SITREP - Week 019
published Friday, 16 Sept. 2011, 15:00 by Reese
Who's a good dev team? Whoooo's a good dev team? Yes you are...Yeees you are
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Read last weeks SITREP [Here]
Team debriefing
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"Although I've worked with 3D graphics and animation for more than 18 years (crazy, I know!), I must admit that ever since we created the trailer back in 2006 and our Unreal publisher demo in 2007, I've been all over the place (production-wise); never really able to dwell into "detailed" production creation (modeling, textures, UV, vertex weights etc.) for longer periods of time. Thats thankfully changed now as I'm getting more and more into creating foliage, grass, textures for our ambitious artificial cave terrains and environments in Unity. Simply can't wait to give you guys/gals a demo that you can explore very soon, inside a DevBlog that also describes a bit about our vegetation workflow". |
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"Back from an awesome 3-week road trip in the states and I'm ready and pumped for some intense Deadlock development! |

"Heks is finally back.. and he found my cake :)"
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"Started planning how we are going to take my prototype code for the character controller and hand it over for Heks. We are already finding the first challenges. |
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"Im still working on the different bunkers for the outdoor scene. I feel that we now have a fine initial set of these that Kim may drop into the next playable. I trust that this approach will allow us to create a CoD style deathmatch environment for testing the network play". |
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"I've been music composing, discussing various approaches to sound design and implementations as well as some admin- and management tasks. |
InterstellarMarines.com Summary
Picture of the Week 0043
Wanted: Game Programmer
Thanks for your support and feedback on our community website.
Feel free to preorder and support us by upgrading your profile.
All the best,
Nicolai (Reese) & the team at Zero Point Software
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Kosai106:
1 year, 8 months ago
A DevBlog about your vegetation workflow? I, for one, would welcome this! Foliage is a pain to do, so I'd like to see your approach. :)
(And yes, I've started hacking away at my assignment as well!)
ClaymoreMD:
1 year, 8 months ago
One more congratulations to the successful bot annihilation. I'm sure the next prototype is going to be great :-) Can't wait to see those bunkers and vegetation.
voyager33mw:
1 year, 8 months ago
Awesome. I can't wait for everything to come together.
Welcome back, Heks!
GortosXtreme:
1 year, 8 months ago
Be sure to make a huge devblog about the character animations when they're ready! :)
cptKickASS:
1 year, 8 months ago
Yes, ill do a dev blog on the animation, right now the focus is getting you to play some MP ;)
AdaptiveMass:
1 year, 8 months ago
awesome! Love to see some animation pipelines as well! but MP is of course prio #1;)
Toagus:
1 year, 8 months ago
YAY!!! MP!!!! Great work guys keep it up!
MaGNUs_Andersen:
1 year, 8 months ago
@ Kosai
+1
in other news, any information about deadlock and/or interstellar marines is welcome!
elite879:
1 year, 8 months ago
MP is coming soon, can't wait.
Also, welcome back Heks!
DrN0:
1 year, 8 months ago
DEADLOCK. 'Nough said.
kasperdi:
1 year, 8 months ago
yay MP !!!!!!
keep up the good work
S3anyBoy:
1 year, 8 months ago
Nice keffiyeh Heks
Antonio38425144:
1 year, 8 months ago
Ahh, good ole Heks is back. :) How was the cake ?
madboks:
1 year, 7 months ago
welcome back bro (heks) :)
keep up the great work and love the ad!
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