SITREP - Week 002
published Friday, 29 April 2011, 15:00 by Reese
Its Friday, so welcome back to our weekly SITREP initiative. So, whats been going on?
Just a little copy/paste from last weeks SITREP in case you missed it: <snippet> SITREP is basically an ongoing progress report where we publicly display our current tasks, progress and focus areas. Primarily targeted at those of you who find game development and our Open Door Development methodology intriguing.</snippet>
Team debriefing
Kim (ZPSHicks): "Back from easter vacation, Monday already gone and a long production meeting to align all our crazy innovative ideas. Spent a bit of time exporting (don't ask) Jess's test / prototype maps from Running Man and into our Deadlock project (Jess is our sideline Level Designer and a god among men) otherwise most of my time has been spent between getting up-to-date with stuff, writing - attending interviews as well as prepping Iteration 2 of Operations".
Kenneth: "Allright, this week I've started looking at the realtime audio effects Unity presents in their current release, and try to figure out how to use them creatively in order to make more realistic audio. There are quite a few "flaws" in the current audio engine in Unity and it's quite immature, but I'm in close dialog with the audio programmer, Søren Christiansen, from Unity, and the roadmap for the future Unity audio engine sure looks bright.
Besides audio FX, I've been giving an email-interview to gameogre.com in collaboration with Kim and you'll hopefully soon be able to read it. I've also worked a bit on our PR strategy for Deadlock and have made a few new friends in the press (Hi Evan and Sorin :-).
Oh, and the voting-period for the Avatar Competition has begun! "

A single hard working Jarhead in the line of duty
Mikael (heks): "Since the last SITREP I've finished a networking prototype on Unity's built-in networking, which (as anticipated) highlighted the need for a robust middleware that will match our game and requirements for further development. This week I've spent some time setting up an additional PC on my desktop (to aid in debugging network sessions) followed by researching various middleware's".
Nicolai (Reese): "For the love of admin and finances. I've spend the entire week with admin tasks such as an upcoming AGM, Board Meeting and Annual Accounts. No creative news really, but I look forward to start blogging and composing in the near future. Oh yeah, we are a step closer to an upgraded shop payment system. I'll make sure to keep you all updated on the progress".
InterstellarMarines.com Summary
Interviews this week
Mentions this week
- GamesIndustry.biz news about us raising more than $125,000 through fan funding (requires login)
- VG247 news about us raising more than $125,000 through fan funding
- GamesIndustry.biz feature article about fan funding (requires login)
- Edge news about us raising more than $125,000 through fan funding
- Anzins forum thread
- YouTube - Bullseye fan review
- CGAlliance forum thread
- electronictheatre news about us reaching more than 100,000 registered members
- Fan blog post with The Vault video
- Aggressive Warriors forum thread
We are (still) very keen to keep you posted on a weekly basis and hope you find this as exciting as us.
All the best,
Nicolai (Reese) & the team at Zero Point Software


voyager33mw:
2 years, 1 month ago
Good read. I like seeing the weekly progress being made.
Hope you have a productive week next week! :)
Nocheiner:
2 years, 1 month ago
Keep it coming!
GanonTG:
2 years, 1 month ago
:D the big bucks have been made, I really hope that funds like these will continue to flood in and make this game the game you guys dream it to be.
P.S im sorry i haven't been able to get support medals im a bit thin on cash right now
P.S.S Good luck :3
Kosai106:
2 years, 1 month ago
Sounds great guys! :)
And Heks, stab that board, like a BOSS! Now it's time to use the rest of your Mana! (Referring to: http://files.gamebanana.com/bitpit/_88-.jpg )
ClaymoreMD:
2 years, 1 month ago
Great news, I'm glad you're in touch with the Unity staff, better audio never hurts.
What are those things above the Titan walker? Looks like alien ships / weapon designs :-)
Nokama:
2 years, 1 month ago
great guys, really nice work. sorry i can't become spearhead, i'm broke. :(
Kendzi:
2 years, 1 month ago
What's next?
- Deadlock - Operations Iteration 2
- Results of avatar-competition
- Upgraded shop payment system
This could be a summary of what people can look forward to in the nearer future from what the guys stated in the debriefing. And I like that.
My regards, Kendzi
MiLLHA:
2 years, 1 month ago
Great! Keep up....
TheSargeGuy:
2 years, 1 month ago
very nice info keep it up!
joe4eyes:
2 years, 1 month ago
je suis fan de votre jeu .avez vous une date de sortie?
Rraijjar:
2 years, 1 month ago
that "YouTube - Bullseye fan review" video guy is hilarious :P his "panic" attack sure gave me a big laugh
Anyways! Great news to read
SAMM_47:
2 years, 1 month ago
hello, you are probably using something similar to this for your ragdolls of your robots, but this is pretty cool http://gameprefabs.com/products/show/112 if you shot somebody in the shoulder you could make it like gta 4 or red dead redemption style
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