SITREP - Week 030

published Friday, 13 Jan. 2012, 17:00 by Reese

Cookies and SITREP anyone? We ate the cookies

Please remember that you can support the development of Interstellar Marines by upgrading your profile to Spearhead or Frontliner, or by purchasing a few Support Medals in our [Shop]

Read last weeks SITREP [Here]

Team debriefing

Kim
Kim (ZPSHicks)
Game Director

"The gears here at ZPS is finally at full speed again and this week the team and I have updated the Backlog with enough work to sustain at least 3 months of hard work and a few very exciting Deadlock updates.

Here is a few User Story examples from the Backlog:

"As Player I want my SMG to support different Rate-Of-Fire modes"

"As Premium I want to be able to invite friends and family to play with me in Deadlock for free"

"As Developers we want to increase transparency by exposing our business stats on our web frontpage"

Next Deadlock update is available in two week's time and includes the commitments we've put on display below (Picture)!".

heks
Mikael (heks)
Lead Programmer

"Soooo we've been planning for what seems to be ages now, but we're finally done with that and have begun on the fun part; sprinting towards Deadlock 0.1.1!

During the main planning of our current and future release backlog, I've also begun sketching out a roadmap for our website and Deadlock as a service. I've focused mainly on scalability and reliability of the current tech, with the added emphasis on upgrading the website capabilities in the areas that is most needed (Backend upgrades, CMS, search(!), forum, and SEO). With our current resources this is a pretty ambitious roadmap (seeing as we're also developing a game on the side ;)) but my hope is that by taking minor steps each sprint we'll get there eventually.
".

Scribblehead
Jesper Andersen (Scribblehead)
Concept Artist

"SARA: Entry mismatch. Subject appears to be offline. No record stored this week".









This week we've decided to share the User Stories and Tasks which we'll be working on over the next two weeks. A lot of you guys/gals have suggested do so and no doubt we'll diffidently iterate this type of transparency beyond just showing a picture, but for now it'll have to do the job! :)
"This week we've decided to share the User Stories and Tasks which we'll be working on over the next two weeks. A lot of you guys/gals have suggested do so and no doubt we'll diffidently iterate this type of transparency beyond just showing a picture, but for now it'll have to do the job! :)"

Anders
Anders (cptKickASS)
Lead Artist

"Its been some time since I did SITREP. Deadlock is out and everything finaly makes sense. My main commitment the last weeks has been the dynamic weather system, and a lot of gfx things that never made it into the release (we where out of time, I know it). Since new year I have been working on a light system to start utilizing  the fact that we are using dynamic lights, and I did some aim code".







Jess
Jess (NecroSonic)
Level Designer

"Last Saturday I joined a Deadlock server for a chat on level design together with the trusty marines that happened to be online at the time. I'm not sure that the chat is the best medium for discussing these things as it can be difficult to keep focus and for me to answer a lot of questions at the same time, but it was fun none the less and the guys actually developed a nice concept of how teams could control security cameras in a level and how this could spawn some gameplay around disabling the cameras and such. So while this idea may not be relevant to Deadlock yet, I will definitely keep it in the drawer for when we get to a point where we may start developing new tactical game modes.

Other than that I have been working on my new Deadlock map and it will soon be ready to be released as iteration01. Meaning of course that it is still a work in progress but available for the spearheads to check out. I hope that Kim will have time to do a vegetation pass on it first to give it the same level of polish as his CombatRange01. I'm feeling pretty good about the layout and feel of the map and I am looking forward to see how it actually plays once the damage system is up and running.   ".

Nicolai
Nicolai (Reese)
CEO & Composer

"Planning for our next scrum sprint are finally done which means that I'm getting knee deep in sound design and audio coding starting this second".


Full Picture of the Week media section available [here]

 

Thanks for your support and feedback on our community website.
Feel free to preorder and support us by upgrading your profile.

 

All the best,
Kim (ZPSHicks) & the team at Zero Point Software

Join and follow us:

http://www.facebook.com/pages/Interstellar-Marines/80174683431  http://twitter.com/zeropointsoft  http://www.youtube.com/zeropointsoftware  http://www.indiedb.com/games/interstellar-marines  http://www.interstellarmarines.com/feeds/latest


Comments

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2 years, 3 months ago

Sounds awesome guys, cheers!

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2 years, 3 months ago

All that in two weeks?

...WOW!

Keep at it.

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2 years, 3 months ago

I LOVE THIS GAME SO FAR!

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2 years, 3 months ago

@Nocheiner
...WOW!
5000 Medals that is true dedication and belief i must say.

looking forward to see the sprint in action guys ?B;-D

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2 years, 3 months ago

deadlock versoin 2.0 is coming very soon

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2 years, 3 months ago

How dare you eat the cookies?!?!

That's a lot of stuff to do in a short time, but you guys rock! I know you'll get it done.

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2 years, 3 months ago

I needs some story-related stuff. This deadlock looks fun and all, but I want to see the "deep, impossibly-realistic-sci-fi" stuff

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2 years, 3 months ago

great to see your sprint ! looking forward to see the next deadlock iteration.

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2 years, 3 months ago

<3 ZPS (in a totally guy'ish and macho way!)

Thank you very much for your plans for this sprint! *This* is open door development! I really like your idea of being able to invite friends to a game of deadlock - hopefully that will help get you guys some more spearheads/frontliner upgrades



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2 years, 3 months ago

???????????????, ?????????????? ? ?????, ????????.

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2 years, 3 months ago

I wonder what iteration01 will look like!

:P

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2 years, 3 months ago

Keep going, we'll be cheering for you!

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2 years, 3 months ago

When the games will be release, in 2012 maybe ?

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2 years, 3 months ago

Looking good.
Oh, and that camera controlling sounds very interesting, Jess! Hope it will spawn something nice for all of us in the future.

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2 years, 3 months ago

YOU DARE EAT COOKIES OUTSIDE OF THE COOKIE-HALL?! The King Duck would be sorely displeased.

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