SITREP - Week 014
published Friday, 12 Aug. 2011, 15:00 by Reese
Initializing post vacation SITREP. So, whats been going on at the ZPS HQ?
..and we're back from our summer vacation. Time for some fresh news from your most beloved game-dev team :)
Please remember that you can support the development of Interstellar Marines by upgrading your profile to Spearhead or Frontliner, or by purchasing a few Support Medals in our [Shop]
Read last weeks SITREP [Here]
Team debriefing
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"There is simply no words for how good it is to be back working on Deadlock; Vacation might be good and all but something is just off when I'm away from Interstellar Marines and thats just how it's always going to be! Right now I'm working on a few vegetation prototypes for our artificial cave systems and are also prepping my light, particle, effect commitments for next phase. |
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"While the guys were away for some much needed R&R I continued down the lonesome path of network coding. It was during this period that I hit a few stumbling blocks which caused me to seek answers elsewhere. |
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"Back from vacation :) I now have a working animation pipeline, pushing assets from Maya to unity with the touch of a button. Next step is to start animating and coding the animation for our new network friendly character controller". |
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"Back from a much needed vacation, however all I recollect are rainy days. Oh well. I've spend this week cleaning up in A LOT of emails and spending time with Unity. The next couple of weeks will be used getting my hands dirty with the soundscapes of ITO Training Grounds as well as some music if I'm lucky. I have a couple of looses end, the previous music iteration initiative being one those". |
InterstellarMarines.com Summary
Thanks for your support and feedback on our community website.
Feel free to preorder and support us by upgrading your profile.
All the best,
Nicolai (Reese) & the team at Zero Point Software
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Kosai106:
1 year, 9 months ago
Welcome back guys, and awesome to hear you're already hard at work again! :)
And I'm sorry, but regarding your server, Auriga, making the power go, I just laughed! Can't help but think if that was the cause too when I visited you? ;)
Mtsmts:
1 year, 9 months ago
I would like to see that video that is on Anders' labtop :-D
LordMord:
1 year, 9 months ago
We have a working network framework, juhu. Then the first alpha might be in reach of the next weeks.
th3k1d:
1 year, 9 months ago
heks what kind of framework did you come up with? are we gonna have dedicated servers or matchmaking?
AdaptiveMass:
1 year, 9 months ago
woohoo! the boys are back in town http://www.youtube.com/watch?v=quyB8PMTD3o
Zuriki:
1 year, 9 months ago
More information about the networking plans pl0x.
CapraHircus:
1 year, 9 months ago
COOOOL! :D
forgefire:
1 year, 9 months ago
welcome back!
Gonna give you guys a bit more time before i start screaming about an eta on a early alpha :P
disturbed1995:
1 year, 9 months ago
hey guys im making one of your gun in a 3d program called inventor its not completely done but im working on it
question: where i can put the foto's when its done so i can show you them
maybe a emailadress
GortosXtreme:
1 year, 9 months ago
heks, that sounds great. The framework for multiplayer is running, I hope, there won't be too many issues with it^^
forgefire:
1 year, 9 months ago
@disturbed: try contact@zeropointsoft.com - OR even better...post it on the forum so everyone can enjoy it :D
ClaymoreMD:
1 year, 9 months ago
Welcome back folks :-) Your server is likely cooperating with the aliens, who found out their plans were accidentally revealed by a group of indie developers.
TheSargeGuy:
1 year, 9 months ago
its nice to here from you guys. sorry about the rain reese.
WhiteCloak:
1 year, 9 months ago
MMmmmmmm Love it!! Keep up the good work!
Antonio38425144:
1 year, 9 months ago
Ahhhh, the good old devs are back. The site now feels complete. :D
voyager33mw:
1 year, 9 months ago
Yes, it does feel complete. I think we went crazy without them the past few weeks.
Kendzi:
1 year, 9 months ago
It feels really good to have you guys back. I'm so much looking forward to new prototypes and all that.
Dear heks,
I would like to point your attention to this forum thread: http://www.interstellarmarines.com/forum/threads/i
d/1621/
My regards, Kendzi.
DarkFeint:
1 year, 9 months ago
Concerning the marine model in the pic with Anders:
I would like to suggest having two sets of shooting animations for NPCs (and players viewed by others). For example, we've all seen games where a friendly AI is near/next to an enemy and pops the guy just like he would some far off target. To add another layer of realism, perhaps you could have a more aggressive, hunched over stance. I mean, it IS what today's elites do... Just have the aggressive animations take effect when, say, within 10 meters and within sight of an enemy.
Kosai106:
1 year, 9 months ago
I agree with what DarkFeint said. Take a look at what DICE have done with their animations for Battlefield 3 for example. :)
http://youtu.be/KksAB31DG3U
spectre1989:
1 year, 9 months ago
@Heks that sounds interesting, could you give any more details on the networking model at this time? Are you using middleware, or just sockets? Client-side prediction? Lag compensation?
Happy coding =)
Spec
Nokama:
1 year, 9 months ago
Welcome back, guys!
Think you could go faster?
no, joking your going fine.
Bokaja_T800:
1 year, 9 months ago
Looking forward to see more, bandidos, GET IN THERE AND HACK EVERYTHING!
Greetings from Iceland!
- I eat breakfast 300 yards from 4,000 volcanoes who are trying to kill me -
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