SITREP - Week 029

published Friday, 6 Jan. 2012, 16:00 by Reese

Holy jaws.. It's 2012 and we're back with the SITREP. Have you experienced the first iteration of Deadlock yet? /Reese

Please remember that you can support the development of Interstellar Marines by upgrading your profile to Spearhead or Frontliner, or by purchasing a few Support Medals in our [Shop]

Read last weeks SITREP [Here]

Team debriefing

Kim
Kim (ZPSHicks)
Game Director

"For the first time since, I don't know how long (Well, thats not true .. since we released the community website back in May 2009), we're finally at a point where we're seriously ready to start changing how games are made from the inside out; through Open Door Development with a whole army of dedicated gamers, that truly care about uncompromising vision.

I'm filled with unlimited exponential creative energy to make Interstellar Marines the most exciting, best executed, polished AAA Science Fiction FPS game franchise ever created and
regularly feel goosebumps thinking about that it's all possible because of YOU, the most awesome gaming community in the known Universe.

Cinematic Science Fiction - Tactical Role-playing - First Person Simulator here we come!".

heks
Mikael (heks)
Lead Programmer

"We're finally back from a long vacation. Deadlock (ver. 0.1.0) was shipped after a few hectic weeks of crunch leading up to Christmas, and finally released to the "masses" after a 28h-long stretch that almost killed me… no, not literally.

So it's been good to get some much needed rest (and food) before signing in to ZPS HQ again.

This week has been a bit on the slow side. I've been cleaning up some of the mess that a fixed deadline inadvertently makes, and we've started planning for our next release(s).
".

Scribblehead
Jesper Andersen (Scribblehead)
Concept Artist

"SARA: Entry mismatch. Subject appears to be offline. No record stored this week".









"Have you experienced the first iteration of our in-development multiplayer game, Deadlock?"
"Have you experienced the first iteration of our in-development multiplayer game, Deadlock?"

Anders
Anders (cptKickASS)
Lead Artist

"SARA: Entry mismatch. Subject appears to be offline. No record stored this week".







Jess
Jess (NecroSonic)
Level Designer

"Since my return from my trip to the Caribbean I have been crazy busy creating my new Deadlock map. I want to share a bit of info regarding the concept for this map.  As I think I mentioned earlier I wanted to create a map that would be less open compared to Combat Range 01 that is currently featured in Deadlock. Being an old Counter-Strike player I like maps that restricts sight-lines in a clever way to afford a well balanced gameplay that allows for both sniping, run n gun as well as stealth tactics. By doing a less open environment you have more control as a level designer to setup the gameplay  and suggest different strategies to the player according to his position. As much as I like complete control (muhahaha) this is not Counter-Strike but IM so player choice is extremely important. As such I am generally adding more alternative routes through the environment than you would see in the classic Counter-Strike maps.

Going back to the underlying concept for the map it draws some influence from the map Pipeline that was featured in CoD4. In the early days of the development of Running Man we had some very nice games on this map during lunch break. As I wanted to make my map less open the core idea from Pipeline by having the action centered in and around to bigger buildings next to one another seemed like an viable approach. The big buildings with relatively narrow streets in between is a good way of restricting sight-lines and the inside of the buildings themselves can make for a smaller arena for close and mid-range combat.  Currently the clearest reference to Pipeline is one warehouse-like building with three storeys of catwalks that allows snipers to climb up inside to some windows overlooking the "street". I did however abandon the idea of having two such buildings next to one another in favor of going for a layout with three buildings. This allow me to keep the map open for a domination style gameplay where each team fights for control over the buildings. In this setup an uneven number of bases is preferable to avoid stalemates where each team camps their base resulting in a draw or something along those lines.

Anyway I got to get back to work. Feel free to share your thoughts if any of my ramblings have sparked an idea or a question. ".

Nicolai
Nicolai (Reese)
CEO & Composer

"Re-booting after the holidays and currently planning / initiating work on all remaining audio aspects of Deadlock as the audio part in the current 0.1.0 version is very basic and crude and needs loads of work. What you can expect in the near future as we continue to release iterations of Deadlock in regards of audio are character movement, body noises, ambience, weaponry as well as reverb and better trigger zones.

..and of course in time we need a suitable music score to accommodate Deadlock as a whole.. you know, just to wrap it all up :) ".


InterstellarMarines.com Summary

 

Picture of the Week 0050 - Week 04 January 2012
It's finally the 1st of December! Other than that; No comments! :)
Full Picture of the Week media section available [here]

 

Thanks for your support and feedback on our community website.
Feel free to preorder and support us by upgrading your profile.

 

All the best,
Kim (ZPSHicks) & the team at Zero Point Software

Join and follow us:

http://www.facebook.com/pages/Interstellar-Marines/80174683431  http://twitter.com/zeropointsoft  http://www.youtube.com/zeropointsoftware  http://www.indiedb.com/games/interstellar-marines  http://www.interstellarmarines.com/feeds/latest


Comments

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2 years, 3 months ago

First yea! Nice SITREP but not much new.

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2 years, 3 months ago

Yup I was hoping for a "todo" list ZPS ;)

It would be nice to hear what you guys got planned for the next iteration (yup, we are never satisfied with what we already got! We are gamers after all ! )

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2 years, 3 months ago

WOOO Good to know that you guys are back and making Deadlock even more awesome! Keep it up guys!

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2 years, 3 months ago

Nice. Happy new year guys!
ps: Body noises, like press f to fa... nevermind:)

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2 years, 3 months ago

Any ideas when we will be able to jump? I can wait with shooting others, Deadlock is mostly an awesome chatroom at the moment, but some jumping and perhaps crouching/sprinting would be great^^

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2 years, 3 months ago

Did you shoot any of your co-workers in Deadlock yet?

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2 years, 3 months ago

Great job guys! looking forward to new versions!

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2 years, 3 months ago

Awesome guys, was amazing to play deadlock with you guys before xmas :D

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2 years, 3 months ago

why cant i play this

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2 years, 3 months ago

you need to be a frontliner or a spearhead mate

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2 years, 3 months ago

Holy Cow. That looks really good! Graphics are like killing me right now. I want to play it!!!!!!!!!

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2 years, 3 months ago

You can try previous version (without guns and with simpler layout) here:
http://www.interstellarmarines.com/articles
/development/deadlock-map-combat-range-01-iteratio
n-1/

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2 years, 3 months ago

ahhh i know that a second iretation of deadlock is coming out........

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2 years, 3 months ago

very soon

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2 years, 3 months ago

This game gives me chills just thinking about it, so I'll probably buy it soon.

Just so you know, it looks AWESOME.

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2 years, 3 months ago

Somehow I feel it would be very inappropriate to make a joke about spearheads and sharp objects impaling the joint between the thigh and the lower leg, formed by the articulation of the femur and the tibia and covered anteriorly by the patella, SO I'll just say thanks for being awesome :)

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2 years, 3 months ago

Kim, will enlisted marines be able to play deadlock soon or not at all?

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2 years, 3 months ago

Good to see mostly everyone getting back into gear! I would second the idea of having a task list/to do list. It would be nice to see what you all are working on and what you have on your list for upcoming updates. Natural Selection 2 is another open development project and does this concept well http://www.unknownworlds.com/ns2/progress

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2 years, 3 months ago

@ hashek: I was going to laugh about that, but then...

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2 years, 3 months ago

hey i really like the main concept of this game it would seem awkward to class this as alien i was wondering if someone could help me with a game i was making genre fps, against humans but i might add a survival mode including zombies and mutants. making the the environment is going well eg levels, surroundings, buildings but what i need help with is the characters and weapons.
if someone could please contact me.
abdullah_tfs@hotmail.co.uk

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2 years, 3 months ago

Thanks for the update, I'm looking forward for more iterations on Deadlock. Great work as always :)

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2 years, 3 months ago

i see a new game genre in the near future:
A Cinematic SciFi - Tactical Role-playing - First Person Simulator/Shooter
or a Scifi TRP-FPS ;) good luck with the new year, hope to see some more progress ;b

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2 years, 3 months ago

Once again, I thank you for the wonderful christmas present called Deadlock 0.1.0. It clearly shows how much passion is involved in making the game, whether it's code, level design, sfx, graphics or art concept. I am looking forward to any improvement that might be coming our way, especially in terms of graphics options. I can play it just fine in full details but some people here are not that lucky. Maybe it will just solve itself with new Unity release but I had to mention it anyway ;-)

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2 years, 3 months ago

OMG we got a BOT raid again !

On topic, I concur with forgefire and dolbydigital, a list in the sitreps of what you gonna do, AFAIK this will be your SPRINT todo list.

All in all i'm very happy to support this game, and hope that you will have plenty of energy in 2012

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2 years, 3 months ago

A bot raid? Oh noes

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2 years, 3 months ago

coole's

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2 years, 2 months ago

It's all looking great so far. Glad you guys are still working hard. :)

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2 years, 2 months ago

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2 years, 2 months ago

as I can run harder in this game

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2 years, 2 months ago

another thing this game is played online

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2 years ago

this is the best looking game ive seen in a long run that has no big companys paying for the making of the game NICE WORK!

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