SITREP - Week 021

published Friday, 30 Sept. 2011, 15:40 by Reese

IM: Deadlock are progressing and this week provided us with our first functional multiplayer experience. Read more in this weeks SITREP

Please remember that you can support the development of Interstellar Marines by upgrading your profile to Spearhead or Frontliner, or by purchasing a few Support Medals in our [Shop]

Read last weeks SITREP [Here]

Team debriefing

Kim
Kim (ZPSHicks)
Game Director

"Short SITREP and I've even have to push ATD into the weekend; I've have spent every waking moment this week staging, testing, prototyping one of our Deadlock maps in regard to constructing, culling, lighting, shaders, vegetation etc. and is continuously fighting Unity hard when it comes to performance (we still do not have LOD'ing, Occlusion Culling that works effectively enough in Unity at the moment (Release 3.5 asap, please)) :) ..

Anyway here is four screens for you gals/guys: Midday / Night / Dawn / Rain which hopefully helps ease your wait until you can test-run the map for yourselves!
".

heks
Mikael (heks)
Lead Programmer

"Movement, lag compensation, prediction, error correction, interpolation, animation and the build pipeline are all fancy words for the stuff I've been working on the last couple of weeks…

I've primarily been working on constructing our "real" networkable marine which is based on the animation prototype that Anders made while I was on vacation, and the network prototypes that I've created up until this point.

So midway through this week we had our first 4-player test session based on this work and it turned out better than I had hoped, although it did highlight a bunch of things that need to be implemented and/or fixed.

But the best part of this week was the heightened sense of collaboration as we started mashing our various creations together, into something that vaguely resembles a game in the making! ;)".

Scribblehead
Jesper Andersen (Scribblehead)
Concept Artist

"Hey all, another update is due i guess :)

The last week i've been extremely busy with university, but i've started working on the interiors for DEADLOCK.

I know i've promised a walkthrough of my process, though unfortunately school is getting in the way at the moment but i hope you guys can get a look at it real soon....spoiler! its about the modular buildings :P!

Cheers!".


"Kim and Jess are making a critical decision using Rock, Paper, Scissor"
"Kim and Jess are making a critical decision using Rock, Paper, Scissor"

Anders
Anders (cptKickASS)
Lead Artist

"Weapon asset manager! I now have a working pipeline and script that builds fully customizable weapons. Now we just need to be able to add it to our pawn ;)".






Jess
Jess (NecroSonic)
Level Designer

"Ok. A lot of cool stuff is happening at the moment. This week I got to join an early multiplayer test! It was Kim, Nics, Heks and I running around on a map that Kim is working on. You can’t shoot yet and the marines have temporarily had their heads removed to make room for the camera so the scene was quite bizarre - four headless marines chasing each other and jumping around.. Still you could see that things are going in the right direction and I can’t wait till we bring the guns into the mix.

During the test Heks said to me (with a somewhat provoking undertone): So how do you like the level design? As mentioned it was on Kims new level that is shaping up nicely, so I took that as a challenge and spend most of the night to create a new map of my own.  The map is still in the making but I like where it is going. It is an outdoor canyon map that holds a few camps and fortifications designed for domination style gameplay and possibly deathmatch as well. Unfortunately it seems to be a bit off course in relation to Kim’s vision for Deadlock that goes more in the lines of Nordic woodlands, but let see how it plays."
.

Nicolai
Nicolai (Reese)
CEO & Composer

"This week I have been implementing the basic sound-ambience and the likes in the multiplayer map as well as getting my hands dirty testing a lot of various audio technicalities and ideas in the Unity Engine. Making good progress - this will be jawsome for sure :)".






InterstellarMarines.com Summary

Picture of the Week 0045

This image shows how we've envisioned the training modules to look like in their next iteration, illustrated beautifully by our very own Master ScribbleHEAD!


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All the best,
Nicolai (Reese) & the team at Zero Point Software

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Comments

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2 years, 6 months ago

It's great to see this game moving forward more each week.

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2 years, 6 months ago

I could stare at those screenshots all day. Especially the first one. Good work. I have a feeling that the wait will be worth it because multiplayer will blow our minds just like Running Man :)

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2 years, 6 months ago

Does this mean we will have something to test in the next weeks jea.

I love the map and the progress you are making.

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2 years, 6 months ago

Those screenshots are truly stunning, gentlemen! Beautious work! The first one especially deserves high appreciation because of lighting, the astounding canyon or ravine in the middle and the highly interesting details revealing the existence of oak trees on this map. But, truly, this does not mean I do not hold the other pictures in high regards as well, especially, but not limited to, Dawn. I am feverishly looking forward to playing on a map with lighting that resembles this one's, my dearest friends!

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2 years, 6 months ago

@LordMord

I seriously doubt they'll have a version sent out for us to mess around on in the upcoming week. Unless, that is, you feel like changing the name of the game to, "Interstellar Marine Zombehs!"

hehe...cause, ya know....they didn't have any heads...and were jumping around?

Ah forget it.

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2 years, 6 months ago

@Bravix it could simply be a downloadable singleplayer map - so we could see how the map and enviroment is so far.

But great to hear (and see!) some actual progress ;) I agree that the midday screenshot is the best of em all!

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2 years, 6 months ago

@Bravix: haha, nice one! :)

@All: Thanks! You WILL run around this map next week, not in MP but like suggested by forgefire! (If your computer can run it! DAMN you Battlefield 3 for making us pull stuff in Unity, that it's not currently designed for! ;)

For the love of the game!

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2 years, 6 months ago

Most epic sitrep yet. The screenshots look really good and I can't wait to test all those things described by each of the team members. My marine needs no head, just give him a helmet so that he doesn't break my camera :-)

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2 years, 6 months ago

indeed the best sitrep to date. Keep up the good work, guys.

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2 years, 6 months ago

Oohh la la, seems like Deadlock is getting closer. The new screenshots rock.

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2 years, 6 months ago

A new downloadable map?!

Oh brother! Guess who's hijacking your computer next week?!?!

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2 years, 6 months ago

Well as if to answer your prayers, Unity version THREE POINT...four point one is released. :V

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2 years, 6 months ago

I love the inside-helmet view! The area looks totally natural, except that one can just barely glimpse the outer structure around the sun. Reminds me of Halo. You think that you just stands on a normal planet, until you look out at the horizon.
Great work! :)

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2 years, 6 months ago

Next month I'm buying the "game" :D

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2 years, 6 months ago

Those screens look really good - you guys are definitely pushing Unity....

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