SITREP - Week 016
published Friday, 26 Aug. 2011, 15:00 by Reese
Latest update from your favorite indie game dev's. It's SITREP time and I'm hungry. Who took my cake and was the cake really a lie? /Reese
Please remember that you can support the development of Interstellar Marines by upgrading your profile to Spearhead or Frontliner, or by purchasing a few Support Medals in our [Shop]
Read last weeks SITREP [Here]
Team debriefing
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"I'll make this short, so I can get back to playing Deus Ex: Human Revolution, ... its research people! :) .. Just kidding, I have it preloaded at home on Steam and can't wait to jack in later tonight! Game/Art Direction-wise we've made a few very interesting modifications to the way ITO's underground military facility and artificial cave systems are structured and designed; primarily based on a design meeting ScribbleHEAD and I had earlier this week .. Picture of the Week next week will properly reveal some of these ideas and all I need to do now is convince ScribbleHEAD to create a cool DevBlog with all our ideas! Adam Jensen signing off ". |
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"OFFLINE - Vacation" |
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"So, we are forging ahead on the modular designs for the training area. It is very detailed work, and I am continually amazed at how many creative decisions you actually need to make, in order to come up with some cool designs for very common items such as stairs, doorways and railings. But when you think about how much effort goes into designing a new BMW, it starts to make a little more sense. Just think of the years it takes for designers and engineers to come up with a form that follows the function in the most aesthetically AND the most efficient way. Quite a puzzle. At least we don't have to worry too much about the functionality. It is a game after all. We can do whatever we want basically. But the ambition is to come up with something that looks and feel realistic. Like it would actually work in the real world. So there is definitely a lot of work to be done yet. |

"Kim usually goes emotional bananas when getting inspired from concept art"
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"Animation, animation, tweeking scripts, and trying to grasp all the prior code made on runningman. Things are starting to work but there is some way to go still, and my main focus is to be well prepared before Heks gets back. Im still on part time here at ZPS, but from next week I will go fulltime. Im looking forward to dedicate my self 100% to the project again". |
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"Since last week I have been working on a bigger prototype map. As it seems that the team is making some progress towards a first in-house playable, I want to have as many different map concepts ready for testing as possible. |
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"Making good progress on a couple of scores, an action paced and a slower paced menu/intro/narrator like theme. I haven't quite figured out where to fit it, but it surely brought a big smile upon Kim's face though :) When I get some more mileage on the scores I'll make sure to let you guys in. |
InterstellarMarines.com Summary
Picture of the Week 0040
DevBlog: Playing with Image Effects in Unity
Thanks for your support and feedback on our community website.
Feel free to preorder and support us by upgrading your profile.
All the best,
Nicolai (Reese) & the team at Zero Point Software
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LordMord:
1 year, 9 months ago
It really feels like thing are progressing forward. Now we just need heks back from vacation.
Man i love this Sitreps.
voyager33mw:
1 year, 9 months ago
Yes, the cake is a lie.
And @ZPSHicks, you look rather excited in the picture. What happens at the end of the day when the offices let you outside?
Kosai106:
1 year, 9 months ago
It's awesome to hear you going back to full time Anders! :)
And about the SITREP image this week; Whatever they put in the coffee, I want it ! Or maybe he's finally going mad because he realized that Project IM bad-fukking-ass. It's something best left unanswered I assume.
Over and out!
AnusCondus:
1 year, 9 months ago
@ZPSHicks Look forward to DE:HR ... you'll love it! :P
(which reminds me, I better get back to work so I can go home early and continue playing!)
LOLIVER:
1 year, 9 months ago
Sounds awesome. I'm going to upgrade to Spearhead in the next few weeks, so I can support this. Hope other lurkers will follow my example (ZP deserve it) :)
whiskey:
1 year, 9 months ago
That pic of Kim going bananas really needed to be an animated .gif :)
You guys rock, keep plugging away!
Adidas25:
1 year, 9 months ago
I simply love this sitreps, awesome!
Very informative! Thumbs up :D
Gortos:
1 year, 9 months ago
It's astounding how much of a feeling of the progress you get just by reading what you were doing over the week... Also, I want to see how stairs and railings will look 200 years from now!
ClaymoreMD:
1 year, 9 months ago
Aaah, thanks for the excellent prototype. Unity rules. I'm sure there will be some great concepts again, von Cotta simply cannot fail :-) I'm looking forward to see / hear whatever you come up with folks, be it animations, music, sounds or art :-)
AdaptiveMass:
1 year, 9 months ago
Cool von Cotta actually took my 'advice'! *faint* ;) hope it helps:D
Antonio38425144:
1 year, 9 months ago
Awww, Kim looks so adorable when he's excited.
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