
1 year, 3 months ago
Game is good but i dont have money because i live in croatia and i cant afford spearhead or frontline unit to play deadlock
Tomislav1998:
1 year, 3 months ago
Or to play chapter 5
raymondegoynes:
1 year, 1 month ago
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