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Slowly and steadily Deadlock is evolving into the most immersive first person shooter ever.. and now we can almost shoot each other ;) [ Read more ]
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An emotional coder, a coding composer, a teaching coding visual artist, a blissful non-coding but loving Game Director with an organizing wife. Believe it or not, but we are achieving symbiosis [ Read more ]
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Holy jaws.. It's 2012 and we're back with the SITREP. Have you experienced the first iteration of Deadlock yet? /Reese [ Read more ]
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This week we have solid proof that even Indie Game Developers really can be close to real-life people, all it takes is a few beers and yellow moral booster pick-ups! :) [ Read more ]
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What do you get if you mix a bunch of highly dedicated game developers with a camera and some liquorice? Find out in this weeks SITREP, it's a double-dare :) [ Read more ]
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Level visual and network code are progressing, yada yada.. Hey, this is actually starting to look and feel like a game :) [ Read more ]
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..and we're back providing you all with more exciting news from the Deadlock trenches. [ Read more ]
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Kim is back, Multiplayer and Xmas is getting closer and somehow I smell cookies? [ Read more ]
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Kim unlocked "Baby #3" achievement, coding skills are being upgraded, production is running smoothly and somehow its already Friday. [ Read more ]
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Deadlock is progressing and the office got a long awaited overhaul. Read more from your favorite game devs in this weeks SITREP [ Read more ]
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IM: Deadlock are progressing and this week provided us with our first functional multiplayer experience. Read more in this weeks SITREP [ Read more ]
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Anyone up for a Deadlock environment sneak peak? Find out more about what's going on in this weeks SITREP [ Read more ]
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Who's a good dev team? Whoooo's a good dev team? Yes you are...Yeees you are [ Read more ]
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Megatron and his autobot spammers are dead by the hand of our beloved fixer, Tax. So what's been going on besides killing spam posters? Read more in this weeks SITREP [ Read more ]
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Second most rainy summer in Denmark since they started to measure that annoying wet thing from the skies. Fortunately Sci-Fi is created in dry docks behind a desk, inside.. with coffee.. and stuff. SITREP time. /Reese [ Read more ]
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Latest update from your favorite indie game dev's. It's SITREP time and I'm hungry. Who took my cake and was the cake really a lie? /Reese [ Read more ]
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Heks went to the US on vacation, ZPSHicks has added the color green to a world of grey and Reese has barricaded himself in the music studio. For the love of SITREP [ Read more ]
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Initializing post vacation SITREP. So, whats been going on at the ZPS HQ? [ Read more ]
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Last SITREP before our much needed summer holidays. But wait a minute .. where did the sun go? .. ARGH! We have way too much rain in Denmark at the moment; Our orbital solar deflectors may need to be realigned. [ Read more ]
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Two nominations, and yet another highly creative week of conceptualizing, maturing, developing, SCRUM planning and basically getting up to speed with a lot of aspects in regards to our first multiplayer release: Interstellar Marines:Deadlock. Read more in this weeks SITREP. [ Read more ]
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Conceptual department is back online, SCRUM re-initiated and Kim reveals more of Deadlock. Read more in this weeks SITREP [ Read more ]
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Another former employee from the Zero Point family returns, SARA is fully operational and is currently being filled with tons of research images and the IM:Deadlock development is getting up to speed. Find out more in this weeks SITREP [ Read more ]
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Whats the chance of watching two clowns dressed in yellow and red standing inches from death near a violent river on mighty Iceland? Well in this weeks SITREP its about 100%! [ Read more ]
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Kenneth is M.I.A. after a drink, SARA is back online and Kim just bought a shovel. Find our why in this weeks SITREP [ Read more ]
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SITREP is upon us! Reeeaaad more abooouuut it!! An offline SARA triggers a rogue level designer and Kenneth spawns the evil "Coder-Police". [ Read more ]
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How many coders does it take to hotwire a server? Find out in this weeks SITREP [ Read more ]
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How many Gert's does it take to silence Kim and is our Game Director REALLY this short? Find out and read what else has been going on in this week's SITREP. [ Read more ]
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A Fox, a level-designer and a Shark with chicken legs crossed the road and headed for an Irish pub. Confused? Intrigued? Read more in this Friday's SITREP Week 4. [ Read more ]
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Another Friday is upon us which means it's time for our SITREP Week 3. [ Read more ]
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Its Friday, so welcome back to our weekly SITREP initiative. So, whats been going on? [ Read more ]
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Greetings Marines and welcome to our first installment to our new weekly SITREP initiative which we will blog of every Friday. [ Read more ]
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