SITREP - Week 006

published Friday, 27 May 2011, 15:00 by Reese

How many coders does it take to hotwire a server? Find out in this weeks SITREP

SITREP is basically an ongoing progress report where we publicly display our current tasks, progress and focus areas. Primarily targeted at those of you who find game development and our Open Door Development methodology intriguing. - Read last weeks SITREP here

Remember that you can preorder and support the development of Interstellar Marines by upgrading your profile to Spearhead or Frontliner, or by buying Support Medals in our shop.

Team debriefing

Kim
Kim (ZPSHicks)
Game Director

"You've probably noticed that we added a few additional marine badges yesterday. These color-coded badges should help honor all our 'super-supporters' (marines with 30+ Support Medals) .. Designing, iterating and finalizing these badges have been a nice small break away from Unity and the Operations map (Pixel work is just great fun and reminiscent of the good old days working in Deluxe Paint IV on the Amiga 500). The badge-ribbon takes its inspiration from NATOs actual naval ribbon just to keep our alignment with ITO consistent. Next up I'll focus a bit of my time selling the Art Direction of Deadlock in greater detail because we feel that it'll help visualize to everybody what to expect from the coming months and I also need to prep Anders for his commitment back into the IM universe".

Kenneth
Kenneth
Lead Sound Designer / PR

"This week has been quite schizophrenic. I don't think I've been working on the same thing two days in a row. First of all I've been working with ASPM on one of Jess' levels, and encountered some performance issues, which are not yet solved. I've helped heks a bit with our troublesome server and I also took a day off in order to finish and deliver a report at the IT-University in Copenhagen, where I'm currently taking a Diploma in IT 'after hours'. Finally I wrote the latest newsletter (Log Entry 020) and sent it out."


 


Eeehm.. hmm.. FUBAR?
"hmmm.. what goes where??" - Tax and Heks tries to understand the hardware world of our Interstellar Marines servers.. Did anyone say FUBAR?

heks
Mikael (heks)
Lead Programmer

"Last week we found out by mere coincidence that our production server was feeling a bit blue, which consequently rendered some of our projects inaccessible - Yikes!

I'm not much of a SysAdm (things should "just work" indefinitely!). I'd rather be without these non-development related tasks but this is a real issue that we cannot ignore, and which prevents us from any meaningful collaboration. So I've been working on restoring the server to its former glory which is taking longer than we were hoping for. Hopefully we'll get it up beginning next week.

In other news; I worked with Kim on the new badges (which turned out pretty nice!), and I also accidentally spawned a team-building talk which unintentionally took a whole day instead of half an hour - Whoops! Much fun and insights for all of us though" :)

Jess
Jess (NecroSonic)
Level Designer

"Hi guys. I am currently working on three different maps in parallel. This has some drawbacks but also some benefits. The bad thing about it is obviously that it takes longer to get a map in a state where I feel that I can release it (I am working as fast as I can I promise).

I really want you guys to try it sooner rather than later but in order get the best possible inputs from you guys I figure that the map needs to be in a state where you can really judge it. To me this means that whereas it can be released without polish in terms of fancy lights, props etc. the basic layout must be complete so that what you see is not just part of a map. As I’m looking forward to get some feedback as to how you think that a given level will play I think that it needs to have all the intended loops and be sealed of so that there is not a gaping hole somewhere".

Nicolai
Nicolai (Reese)
CEO & Composer

"Finally! AGM and Annual Reports are done. It's time for some serious game creativity featuring audio talks with Kenneth and music composing.

Stay tuned :)"

 

 

 



InterstellarMarines.com Summary

 

Picture of the Week

http://www.interstellarmarines.com/media/uploads/pictureotweek/interstellar_marines_potw_0032_jpg_versions/medium_Interstellar_Marines_POTW_0032.jpg


Mentions this week

 

Interviews this week

 

Thanks for your support and feedback on our community website.
Feel free to preorder and support us by upgrading your profile.

 

All the best,
Nicolai (Reese) & the team at Zero Point Software

Join and follow us:

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Comments

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2 years, 10 months ago

Nicolai - music composing...! Great news, I need a new alarm clock tune :D

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2 years, 10 months ago

I've never seen so many wires coming out of a server! Who wired that thing?! Lol.

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2 years, 10 months ago

What's next?
Well, what IS next? You didn't say much specific and I don't want to just guess something... Ah screw it, I'm guessing:
- Pictures or a Unity-demo of Operations in greater Detail
- Performance-improved Advanced Sound Propagation Model (PIASPM?) (probably no standalone demo)
- 2 or 3 new maps for Deadlock - depending on if NecroSonic counted in Operations already (taking a bit longer probably)
- more music from Reese (YAY!)

Okay, first the usual thanks and nice to hear from you guys.
2nd: I think the new badges should be included in the IM.com changelog (Last entry: 29th of march...)
3rd: the second to last link in this article isn't really one ("our community website")
4th: We're rank 12 on Indie DB? Wow!

Last but not least: My regards, Kendzi

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2 years, 10 months ago

OMG you need to make the sever room in to a map level :-D

not loving the marines with 30+ Support Medals marine badges. it dossent fit the org. design.

love you gyz keep op the good work

E>game<3

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2 years, 10 months ago

Thank you for making those badges folks :-)

I'm sure Jess will be awesome again when it comes to map design.

Nicolai, I hope there will be some time to finalize InterstellarMarines_Deadlock_Idea03.mp3. Awesome track!!! :-)

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2 years, 10 months ago

OMG thats alots of wires!

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2 years, 10 months ago

Major Heks, if I may have permission to speak: cut the red wire, it's always the red one!!
Then again, I see a lot of red wires, I could be mistaken..

Sorry Major, you're on your own with this one.
In you we trust!

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2 years, 10 months ago

Speaking as a sysadmin, your switches seems to be well organized. You can't even compare it to the nightmare we have going on around here.

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2 years, 10 months ago

Wow, those servers look like more of a mess of wires than the ones I saw in the Air Force, and those were ridiculous.

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2 years, 10 months ago

Those are some good looking badges.

PS - I have more wires at work.

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