SITREP - Week 019

published Friday, 16 Sept. 2011, 15:00 by Reese

Who's a good dev team? Whoooo's a good dev team? Yes you are...Yeees you are

Please remember that you can support the development of Interstellar Marines by upgrading your profile to Spearhead or Frontliner, or by purchasing a few Support Medals in our [Shop]

Read last weeks SITREP [Here]

Team debriefing

Kim
Kim (ZPSHicks)
Game Director

"Although I've worked with 3D graphics and animation for more than 18 years (crazy, I know!), I must admit that ever since we created the trailer back in 2006 and our Unreal publisher demo in 2007, I've been all over the place (production-wise); never really able to dwell into "detailed" production creation (modeling, textures, UV, vertex weights etc.) for longer periods of time. Thats thankfully changed now as I'm getting more and more into creating foliage, grass, textures for our ambitious artificial cave terrains and environments in Unity. Simply can't wait to give you guys/gals a demo that you can explore very soon, inside a DevBlog that also describes a bit about our vegetation workflow".

heks
Mikael (heks)
Lead Programmer

"Back from an awesome 3-week road trip in the states and I'm ready and pumped for some intense Deadlock development!

After arriving safely at home I started fixing a few things here and there on the website after last week's spam-bot attack.

I was also pleasantly surprised that Anders had been able to code a character animation prototype all by himself. He's quickly becoming a legit coder - not bad for an architect/artist! We'll use this prototype as the foundation for the "real" fps marine, which I'm currently working on.

Next week we're going to move our office furniture around to make room for the new programmer who's hopefully starting soon, and we'll begin release and sprint planning for the months to come.".


"Heks is back.. and he found my cake :)"
"Heks is finally back.. and he found my cake :)"

Anders
Anders (cptKickASS)
Lead Artist

"Started planning how we are going to take my prototype code for the character controller and hand it over for Heks. We are already finding the first challenges.

The second half of the week has gone by with teaching unity at DADIU, making sure the future game developers of denmark gets a solid foundation for making games".


Jess
Jess (NecroSonic)
Level Designer

"Im still working on the different bunkers for the outdoor scene. I feel that we now have a fine initial set of these that Kim may drop into the next playable. I trust that this approach will allow us to create a CoD style deathmatch environment for testing the network play".





Nicolai
Nicolai (Reese)
CEO & Composer

"I've been music composing, discussing various approaches to sound design and implementations as well as some admin- and management tasks.

Oh yeah, and it seems the evil bot spammers are dead... at least for a while"
.






InterstellarMarines.com Summary

Picture of the Week 0043

We just had to post a screenshot from the Carcharodon Carcharias Scanning Areas deep inside Orbital Research Station Xeno-13

Wanted: Game Programmer

We just had to post a screenshot from the Carcharodon Carcharias Scanning Areas deep inside Orbital Research Station Xeno-13

Thanks for your support and feedback on our community website.
Feel free to preorder and support us by upgrading your profile.

 

All the best,
Nicolai (Reese) & the team at Zero Point Software

Join and follow us:

http://www.facebook.com/pages/Interstellar-Marines/80174683431  http://twitter.com/zeropointsoft  http://www.youtube.com/zeropointsoftware  http://www.indiedb.com/games/interstellar-marines  http://www.interstellarmarines.com/feeds/latest


Comments

Avatar

2 years, 7 months ago

A DevBlog about your vegetation workflow? I, for one, would welcome this! Foliage is a pain to do, so I'd like to see your approach. :)

(And yes, I've started hacking away at my assignment as well!)

Badge
Avatar

2 years, 7 months ago

One more congratulations to the successful bot annihilation. I'm sure the next prototype is going to be great :-) Can't wait to see those bunkers and vegetation.

Badge
Avatar

2 years, 7 months ago

Awesome. I can't wait for everything to come together.

Welcome back, Heks!

Badge
Avatar

2 years, 7 months ago

Be sure to make a huge devblog about the character animations when they're ready! :)

Badge
Avatar

2 years, 7 months ago

Yes, ill do a dev blog on the animation, right now the focus is getting you to play some MP ;)

Badge
Avatar

2 years, 7 months ago

awesome! Love to see some animation pipelines as well! but MP is of course prio #1;)

Badge
Avatar

2 years, 7 months ago

YAY!!! MP!!!! Great work guys keep it up!

Badge
Avatar

2 years, 7 months ago

@ Kosai

+1

in other news, any information about deadlock and/or interstellar marines is welcome!

Badge
Avatar

2 years, 7 months ago

MP is coming soon, can't wait.

Also, welcome back Heks!

Badge
Avatar

2 years, 7 months ago

DEADLOCK. 'Nough said.

Badge
Avatar

2 years, 7 months ago

yay MP !!!!!!


keep up the good work

Badge
Avatar

2 years, 7 months ago

Nice keffiyeh Heks

Badge
Avatar

2 years, 7 months ago

Ahh, good ole Heks is back. :) How was the cake ?

Badge
Avatar

2 years, 6 months ago

welcome back bro (heks) :)

keep up the great work and love the ad!

Badge

You need to login / enlist to comment.


Listing SITREP articles (sorted by date)