SITREP - Week 018

published Friday, 9 Sept. 2011, 14:45 by Reese

Megatron and his autobot spammers are dead by the hand of our beloved fixer, Tax. So what's been going on besides killing spam posters? Read more in this weeks SITREP

Please remember that you can support the development of Interstellar Marines by upgrading your profile to Spearhead or Frontliner, or by purchasing a few Support Medals in our [Shop]

Read last weeks SITREP [Here]

Team debriefing

Kim
Kim (ZPSHicks)
Game Director

"All I've been working, thinking and dreaming of this week has been our terrain, tree, grass, foliage pipeline/work-flow, which is quickly getting to a point, where we feel we can start producing serious magic. It's been one hell of an emotional ride (Unity performance, Occlusion culling problems, etc.) and we still have a few exciting challenges ahead of us .. but like a famous district attorney once said: "The night is darkest just before the dawn. And I promise you, the dawn is coming!". Up next is combining all of our efforts into the first artificial cave environment which you'll be the first to test in a DevBlog in a couple of weeks.

Our beloved community member and extreme weapons-whore Mr. Kosai106 (please pardon my French) stopped by the office yesterday and have committed a bit of his time to model one of our pistols in production quality, stay tuned on how this turns out (no pressure Kosai :)) .. It might sound crazy, but we do not currently have the time to administrate "free" help from our community, but we just had to give Kosai a chance (he holds nude pictures of us all (don't ask! :))
".

heks
Mikael (heks)
Lead Programmer

"OFFLINE - Vacation"








Scribblehead
Jesper Andersen (Scribblehead)
Concept Artist

"Starting to settle in with all the cool people at ZPS - Kim, Cotta and myself had a great meeting along with Anders about my next task, which is the training area modular buildings. One might not even notice it, but there's a ton of details and work that goes into these, modular buildings hardly exist as more than square boxes, so its a difficult task to research applicable real-world designs - in my experience its one of the hardest things to create a "functional" design for -  you just can't 'fake' it. The training area itself is an ongoing work-in-progress, but i think it'll be an absolute blast for MP :D...

Also been looking at a lot of older movies for inspiration, i mentioned OUTLAND in the last sitrep, in the meantime i've found quite the gem which is called 'Bye Bye Jupiter / Sayonara Jupiter'...

Cheers!".

Von Cotta
Von Cotta
Concept Artist

"So, I am still forging ahead on the modular designs for the training environment. The biggest new thing to report is, that I have started using google sketchup. And I must say, that I am pretty stoked. After an initial day or two of sceptism, I started getting into it. And now I am cranking out platforms and railings and stuff like that. Compared to the time you spend lining a good perspective grid up in 2d, and making sure all your lines are alligned perfectly, this is so much faster. Some things are still a little hairy. It's not good for organic modelling, but I just browsed the interwebz, and discovered that there is actually a third party organic modelling plugin for it, that I will propably check out. But for now, just familliarizing myself with the basics are keeping me busy. And I love learning new tricks.

Cheers".


"Cotta hard at work"
"Cotta hard at work"

Anders
Anders (cptKickASS)
Lead Artist

"Heks where are you? I now have a functional character controller with walk in all directions and separated look in all directions. I have focused on design and mock up. I now have a good idea of what to do, going forward. This means : when Heks is back, we can get started testing it out in network play, yjehaaa. The next test will focus on finding a good solution for adding and switching between weapons. I will also start refining the animation.".



Jess
Jess (NecroSonic)
Level Designer

"During the past week I have been constructing some of the bunker templates that I talked about in the previous SITREP. I am designing these bunkers so that they can be placed pretty much anywhere in an outdoor environment like the one Kim created for picture of the week.

I feel that the template idea makes sense in relation the training facility setting, as the bunkers are different in layout but still smaller modular units that ITO would be able to assemble and configure easily to suit the training.

For the actual construction of the bunker template I had to do some creative hacks in terms of how I use the old RM modules, for instance turning most of the walls upside down. Many of these modules will probably be replaced or changed at some point anyway, but it continues to amaze me how far you can come with a little creativity and unintended use of the old modules
".

Nicolai
Nicolai (Reese)
CEO & Composer

"Stupid spam bots messed with our website this week. I had to call in Tax (our beloved system fixer) as backup and he was able to stop those annoying autobots by implementing a CAPTCHA module and then cleaning up the forums of apx. 23.000 spam posts registered the last 30 hours.

Anywho,- im still composing and testing different music themes. I am well on track although I have an outstanding matter in regards to the five previous released pieces of music, your feedback and of course my current compositions in regards to videolog / devblog. Although the ideas of sharing music early on is a great idea and fits perfectly with our indie development methodology I must admit that i'm having some trouble finding out on how to execute this the right way in practice. This is primarily due to my personal need for establishing an extensive library of music more than receiving early feedback on unfinished and in-development scores. I could continue to share my music and stop thinking much of it; however I constantly feel an urge to follow up on your feedback, despite after either "canning" a piece or completely rearranging the score beyond recognition. I hope this makes sense.
I'll get back on the matter when I figure this out.


InterstellarMarines.com Summary

Picture of the Week 0042

We still have a long "road" ahead of us when it comes to establishing and setting up our artificial cave terrains and vegetation

Thanks for your support and feedback on our community website.
Feel free to preorder and support us by upgrading your profile.

 

All the best,
Nicolai (Reese) & the team at Zero Point Software

Join and follow us:

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Comments

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2 years, 7 months ago

I'm glad those spam bots are gone. And speaking of Kosai, isn't that kind of mean to blackmail our dear devs ?.

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2 years, 7 months ago

23,000 Spam posts? Wow. That's nearly half of the posts we had previously from just community members!

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2 years, 7 months ago

spam is somthing you can eat. it's grose
bot's is somthing that keeps repeating. disgusting
together they make Spam Bots. Disgroseting

good sitrip though.

just 1 question. where have the weekly question gone?
or is it because you guys are to busy to answer ?B;-1 heh
good! being busy is good in this situation.
keep working hard boys 'n girls on ZPS

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2 years, 7 months ago

@kabber:

The weekly questions where gone cause aevaris did not have enougth time to manage them. But i took over for him so next week we should have a new Question answered.

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2 years, 7 months ago

I still love that introduction you made yesterday, Hicks. It was awesome. :)

@ Antonio: Oh don't you worry, I got something dirty on everyone I have business with. Why do you think Siepher and Astalano don't come around too often anymore? *Insert evil laughter here*

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2 years, 7 months ago

Good to hear you guys solved the spam problem on the forum, but what about this comment section? shouldn't Captcha be implemented here aswell, or is that just unnecessary?

@LordMord

Weird i thought they removed QOTW because SITREP came about.

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2 years, 7 months ago

@myself

Whoops, meant Ask The Developers and not question of the week. which reminds me, comments should be editable like forum posts are.

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2 years, 7 months ago

oh okay thanks for the answers LordMord

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2 years, 7 months ago

Hooah, Tax! You are the hero we all needed you to be.

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2 years, 7 months ago

@Reese please do continue to release unfinished stuff - as I see it the solution is to simply make it clear to us (have you guys have done in the past) that our feedback may not be used at all, if it doesnt fit with the overall vision. However every once in a while one of us may actually say something intelligent after being introduced to some unfinished stuff, that you guys could and would use. I am sure we are perfectly fine with you not having to follow up on every bit of feedback...that would be impossible :)

so yeah...release more unfinished stuff ZPS...its been too long since we have seen anything other than picture of the week (a quick search seems to reveal that there havent been anything other than pow since july 11)

This is why I am *really* for that devblog with more info on the cave enviroment is coming soon as well.

/rant off

tl:dr: ZPS should release more stuff :)

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2 years, 7 months ago

*hoping that devblog.... (edit function where are thou?)

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2 years, 7 months ago

Yes please just release stuff as you go. We just love following what is going on, even if it is not going to be used anyway. We promise not to dissect every little detail all too religiously ;*)

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2 years, 7 months ago

@ Kosai: Remind me never to do business with you.

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2 years, 7 months ago

Great work all you ZPSers ("Z-Pissers"? Zeepsters"? "Z-Peasers"?). The work is looking great and we're all still with you.

- your friendly neighbourhood not-spam-bot

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