SITREP - Week 008

published Friday, 10 June 2011, 15:00 by Reese

Kenneth is M.I.A. after a drink, SARA is back online and Kim just bought a shovel. Find our why in this weeks SITREP

SITREP is basically an ongoing progress report where we publicly display our current tasks, progress and focus areas. Primarily targeted at those of you who find game development and our Open Door Development methodology intriguing. - Read last weeks SITREP here

Remember that you can preorder and support the development of Interstellar Marines by upgrading your profile to Spearhead or Frontliner, or by buying Support Medals in our shop.

Team debriefing

Kim
Kim (ZPSHicks)
Game Director

"E3, E3 and E3 ... On the FPS side of things I'm really looking forward to playing Skyrim, Battlefield 3 and Far Cry 3 which no doubt will all provide many hours of excitement, inspiration and ideas .. We haven't seen any public demonstrations of Aliens: Colonial Marines yet but a recent Kotaku preview made it pretty clear that it might just blow us all away when finished ... simply can't wait!

Other duties have been centered around researching tons of reference for Deadlock; images which will be used internally (you'll see the concept art later) to nail all our ideas for the environments in Deadlock (Which at the moment haven't evolved much since Running Man).

Oh yes .. and later today its off to the woods to bury Kenneth. :)".

Kenneth
Kenneth
Lead Sound Designer / PR

"This has been a quite weird week for me. You see - somebody made me an offer I couldn't refuse, so from the 14th of June I'll no longer be working at Zero Point Software. My new job will be as Marketing & PR Coordinator at another Danish independent gamestudio called Reto-Moto, who are working on a browser-based persistent WWII FPS called Heroes & Generals (it's kind of a FPS MMO).

So... This week I've been transferring my tasks and knowledge to the rest of the team. Nicolai will be going back in on sound design, Kim will take over my PR-tasks, and Mikael will continue my struggles in trying to make the team work structured ;-). My last day at ZPS is Tuesday next week, where I'll write a small "farewell-blog" to you all - so these lines won't be the last you'll hear from me.

Oh sorry, I have to go - Kim says he wants to buy me a drink for old times sake..."


No one gets out alive :)
No one gets out alive :)

heks
Mikael (heks)
Lead Programmer

"Last week's server resurrection attempt went so-so (I blame it on the lack of prayers in the comments!). Since then I've been working on mixing and matching different backups, each with their own peculiarities, in order to restore a fully functional system. This was achieved wednesday and was a small win for me and the team!

Our server park had been neglected for far too long (we lost our _real_ sysadmin 'tax' almost a year ago), so I guess this was bound to happen at some point. On the bright side it has forced us to look at our infrastructure and get it running more smoothly and, once it's fully operational, the servers will be much more fault-tolerant with multiple backup systems both on- and off-site! *breaths sigh of relief*

Unfortunately it hasn't been all up-side; Kenneth has decided to move on to other ventures. He's been a great asset on our team, leaving behind a trail of great things both in production as well as in person, and he has been a true inspiration to me in so many ways. I am _truly_ grateful for having worked with him for the past couple of years!

So, good luck in your future endeavors, Kenneth! I will miss ya :)"

Jess
Jess (NecroSonic)
Level Designer

"I ran into our awesome artist Anders Antoft that did all the Running Man modules that I am still using for Deadlock. We discussed the new levels that I am currently working on. As I am constructing outside environments that the Running Man modules was never intended for I have wish list of new modules that I would like for Deadlock, and it was great to finally share all this with Anders.
I am so looking forward to having Anders back on creating art for the game. Like a kid that can’t wait for Santa to bring that new box of LEGOs
".

Nicolai
Nicolai (Reese)
CEO & Composer

"Unfortunately Kenneth has decided to go for a career change work wise. and we will sure be missing him for his excellent Sound, PR and Project managing skills. As you can see above, Kim took him out for a drink :)

This means we will be making some organisation changes, and among other things be hiring an extra full time programmer to help out a Heks.

I myself are getting back to sound design once again as I did when we worked with the UE3 engine. /eating a stress pill" ;)

 

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Picture of the Week

http://www.interstellarmarines.com/media/uploads/pictureotweek/interstellar_marines_potw_0034_jpg_versions/medium_Interstellar_Marines_POTW_0034.jpg

 

Mentions this week

 

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Nicolai (Reese) & the team at Zero Point Software

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Comments

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2 years, 10 months ago

We'll miss Kenneth's top-quality sound prototypes!

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2 years, 10 months ago

"be hiring an extra full time programmer" Damnit, I know nothing code related. :P

But indeed, Kenneth, you will be missed a lot!
I'm glad I got the chance to meet you, although you quickly ran away. ;)

Good luck to you in the future.

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2 years, 10 months ago

Good luck kenneth! Hope the studio can go on without you.. (in a good way)

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2 years, 10 months ago

KENNETH :(..... Aside from that great sit-rep! Will pray for server resurrection ^^

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2 years, 10 months ago

Good luck Kenneth. :)

I hope Kim will make you another offer you can't refuse when he's all rich and famous when IM sells 50 bajillion copies. :D

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2 years, 10 months ago

I wonder if the recent loss of data described in the Bullseye-feedback thread has something got to do with server backups...
Damn, Kenneth. I really hope this was a well thought-of descision. Will miss you here. *Buying more medals* so that Reese can afford hiring another good programmer (or maybe 2?).
Good to see the others are making some progress and looking forward to Deadlock concept-art.

My regards, Kendzi

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2 years, 10 months ago

Uh - that does indeed sound like a very good offer...i mean who wouldnt wanna work for reto-moto!!! Good luck with your new job (perhaps I should go find my beta key for heroes and generals again ;), the beta tests simply didnt match my schedule when i got it)

On IM related news: More programmers! Good choice :)

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2 years, 10 months ago

KENNETH!!! NOOOOOOO!!!!!!

You shall be missed. Never forget us :)

May the server be revived. Amen.

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2 years, 10 months ago

I shall not lose hope that Kenneth will return someday - until then, Resquiescat in Pacem!

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2 years, 10 months ago

Man losing a team member is never good, especially for a small team like this, i hope you guy's find a good replacement. And Kenneth good luck in your new work.

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2 years, 10 months ago

I just want to say you will be missed Kenneth and that I will pray for your success in your new venture. I will also pray for you ZPS guys, if you'll have it, to find a good replacement for Kenneth. Its really good to hear that the server is up and I cant wait to see what you guys come up for deadlock.

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2 years, 10 months ago

Good luck with the new job Kenneth. I'm going to miss your awesome sound design.

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2 years, 10 months ago

If I was the sound guy at Reto-Moto I would be kinna worried to have this Marketing & PR Coordinator looking over my shoulder.. Pressure is on:)

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2 years, 10 months ago

Kenneth
Lead Sound Designer / PR
you are the Best !! :)Good Job :)

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2 years, 10 months ago

You will be missed Kenneth. Rest In Peace.

Oops (heh heh) i meant...uh, i wish you luck with your new job and hope you return one day.

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2 years, 9 months ago

Make your life more easy take the <a href="http://bestfinance-blog.com/topics/business-
loans">business loans</a> and all you need.

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