SITREP - Week 030
published Friday, 13 Jan. 2012, 17:00 by Reese
Cookies and SITREP anyone? We ate the cookies
Please remember that you can support the development of Interstellar Marines by upgrading your profile to Spearhead or Frontliner, or by purchasing a few Support Medals in our [Shop]
Read last weeks SITREP [Here]
Team debriefing
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"The gears here at ZPS is finally at full speed again and this week the team and I have updated the Backlog with enough work to sustain at least 3 months of hard work and a few very exciting Deadlock updates. |
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"Soooo we've been planning for what seems to be ages now, but we're finally done with that and have begun on the fun part; sprinting towards Deadlock 0.1.1! |
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"SARA: Entry mismatch. Subject appears to be offline. No record stored this week". |

"This week we've decided to share the User Stories and Tasks which we'll be working on over the next two weeks. A lot of you guys/gals have suggested do so and no doubt we'll diffidently iterate this type of transparency beyond just showing a picture, but for now it'll have to do the job! :)"
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"Its been some time since I did SITREP. Deadlock is out and everything finaly makes sense. My main commitment the last weeks has been the dynamic weather system, and a lot of gfx things that never made it into the release (we where out of time, I know it). Since new year I have been working on a light system to start utilizing the fact that we are using dynamic lights, and I did some aim code". |
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"Last Saturday I joined a Deadlock server for a chat on level design together with the trusty marines that happened to be online at the time. I'm not sure that the chat is the best medium for discussing these things as it can be difficult to keep focus and for me to answer a lot of questions at the same time, but it was fun none the less and the guys actually developed a nice concept of how teams could control security cameras in a level and how this could spawn some gameplay around disabling the cameras and such. So while this idea may not be relevant to Deadlock yet, I will definitely keep it in the drawer for when we get to a point where we may start developing new tactical game modes. |
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"Planning for our next scrum sprint are finally done which means that I'm getting knee deep in sound design and audio coding starting this second". |
Full Picture of the Week media section available [here]
Thanks for your support and feedback on our community website.
Feel free to preorder and support us by upgrading your profile.
All the best,
Kim (ZPSHicks) & the team at Zero Point Software
Join and follow us:

Kosai106:
1 month, 1 week ago
Sounds awesome guys, cheers!
Nocheiner:
1 month, 1 week ago
All that in two weeks?
...WOW!
Keep at it.
DragonSlayer:
1 month, 1 week ago
I LOVE THIS GAME SO FAR!
kabber:
1 month, 1 week ago
@Nocheiner
...WOW!
5000 Medals that is true dedication and belief i must say.
looking forward to see the sprint in action guys ?B;-D
marine565_spred:
1 month, 1 week ago
deadlock versoin 2.0 is coming very soon
voyager33mw:
1 month, 1 week ago
How dare you eat the cookies?!?!
That's a lot of stuff to do in a short time, but you guys rock! I know you'll get it done.
littlejediowen:
1 month, 1 week ago
I needs some story-related stuff. This deadlock looks fun and all, but I want to see the "deep, impossibly-realistic-sci-fi" stuff
Hral:
1 month, 1 week ago
great to see your sprint ! looking forward to see the next deadlock iteration.
forgefire:
1 month, 1 week ago
<3 ZPS (in a totally guy'ish and macho way!)
Thank you very much for your plans for this sprint! *This* is open door development! I really like your idea of being able to invite friends to a game of deadlock - hopefully that will help get you guys some more spearheads/frontliner upgrades
VasilijISAEV:
1 month, 1 week ago
???????????????, ?????????????? ? ?????, ????????.
GortosXtreme:
1 month, 1 week ago
I wonder what iteration01 will look like!
:P
Zergem:
1 month, 1 week ago
Keep going, we'll be cheering for you!
Nhomme_Beurre_1:
1 month, 1 week ago
When the games will be release, in 2012 maybe ?
hashek:
1 month, 1 week ago
Looking good.
Oh, and that camera controlling sounds very interesting, Jess! Hope it will spawn something nice for all of us in the future.
Eddren:
1 month, 1 week ago
YOU DARE EAT COOKIES OUTSIDE OF THE COOKIE-HALL?! The King Duck would be sorely displeased.
oobeymaxim:
2 weeks, 4 days ago
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