SITREP - Week 029
published Friday, 6 Jan. 2012, 16:00 by Reese
Holy jaws.. It's 2012 and we're back with the SITREP. Have you experienced the first iteration of Deadlock yet? /Reese
Please remember that you can support the development of Interstellar Marines by upgrading your profile to Spearhead or Frontliner, or by purchasing a few Support Medals in our [Shop]
Read last weeks SITREP [Here]
Team debriefing
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"For the first time since, I don't know how long (Well, thats not true .. since we released the community website back in May 2009), we're finally at a point where we're seriously ready to start changing how games are made from the inside out; through Open Door Development with a whole army of dedicated gamers, that truly care about uncompromising vision. |
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"We're finally back from a long vacation. Deadlock (ver. 0.1.0) was shipped after a few hectic weeks of crunch leading up to Christmas, and finally released to the "masses" after a 28h-long stretch that almost killed me… no, not literally. |
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"SARA: Entry mismatch. Subject appears to be offline. No record stored this week". |
"Have you experienced the first iteration of our in-development multiplayer game, Deadlock?"
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"SARA: Entry mismatch. Subject appears to be offline. No record stored this week". |
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"Since my return from my trip to the Caribbean I have been crazy busy creating my new Deadlock map. I want to share a bit of info regarding the concept for this map. As I think I mentioned earlier I wanted to create a map that would be less open compared to Combat Range 01 that is currently featured in Deadlock. Being an old Counter-Strike player I like maps that restricts sight-lines in a clever way to afford a well balanced gameplay that allows for both sniping, run n gun as well as stealth tactics. By doing a less open environment you have more control as a level designer to setup the gameplay and suggest different strategies to the player according to his position. As much as I like complete control (muhahaha) this is not Counter-Strike but IM so player choice is extremely important. As such I am generally adding more alternative routes through the environment than you would see in the classic Counter-Strike maps. |
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"Re-booting after the holidays and currently planning / initiating work on all remaining audio aspects of Deadlock as the audio part in the current 0.1.0 version is very basic and crude and needs loads of work. What you can expect in the near future as we continue to release iterations of Deadlock in regards of audio are character movement, body noises, ambience, weaponry as well as reverb and better trigger zones. |
InterstellarMarines.com Summary
Picture of the Week 0050 - Week 04 January 2012
Full Picture of the Week media section available [here]
Thanks for your support and feedback on our community website.
Feel free to preorder and support us by upgrading your profile.
All the best,
Kim (ZPSHicks) & the team at Zero Point Software
Join and follow us:
LordMord:
6 years, 3 months ago
First yea! Nice SITREP but not much new.
forgefire:
6 years, 3 months ago
Yup I was hoping for a "todo" list ZPS ;)
It would be nice to hear what you guys got planned for the next iteration (yup, we are never satisfied with what we already got! We are gamers after all ! )
Toagus:
6 years, 3 months ago
WOOO Good to know that you guys are back and making Deadlock even more awesome! Keep it up guys!
Adidas25:
6 years, 3 months ago
Nice. Happy new year guys!
ps: Body noises, like press f to fa... nevermind:)
Gortos:
6 years, 3 months ago
Any ideas when we will be able to jump? I can wait with shooting others, Deadlock is mostly an awesome chatroom at the moment, but some jumping and perhaps crouching/sprinting would be great^^
JackOfAllSuites:
6 years, 3 months ago
Did you shoot any of your co-workers in Deadlock yet?
AdaptiveMass:
6 years, 3 months ago
Great job guys! looking forward to new versions!
Sonos:
6 years, 3 months ago
Awesome guys, was amazing to play deadlock with you guys before xmas :D
disturbed1995:
6 years, 3 months ago
why cant i play this
Sonos:
6 years, 3 months ago
you need to be a frontliner or a spearhead mate
DragonSlayer:
6 years, 3 months ago
Holy Cow. That looks really good! Graphics are like killing me right now. I want to play it!!!!!!!!!
user47:
6 years, 3 months ago
You can try previous version (without guns and with simpler layout) here:
http://www.interstellarmarines.com/articles
/development/deadlock-map-combat-range-01-iteratio
n-1/
marine565_spred:
6 years, 3 months ago
ahhh i know that a second iretation of deadlock is coming out........
marine565_spred:
6 years, 3 months ago
very soon
jayhawk:
6 years, 3 months ago
This game gives me chills just thinking about it, so I'll probably buy it soon.
Just so you know, it looks AWESOME.
hashek:
6 years, 3 months ago
Somehow I feel it would be very inappropriate to make a joke about spearheads and sharp objects impaling the joint between the thigh and the lower leg, formed by the articulation of the femur and the tibia and covered anteriorly by the patella, SO I'll just say thanks for being awesome :)
Pradeepred10:
6 years, 3 months ago
Kim, will enlisted marines be able to play deadlock soon or not at all?
DOLBYdigital:
6 years, 3 months ago
Good to see mostly everyone getting back into gear! I would second the idea of having a task list/to do list. It would be nice to see what you all are working on and what you have on your list for upcoming updates. Natural Selection 2 is another open development project and does this concept well http://www.unknownworlds.com/ns2/progress
Kendzi:
6 years, 3 months ago
@ hashek: I was going to laugh about that, but then...
jimie5:
6 years, 3 months ago
hey i really like the main concept of this game it would seem awkward to class this as alien i was wondering if someone could help me with a game i was making genre fps, against humans but i might add a survival mode including zombies and mutants. making the the environment is going well eg levels, surroundings, buildings but what i need help with is the characters and weapons.
if someone could please contact me.
abdullah_tfs@hotmail.co.uk
Esperon:
6 years, 3 months ago
Thanks for the update, I'm looking forward for more iterations on Deadlock. Great work as always :)
kabber:
6 years, 3 months ago
i see a new game genre in the near future:
A Cinematic SciFi - Tactical Role-playing - First Person Simulator/Shooter
or a Scifi TRP-FPS ;) good luck with the new year, hope to see some more progress ;b
ClaymoreMD:
6 years, 3 months ago
Once again, I thank you for the wonderful christmas present called Deadlock 0.1.0. It clearly shows how much passion is involved in making the game, whether it's code, level design, sfx, graphics or art concept. I am looking forward to any improvement that might be coming our way, especially in terms of graphics options. I can play it just fine in full details but some people here are not that lucky. Maybe it will just solve itself with new Unity release but I had to mention it anyway ;-)
Hral:
6 years, 3 months ago
OMG we got a BOT raid again !
On topic, I concur with forgefire and dolbydigital, a list in the sitreps of what you gonna do, AFAIK this will be your SPRINT todo list.
All in all i'm very happy to support this game, and hope that you will have plenty of energy in 2012
littlejediowen:
6 years, 3 months ago
A bot raid? Oh noes
dingo117:
6 years, 3 months ago
coole's
Felix_of_Golden:
6 years, 3 months ago
It's all looking great so far. Glad you guys are still working hard. :)
janaemagrath:
6 years, 2 months ago
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elcolmilloblanc:
6 years, 2 months ago
as I can run harder in this game
elcolmilloblanc:
6 years, 2 months ago
another thing this game is played online
JanK33:
6 years ago
this is the best looking game ive seen in a long run that has no big companys paying for the making of the game NICE WORK!
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