SITREP - Week 020

published Friday, 23 Sept. 2011, 15:00 by Reese

Anyone up for a Deadlock environment sneak peak? Find out more about what's going on in this weeks SITREP

Please remember that you can support the development of Interstellar Marines by upgrading your profile to Spearhead or Frontliner, or by purchasing a few Support Medals in our [Shop]

Read last weeks SITREP [Here]

Team debriefing

Kim
Kim (ZPSHicks)
Game Director

"Things are really moving fast on the terrain side of things (not to forget multiple leaps forward on all other areas of production as well) .. We now have a small TDM map materializing inside our dynamic cave environment, which will properly be part of your first Deadlock experience, as soon as humanly possible.

If you're interested, then here are a few of our latest Unity discoveries which are/have breaking/broken "our chain" so to speak, in various areas; 4 textures on your terrain is max, that is, if you want to make sure that you're not rendering the terrain in two-passes, tree's billboard alpha channel outline is gray in dark environments (our hot fix at the moment is to make billboards darker inside the shader), we've also been faced with billboards not being updated with dynamic changes in the lighting, unless the shader receives input updates from the rotation of the mouse all the way to stuff like if the near-clipping distance on the Camera is set too low it will result in heavy shadow z-buffer flickering (pretty standard depth priority issue, not Unity's fault) ... You'll most likely take this map for a spin late next week!
".

heks
Mikael (heks)
Lead Programmer

"Been working on kick ass multiplayer stuff. 'nuff said :)".








Scribblehead
Jesper Andersen (Scribblehead)
Concept Artist

"Greetings Marines,

Once again its time for an update - that was one extremely fat week! I've just finished up the first concept design for deadlock modular training buildings.

Next up is more love for the interiors, also we've talked about moving the style into something that's more representative of "planned" out training area. So at the moment I'm looking at a lot of clean room reference.

Its been pretty tight with deadlines for university, so I still don't have a final eta on my process, but I'm determined to get it online this upcoming week, so please bare with me for now :-)


Looking really forward to seeing all of your comments and critiques  for the modules guys, cheers!".


"Kim working with the Deadlock environment"
"Kim working with the Deadlock environment"

Anders
Anders (cptKickASS)
Lead Artist

"Cleanup week! as part of getting weapons and character assets ready for being customizable i had to do some cleanup and renaming, so now all assets and pipelines for character weapons and environment has been reworked to accomodate the changes, AHHHHH... nice and tidy.

Started coding a weapon script to handle extensions and animation controls, and yes Teaching at DADIU filled half of the week. Next week I only have game dev, ahhhhh.".

Jess
Jess (NecroSonic)
Level Designer

"At the moment I am working on a few additional outdoor structures. For testing out domination type gameplay I have set forth to create different barricade-like installments that can be placed pretty much anywhere in the terrain and used as capture areas, bomb spots or something along those lines. They are basically composed of little elevated platforms, crates and small walls for cover arranged to work as a small fortified camp. I am also experimenting with a guard tower that might afford some scope action.

If some of you understand my ramblings and know of a map/game that featured a prime example of such a camp/fortification please take a screenshot and share it along with a few lines about why you think that it is a good layout"
.

Nicolai
Nicolai (Reese)
CEO & Composer

"Hoorraah.. Finally got some more music online. Nest week I'll be starting on  more serious basis working with sound design and implementing the basics on the Deadlock level(s).

Now, stop bothering me... I'm busy ;)"
.




InterstellarMarines.com Summary


Picture of the Week 0044

Although it's not on the top of our current "to do" list, we're really looking forward to implementing the tactical PDA; which features loads of interesting tactical gameplay and options. Here you have the PDA in one of its early proof-of-concepts and if you can guess the game in the background, I'll work naked, all day tomorrow! .. (not really) :)


Scoring for Deadlock: Initial Idea - Continued

Sit back and relax (again) as we continue the music composing journey from the initial idea, and all the way to the finished music score in all its glory.


Thanks for your support and feedback on our community website.
Feel free to preorder and support us by upgrading your profile.

 

All the best,
Nicolai (Reese) & the team at Zero Point Software

Join and follow us:

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Comments

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2 years, 6 months ago

Wow! Those screenshots look stunning :) I am so excited for when this game releases.

Keep at it boys - fight the good fight :D

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2 years, 6 months ago

that photo of kim with the enviroment looks great! Looking forward to being able to walk around in it ourselves!

And it even looks like the fps controller is there as well...It looks like a marine helment on the screen :)

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2 years, 6 months ago

Yes and with depth of field applyed ;)

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2 years, 6 months ago

Kim with the environment looks awesome. That environment looks really immersive. I have a feeling you guys are going to surprise us yet again.

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2 years, 6 months ago

Top work !

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2 years, 6 months ago

"Been working on kick ass multiplayer stuff. 'nuff said :)".

does this me we will have something to test soon? I hope so.
Greate sitrep like always

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2 years, 6 months ago

This picture with Kim looks promising, this lightning and shadows and fog (or mist, smoke)!
Every week all this becomes better and better :)
Cant wait to check this TDM map out!
A.D.

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2 years, 6 months ago

From today on, i will support you guys every month with 1 support medal!!! Thumbs up:D
PS: Is there a button to edit posts?!

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2 years, 6 months ago

Who else is looking forward to whoooping the dev's behind in their own game? :D

MUAHAHA!

Keep it up!

@forgefire: Nice catch with the helmet!

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2 years, 6 months ago

COOL GAME

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2 years, 6 months ago

@AnusCondus: Shush you, Mr. Defending IM Coop Tournament Champion, haha! ;)

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2 years, 6 months ago

Fascinating. Bought two new support medals as a small contribution. I wants to play Deadlock!

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2 years, 6 months ago

You guys are really doing a great job. Each sitrep is better. Keep it up!!

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2 years, 6 months ago

Wow the enviroment photo looks great. I'm looking foward to the next sitrep.

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2 years, 6 months ago

Just saw this article, which unfortunately is in danish, but the pictures remind me a lot of the IM training facility stuff we have seen.
http://ing.dk/artikel/122434-se-draensystem
et-der-reddede-tokyo-fra-tyfon#0

Its a drain system for Tokyo...

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2 years, 6 months ago

Hria:

T'Was the main inspiration for the IM training/IM base actually - we haven't realized the whole concept yet though, since we just want to focus on getting Deadlock out there to you guys :), but nicely spotted (afaik Mirrors Edge used the same idea for their underground running areas).

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2 years, 6 months ago

@Scribblehead: Indeed they did!

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2 years, 6 months ago

*drools* You guys are just not making life easy on me...You know that? lol - - I can't be a lurker when you post stuff like this.... garrrr lol

For the Love of the Game...may it soon be in our hands - - muahahahaha. xP

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2 years, 6 months ago

LOOKS GREAT

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2 years, 6 months ago

Great Stuff as always, you guys! I am especially loving that tactical PDA. Grrrr... wish I had some money to upgrade this account of mine and do more in terms of support!

FOR THE LOVE OF THE GAME

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2 years, 6 months ago

... octomber? ????

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2 years, 5 months ago

E LEGAL O LUGAR APOSTO QUE OUTROS GOSTAN TAMBEN.

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