SITREP - Week 014

published Friday, 12 Aug. 2011, 15:00 by Reese

Initializing post vacation SITREP. So, whats been going on at the ZPS HQ?

..and we're back from our summer vacation. Time for some fresh news from your most beloved game-dev team :)

Please remember that you can support the development of Interstellar Marines by upgrading your profile to Spearhead or Frontliner, or by purchasing a few Support Medals in our [Shop]

Read last weeks SITREP [Here]

Team debriefing

Kim
Kim (ZPSHicks)
Game Director

"There is simply no words for how good it is to be back working on Deadlock; Vacation might be good and all but something is just off when I'm away from Interstellar Marines and thats just how it's always going to be! Right now I'm working on a few vegetation prototypes for our artificial cave systems and are also prepping my light, particle, effect commitments for next phase.

Up next is work on implementing our prototypes inside a map which will be in your hand as soon as humanly possible, best case powered by Dr. Heks latest multiplayer magic. We still have a lot of conceptual work ahead of us; which means Cotta and ScribbleHEAD will have a lot in their hands for the next couple of weeks.
".

heks
Mikael (heks)
Lead Programmer

"While the guys were away for some much needed R&R I continued down the lonesome path of network coding. It was during this period that I hit a few stumbling blocks which caused me to seek answers elsewhere.

Luckily, I found the answers to my prayers and - as I'm writing this - I just delivered a working network framework for which Deadlock will be built on top of.

It has given me some comfort in that we will be able to pull this off in Unity, and I can't wait to get more stuff done so we can start getting you guys involved out there!

In other news: One day the power went off in all offices in our building. It turns out that "Auriga" was the culprit. Yes, it's our server. Yes, we've got too many server issues. Yes, we're spending waaayyy too much time on things that should "just work"…
"


Anders getting up to speed
"Anders getting up to speed"

Anders
Anders (cptKickASS)
Game Artist

"Back from vacation :) I now have a working animation pipeline, pushing assets from Maya to unity with the touch of a button. Next step is to start animating and coding the animation for our new network friendly character controller".





Nicolai
Nicolai (Reese)
CEO & Composer

"Back from a much needed vacation, however all I recollect are rainy days. Oh well.

I've spend this week cleaning up in A LOT of emails and spending time with Unity. The next couple of weeks will be used getting my hands dirty with the soundscapes of ITO Training Grounds as well as some music if I'm lucky. I have a couple of looses end, the previous music iteration initiative being one those".


InterstellarMarines.com Summary

Art Direction for the artificial caves of ITO Training Grounds


Thanks for your support and feedback on our community website.
Feel free to preorder and support us by upgrading your profile.

 

All the best,
Nicolai (Reese) & the team at Zero Point Software

Join and follow us:

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Comments

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2 years, 8 months ago

Welcome back guys, and awesome to hear you're already hard at work again! :)

And I'm sorry, but regarding your server, Auriga, making the power go, I just laughed! Can't help but think if that was the cause too when I visited you? ;)

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2 years, 8 months ago

I would like to see that video that is on Anders' labtop :-D

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2 years, 8 months ago

We have a working network framework, juhu. Then the first alpha might be in reach of the next weeks.

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2 years, 8 months ago

heks what kind of framework did you come up with? are we gonna have dedicated servers or matchmaking?

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2 years, 8 months ago

woohoo! the boys are back in town http://www.youtube.com/watch?v=quyB8PMTD3o

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2 years, 8 months ago

More information about the networking plans pl0x.

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2 years, 8 months ago

COOOOL! :D

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2 years, 8 months ago

welcome back!

Gonna give you guys a bit more time before i start screaming about an eta on a early alpha :P

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2 years, 8 months ago

hey guys im making one of your gun in a 3d program called inventor its not completely done but im working on it

question: where i can put the foto's when its done so i can show you them

maybe a emailadress

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2 years, 8 months ago

heks, that sounds great. The framework for multiplayer is running, I hope, there won't be too many issues with it^^

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2 years, 8 months ago

@disturbed: try contact@zeropointsoft.com - OR even better...post it on the forum so everyone can enjoy it :D

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2 years, 8 months ago

Welcome back folks :-) Your server is likely cooperating with the aliens, who found out their plans were accidentally revealed by a group of indie developers.

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2 years, 8 months ago

its nice to here from you guys. sorry about the rain reese.

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2 years, 8 months ago

MMmmmmmm Love it!! Keep up the good work!

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2 years, 8 months ago

Ahhhh, the good old devs are back. The site now feels complete. :D

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2 years, 8 months ago

Yes, it does feel complete. I think we went crazy without them the past few weeks.

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2 years, 8 months ago

It feels really good to have you guys back. I'm so much looking forward to new prototypes and all that.

Dear heks,
I would like to point your attention to this forum thread: http://www.interstellarmarines.com/forum/threads/i
d/1621/

My regards, Kendzi.

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2 years, 8 months ago

Concerning the marine model in the pic with Anders:

I would like to suggest having two sets of shooting animations for NPCs (and players viewed by others). For example, we've all seen games where a friendly AI is near/next to an enemy and pops the guy just like he would some far off target. To add another layer of realism, perhaps you could have a more aggressive, hunched over stance. I mean, it IS what today's elites do... Just have the aggressive animations take effect when, say, within 10 meters and within sight of an enemy.

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2 years, 8 months ago

I agree with what DarkFeint said. Take a look at what DICE have done with their animations for Battlefield 3 for example. :)

http://youtu.be/KksAB31DG3U

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2 years, 8 months ago

@Heks that sounds interesting, could you give any more details on the networking model at this time? Are you using middleware, or just sockets? Client-side prediction? Lag compensation?

Happy coding =)
Spec

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2 years, 8 months ago

Welcome back, guys!
Think you could go faster?
no, joking your going fine.

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2 years, 7 months ago

Looking forward to see more, bandidos, GET IN THERE AND HACK EVERYTHING!

Greetings from Iceland!


- I eat breakfast 300 yards from 4,000 volcanoes who are trying to kill me -

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