SITREP - Week 031

published Friday, 20 Jan. 2012, 17:00 by Reese

An emotional coder, a coding composer, a teaching coding visual artist, a blissful non-coding but loving Game Director with an organizing wife. Believe it or not, but we are achieving symbiosis

Please remember that you can support the development of Interstellar Marines by upgrading your profile to Spearhead or Frontliner, or by purchasing a few Support Medals in our [Shop]

Read last weeks SITREP [Here]

Team debriefing

Kim
Kim (ZPSHicks)
Game Director

"This week has been spent updating Uncle Gert's "Shares for Support Medals Giveaway" (Gert has decided to extended the Giveaway initiative for the entire 2012 (Which is where Interstellar Marines will change the world of online gaming :)) and Maria (My wife) is making sure that everybody receives their shares certificates etc. (Giant load off our shoulders, work-wise .. love you girl).

Anders and I have started making sure that we'll completely own how dynamic lights will enhance realistic gameplay and I'm making sure that we have some cool lights prefabs for maximum SOS!".

heks
Mikael (heks)
Lead Programmer

"When I started out this week's SITREP I was pretty sure that I had nothing to say.

But then I recalled the moment from yesterday when Anders (ARTIST) taught Nicolai (COMPOSER) how to refactor variables into reusable and serializable abstract data types (ADTs), and I felt a sense of delightful accomplishment on behalf of both of them and our small team as a whole.

It's such a privilege to be part of this project (and community) and although I sometimes have a hard time writing SITREP's, it has time and time again proven to me the importance of stopping for a moment, looking back at where we were, and realize how far we've come.

And moi? - I've been planning and designing the backend of Deadlock and worked on getting the kill-and-be-killed loop up and running. Another small step for Deadlock…
".

Scribblehead
Jesper Andersen (Scribblehead)
Concept Artist

"SARA: Entry mismatch. Subject appears to be offline. No record stored this week".









Jess has been and is still working hard on yet another Deadlock map (Codenamed: Mainline), which we'll share with you in next Fridays Deadlock update. We've got a good feeling about the layout and are really looking forward to see how it actually plays once the damage system is up and running.
"Jess has been and is still working hard on yet another Deadlock map (Codenamed: Mainline), which we'll share with you in next Fridays Deadlock update. We've got a good feeling about the layout and are really looking forward to see how it actually plays once the damage system is up and running".

Anders
Anders (cptKickASS)
Lead Artist

"SITREP:   yes, this week has been dedicated to dynamic lights script, fixing some small bugs in the weather system and helping Nics expand his coding skills. Utilizing dynamic lights is just so much fun :)".







Jess
Jess (NecroSonic)
Level Designer

"For the past week I have been working to get the new Deadlock map to a point where it (aside from a number of issues that we will address along the way) is playable.

This week I have added some trees and rocks to give it a tiny bit of polish and I have been placing some collision volumes so that you can't run straight through walls. The reason for it is that I am still using the old Running Man modules beyond their original intent. If you have played Running Man you remember that the individual challenges was linked by some corridors running through some caves. When you look out into these caves you are sometimes able to see the outer shell of the buildings. As the player would never go out into the caves the modules used in these did not have any collision. Now however I use these same modules to create the Deadlock map... This is very fixable but Anders that creates the modules is currently busy doing the player controller, why I had to make a temporary fix of placing some basic invisible walls inside the modules so that you cannot walk straight through them. These does not fit the models perfectly so you still have parts that have no collision but again this is just a temporary fix to get the map in a playable state.

I am pretty sure that the first iteration of the new map will not be as polished as CombatRange01. But hey, it is open development so I hope that you will enjoy being part of the evolution of the map.    ".

Nicolai
Nicolai (Reese)
CEO & Composer

"SARA upgraded my personal coding skills this week. I was implemented with a basic Coder cyber-module, which is why I've managed to implement movement- and footsteps sounds in Deadlock using my first audio script (with some help from Anders). I feel mighty and powerful but I assume this is based upon my coding ignorance :)".


Full Picture of the Week media section available [here]

 

Thanks for your support and feedback on our community website.
Feel free to preorder and support us by upgrading your profile.

 

All the best,
Kim (ZPSHicks) & the team at Zero Point Software

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Comments

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2 years, 2 months ago

Symbiosis? That made me chuckle. I'm surprised you guys just now realized it ;)

I look forward to the next iteration of Deadlock. Forget school work, I'll leave you guys some feedback next Friday. Have fun next week! :)

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2 years, 2 months ago

Artist and a composer together ... who would have thought? Mmmm, fancy serializable abstract data types! :D ... (in other words: I should really look io up!)

Keep up the good work!

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2 years, 2 months ago

Yay, next friday come fast please!!!
It is like when minecraft had secret friday update :)

Keep up the good work!

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2 years, 2 months ago

funcky stuff guys! Looking forward to the being able to die (and kill!) in deadlock and to try out Mainlines!

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2 years, 2 months ago

Congrats, Nikolai! Don't learn too fast, or you might end up not needing the others anymore :D

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2 years, 2 months ago

I love readin these SITREPS! :). And whenever i get some money, I'll Upgrade to spearhead! :3 keep it up guys!

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2 years, 2 months ago

new map? yes! deadlock 2.0 is coming!

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2 years, 2 months ago

I just love the way how things move forward now. It's great to be able to test new things every now and then :-) The picture looks fantastic btw, I am sure the preview will be just as great as the previous one :-)

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2 years, 2 months ago

Im going to pre-order this so i can play deadlock! :D I love how this game is coming out! keep the good work up! im going to be using unity now, one of the best game engines!

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2 years, 2 months ago

Looks good can't wait till next Friday

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2 years, 2 months ago

Oh noes! :-O I'm skiing at friday.. :-p

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2 years, 2 months ago

i am very intersted in the game but i am still on the fence about buying ( but in the end i probly will buy it)

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2 years, 2 months ago

Interesting...

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2 years, 2 months ago

Oooh I can't wait till next Friday. I wonder though, will the final version of Deadlock be downloadable?

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