SITREP - Week 005
published Thursday, 19 May 2011, 14:00 by Reese
How many Gert's does it take to silence Kim and is our Game Director REALLY this short? Find out and read what else has been going on in this week's SITREP.
SITREP is basically an ongoing progress report where we publicly display our current tasks, progress and focus areas. Primarily targeted at those of you who find game development and our Open Door Development methodology intriguing.
Team debriefing
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"Design, web and thumbnails was the agenda at the beginning of the week, which was actually OK for a change .. Tuesday, Gert stopped by the office and its feels great to be completely aligned on all our future plans and strategies. |
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"The first ASPM-prototype is away! The first ASPM-prototype is away! My journey into the world of realistic audio has this week lead me to completing the first Advanced Sound Propagation Model prototype on a simple test-level, and things are looking bright. The scope of this prototype was to try and see if it was possible to make a more realistic sound-traversal system using pathfinding. Thanks for your comments in my recent blog about this. |

"Who's Your Daddy??" - Gert dropped by our office to make sure that Kim is doing exactly what he's being told
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"I've been down with the sickness for the last couple of days (yes, gamedevs are real people too!) so my progress on the networking prototype has been somewhat limited. |
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"The challenge for the Deadlock multiplayer maps is that we only have the Running Man modules available at least for now. As our own expectations of the Deadlock maps are beyond those of Running Man I am trying to push this set of modules to their limit using them ways that was actually not intended when Anders designed the modules back in the day. |
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"The short and boring version: I've spend most of this week concluding admin tasks (still) but the light is getting real close. I can't wait for spending some quality time with music composing and being much more creative with Kim and the rest of the team once again. |
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"WORK HARDER!! or there will be .... trouble ;)". |
InterstellarMarines.com Summary
- Ask The Developers (Week 16): "Are there any vehicles in IM the players get to use?"
- DevBlog: "Advanced Sound Propagation Prototype"
Picture of the Week
Mentions this week
- "These Shooters will Rape your Wallet In 2011 and 2012", Playstation University
- Playstation University forum thread
- Blog post about Interstellar Marines by Sorin Minc? (Romanian)
- Pumpkin Bread Gaming forum thread
- The Dice and Deck forum thread
- thinkbroadband forum thread
Last weeks SITREP here
All the best,
Nicolai (Reese) & the team at Zero Point Software


forgefire:
2 years ago
wait...this means you guys are taking a whole day off tomorrow?? tsk tsk! ;)
Some more open'ish level designs for deadlock sure would be great. Looking forward to see what can be done with the cave enviroments!
AdaptiveMass:
2 years ago
Ah I like the way everybody turned in their little story! Makes the team really visual. Cave setting: can't wait!
Kosai106:
2 years ago
Poor you Heks, poor you.
GortosXtreme:
2 years ago
Gert sure knows how to talk to lazy programmers! :D
LordMord:
2 years ago
Great like always
@forgefire where did you read that they would take off tomorrow?
forgefire:
2 years ago
the sitrep is a day early + i guess it is semi holiday in denmark tomorrow (i wouldnt know...the wonders of uni doesnt allow me to know if it is or not!)
Kendzi:
2 years ago
What's next?
- More Advanced Sound Propagation Model
- Map with semi-outdoor parts?
Sorry for the lame summary. Maybe I lost my Mojo? Or they just didn't tell much about what they're going to do next?
Anyways, the new design with pictures looks good and nice to see most of you have been productive this week (contrary to me)
Get well, hecks!
My regards, Kendzi
voyager33mw:
2 years ago
You can tell that Gert and ZPSHicks are both trying not to laugh. Looks just like when my boss would yell at me, I'd stand there with a smile on my face, and it distracted her, which made me get out of trouble lol.
BredToMaim:
2 years ago
Yay, they posted my blog!
I like how open are they about sharing their progress of development.
What I like about this SITREP in particular is each member's little journal thing.
Also, I am seeing forward about that cave setting, can't wait to see it!
BredToMaim:
2 years ago
Later edit:
Oh, there should be Minc? instead of Minc?...Yup I hate when sometimes my name ends up spelled with ? instead of that Romanian symbol, it happens because a lot of internet software doesn't support it I presume.
ClaymoreMD:
2 years ago
Great job folks, I am really looking forward to hear the improvements in sound / music department and see the caves integration :-)
Kosai106:
2 years ago
@ forgefire: Yes, there's a small holiday tomorrow here in Denmark. :) I can finally sleep a little longer!
kabber:
2 years ago
hehe me too. ahhh it's good to be in Denmark at the moment
Jerom:
2 years ago
I must admit that Gert's debriefing made me laugh out loud, I was at work at the moment, hopefully nobody noticed it, though I was getting couple of weird glanes... *If I ignore them, they will go away..*
Crawing:
2 years ago
Love it! ^~^
JerreyRough:
2 years ago
HOw about making part of Deadlock a collapsed part of the cave that has damaged that piece. That would be decent.
I'm liking this sitreps you guys are having though! :)
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