SITREP - Week 018
published Friday, 9 Sept. 2011, 14:45 by Reese
Megatron and his autobot spammers are dead by the hand of our beloved fixer, Tax. So what's been going on besides killing spam posters? Read more in this weeks SITREP
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Read last weeks SITREP [Here]
Team debriefing
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"All I've been working, thinking and dreaming of this week has been our terrain, tree, grass, foliage pipeline/work-flow, which is quickly getting to a point, where we feel we can start producing serious magic. It's been one hell of an emotional ride (Unity performance, Occlusion culling problems, etc.) and we still have a few exciting challenges ahead of us .. but like a famous district attorney once said: "The night is darkest just before the dawn. And I promise you, the dawn is coming!". Up next is combining all of our efforts into the first artificial cave environment which you'll be the first to test in a DevBlog in a couple of weeks.
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"OFFLINE - Vacation" |
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"Starting to settle in with all the cool people at ZPS - Kim, Cotta and myself had a great meeting along with Anders about my next task, which is the training area modular buildings. One might not even notice it, but there's a ton of details and work that goes into these, modular buildings hardly exist as more than square boxes, so its a difficult task to research applicable real-world designs - in my experience its one of the hardest things to create a "functional" design for - you just can't 'fake' it. The training area itself is an ongoing work-in-progress, but i think it'll be an absolute blast for MP :D... |
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"So, I am still forging ahead on the modular designs for the training environment. The biggest new thing to report is, that I have started using google sketchup. And I must say, that I am pretty stoked. After an initial day or two of sceptism, I started getting into it. And now I am cranking out platforms and railings and stuff like that. Compared to the time you spend lining a good perspective grid up in 2d, and making sure all your lines are alligned perfectly, this is so much faster. Some things are still a little hairy. It's not good for organic modelling, but I just browsed the interwebz, and discovered that there is actually a third party organic modelling plugin for it, that I will propably check out. But for now, just familliarizing myself with the basics are keeping me busy. And I love learning new tricks. |
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"Heks where are you? I now have a functional character controller with walk in all directions and separated look in all directions. I have focused on design and mock up. I now have a good idea of what to do, going forward. This means : when Heks is back, we can get started testing it out in network play, yjehaaa. The next test will focus on finding a good solution for adding and switching between weapons. I will also start refining the animation.". |
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"During the past week I have been constructing some of the bunker templates that I talked about in the previous SITREP. I am designing these bunkers so that they can be placed pretty much anywhere in an outdoor environment like the one Kim created for picture of the week. |
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"Stupid spam bots messed with our website this week. I had to call in Tax (our beloved system fixer) as backup and he was able to stop those annoying autobots by implementing a CAPTCHA module and then cleaning up the forums of apx. 23.000 spam posts registered the last 30 hours. |
InterstellarMarines.com Summary
Picture of the Week 0042
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All the best,
Nicolai (Reese) & the team at Zero Point Software
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Antonio38425144:
1 year, 9 months ago
I'm glad those spam bots are gone. And speaking of Kosai, isn't that kind of mean to blackmail our dear devs ?.
voyager33mw:
1 year, 9 months ago
23,000 Spam posts? Wow. That's nearly half of the posts we had previously from just community members!
kabber:
1 year, 9 months ago
spam is somthing you can eat. it's grose
bot's is somthing that keeps repeating. disgusting
together they make Spam Bots. Disgroseting
good sitrip though.
just 1 question. where have the weekly question gone?
or is it because you guys are to busy to answer ?B;-1 heh
good! being busy is good in this situation.
keep working hard boys 'n girls on ZPS
LordMord:
1 year, 9 months ago
@kabber:
The weekly questions where gone cause aevaris did not have enougth time to manage them. But i took over for him so next week we should have a new Question answered.
Kosai106:
1 year, 9 months ago
I still love that introduction you made yesterday, Hicks. It was awesome. :)
@ Antonio: Oh don't you worry, I got something dirty on everyone I have business with. Why do you think Siepher and Astalano don't come around too often anymore? *Insert evil laughter here*
MaGNUs_Andersen:
1 year, 9 months ago
Good to hear you guys solved the spam problem on the forum, but what about this comment section? shouldn't Captcha be implemented here aswell, or is that just unnecessary?
@LordMord
Weird i thought they removed QOTW because SITREP came about.
MaGNUs_Andersen:
1 year, 9 months ago
@myself
Whoops, meant Ask The Developers and not question of the week. which reminds me, comments should be editable like forum posts are.
kabber:
1 year, 9 months ago
oh okay thanks for the answers LordMord
Bagahnoodles:
1 year, 9 months ago
Hooah, Tax! You are the hero we all needed you to be.
forgefire:
1 year, 9 months ago
@Reese please do continue to release unfinished stuff - as I see it the solution is to simply make it clear to us (have you guys have done in the past) that our feedback may not be used at all, if it doesnt fit with the overall vision. However every once in a while one of us may actually say something intelligent after being introduced to some unfinished stuff, that you guys could and would use. I am sure we are perfectly fine with you not having to follow up on every bit of feedback...that would be impossible :)
so yeah...release more unfinished stuff ZPS...its been too long since we have seen anything other than picture of the week (a quick search seems to reveal that there havent been anything other than pow since july 11)
This is why I am *really* for that devblog with more info on the cave enviroment is coming soon as well.
/rant off
tl:dr: ZPS should release more stuff :)
forgefire:
1 year, 9 months ago
*hoping that devblog.... (edit function where are thou?)
Crawing:
1 year, 9 months ago
Yes please just release stuff as you go. We just love following what is going on, even if it is not going to be used anyway. We promise not to dissect every little detail all too religiously ;*)
Antonio38425144:
1 year, 9 months ago
@ Kosai: Remind me never to do business with you.
Hot4Darmat:
1 year, 9 months ago
Great work all you ZPSers ("Z-Pissers"? Zeepsters"? "Z-Peasers"?). The work is looking great and we're all still with you.
- your friendly neighbourhood not-spam-bot
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