Picture of the Week 0026

published Friday, 1 April 2011, 10:00 by ZPSHicks

Screens from a Unity prototype which will be online soon - here I push deferred lighting to the limit in my attempt to faking real-time Global Illumination (In-direct lighting) on the map called Hangar from Running Man.

Picture of the Week 0026 - Week 13 April 2011
Screens from a Unity prototype which will be online soon - here I push deferred lighting to the limit in my attempt to faking real-time Global Illumination (In-direct lighting) on the map called Hangar from Running Man.
Full Picture of the Week media section available [here]

FOR THE LOVE OF THE GAME
The team at Zero Point Software


Comments

Avatar

3 years ago

Being able to change lighting globally can make designing levels much easier. I'm loooking forward to seeing the prototype. Also: Frist!^^

Badge
Avatar

3 years ago

I still think you should finally start to play with the lighting ingame, including in Running Man and Deadlock. Deactivate it in certain areas, make it dark, make the flashlight necessary.

Badge
Avatar

3 years ago

Looks promising, can't wait to see the prototype.

Badge
Avatar

3 years ago

Agreed vidmaster.

Looking good - does this mean that you plan on reusing some of the levels from running man in the multiplayer prototypes? Might be a way to save yourself some time on level design.

I cant remember the name of the map right now, but the one where you run from waypoint to waypoint that you also used in the xmas slice might make a decent 1v1 map for some initial testing :)

Badge
Avatar

3 years ago

The first scene in the picture looks so scary. Nice work.

Badge
Avatar

3 years ago

Can't wait to try the online part out! :)

Badge
Avatar

3 years ago

I will shoot any goddamn light I see!

Badge
Avatar

3 years ago

Excellent lighting, I like it a lot :-)

Badge
Avatar

3 years ago

I am from japan

Badge

You need to login / enlist to comment.


Listing Picture of the Week articles (sorted by date)