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Our beloved conceptual artist Mr. Jesper ScribbleHEAD Andersen have materialized a detailed concept of what our larger exterior complexes will look like at some point in Deadlock. We now have what we have always looked for; Avatar meets Danish design! :) [ Read more ]
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It's finally the 1st of December! Other than that; No comments! :) [ Read more ]
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Another slice from our IM: Prologue storyboard; In most hot zones its standard ITO procedure to deploy a Titan Walker at three down and locked. Equipped with exposable landing jets the Titan Walker performs a quick LZ recognizances and provides support while the Megalodon dropship lands. [ Read more ]
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This "late" Picture of the Week is taken near the "new" Area B on the Combat Range 1 Deadlock map, which has just gone through its 3rd Iteration internally. It's really exciting for us to slowly materialize where we'll soon be fighting each other in tense close quarter tactical combat! [ Read more ]
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If you thought that the ITO Zero Environment Combat Suit would forever be one size fits all, well think again! :) We've internally started iterating on tons of various Interstellar Marines customization options, which will allow us all to personalize our preferred outfit within the standards of the ITO Special Forces. [ Read more ]
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Everybody that's been following the Open Door Development of Deadlock, knows that we're taking "this" to a whole new level and although we've shown a bit of level design using the modules we created during Running Man; This image shows how we've envisioned the training modules to look like in their next iteration, illustrated beautifully by our very own Master ScribbleHEAD! :) [ Read more ]
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Although it's not on the top of our current "to do" list, we're really looking forward to implementing the tactical PDA; which features loads of interesting tactical gameplay and options. Here you have the PDA in one of its early proof-of-concepts and if you can guess the game in the background, I'll work naked, all day tomorrow! .. (not really) :) [ Read more ]
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Yesterday I booted up our old Publisher demo (first time in a long time) to show ScribbleHEAD some of our early ideas and environments. Nostalgia struck and I just had to post a screenshot from the Carcharodon Carcharias Scanning Areas deep inside Orbital Research Station Xeno-13. (It's "Magazine" not "Clip" :)) [ Read more ]
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Grrr! .. We still have a long "road" ahead of us when it comes to establishing and setting up our artificial cave terrains and vegetation; so we thought we'd share a picture of two friends posing in the woods! :) [ Read more ]
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Blueprint overview detailing how we're envisioning the various artificial training cave arenas and sub-levels of Deadlock to be structured. The facility blueprint and the cave concept comes from the hand of ScribbleHEAD and the silo concept is one of Cottas earlier pearls. [ Read more ]
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Multi genius wonder-kid immovable object meets an unstoppable force and properly secret superhero Mr. Daniel Windfeld with the unfortunate username AnusCondus, have created a kick-ass un-official (might as well be official) Interstellar Marines CARD GAME. We tribute and honor his hard work and wish you guys and girls hours of fun! :) - Download printable PDF from our Forum: http://bit.ly/q6MyLs [ Read more ]
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First vegetation test on one of our artificial cave maps (previously used to test a toggle-able day and night lighting prototype). Thanks to the power of Unity, we've been able to get a good head start on environment vegetation, after purchasing a few cool packages in the Unity Asset Store and we're all pretty excited about the potential detail and variety it presents our environments. [ Read more ]
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We're finally back from vacation, booting things up with a special Picture of the Week, from the magic hand of Mr. Jesper Andersen (Aka ScribbleHEAD) which have sent us a few concept tests, based his interpretation of our Art Direction for the artificial caves of ITO Training Grounds. We love all his ideas and are very much looking forward to iterating the concept further in close cooperation with what is already established by Mr. Von Cotta. [ Read more ]
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Nostalgia-trip; three initial pistol concepts I did (hence the low quality) back in 2003 when Nics, Gert and I was slowly getting started. From left stable, 3-round burst and high caliber models. Heavily inspired by real-life counterparts, can you guess which? [ Read more ]
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Out of this world! Heks and Nics just returned from Iceland with tons of research images, each more beautiful than the next! [ Read more ]
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A while back we where invited to "play" terrorist & hostages in a training session of the Danish Frogman Corps (Our version of the US Navy SEALs). Besides getting a proper reality check that we'll never forget, we also got the chance to study various cool equipment, including this Reflex Sight; This is how sights in games should look like! :) [ Read more ]
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Commander-in-Chief on "Project IM" General Sebastian Travis standing on the bridge of AIV Kitty Hawk getting his morning coffee while listening to the daily candidate progress-report from 'SARA'. [ Read more ]
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Jack Torillo setting at his desk, lonely, trying to get his head around a data-report from 'SARA'. Torillo is ITO's Chief S.E.T.I. Researcher and the 'father' of the Interstellar Marines program: "It's not a matter of if - It's a matter of when! .. and for that we need to create a new breed of soldiers capable of protecting humanity against all threats of the unknown!" [ Read more ]
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You might already know the Meikyu 2.1 "Rhino" Tactical Shotgun "available" inside The Vault as well as in another POTW concept posted earlier and here is our beloved shotgun 02 again (still have two unrevealed shotguns models) in form of a high polygon render to quietly hint that this baby will be part of our Deadlock inventory eventually .. and like a famous Corporal once said: "I like to keep this handy... for close encounters!"! :) [ Read more ]
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We've shown a bit of unpolished work-in-progress from Deadlock recently .. so this week we've decided to post an old screenshot from onboard ITO's orbital research station Xeno-13, because we feel it provides a decent representation of the kind of polish we're going for in both Deadlock and IM in general. (The screenshot is from our old engine but could might as well have been from Unity and also reveals one of our old badly designed shark creature iterations) [ Read more ]
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Back when our team included concept artists they could always play around with the shark creature concept, if e.g. idling. This iteration (we called it "chicken legs") was spawned by our beloved Mr. Munk to great amusement on the team ... and actually inspired ideas centered around the fact that, maybe not all creature fabrications is perfect all the time. (Like they say: "Don't *beep* with mother nature")! [ Read more ]
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In last weeks SITREP, ClaymoreMD asked "What are those things above the Titan walker? Looks like alien ships / weapon designs :-)" ... Well, it's actually a few early concept thumbnails of the mighty AIV Kitty Hawk creatively spawned by our old concept god Mr Von Cotta. [ Read more ]
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I guess this means no one has found our ever present "easter eggs" inside iteration 1 of the Operations map?. In the future if you haven't seen the Sharks you haven't seen it all! :) [ Read more ]
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Operations map from Running Man getting a rework for Deadlock and we want you to be with us all the way starting with this "work in progress" image and very soon inside the map in Unity running around gathering a lot of creative feedback! [ Read more ]
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Screens from a Unity prototype which will be online soon - here I push deferred lighting to the limit in my attempt to faking real-time Global Illumination (In-direct lighting) on the map called Hangar from Running Man. [ Read more ]
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Somewhere in the Mojave Desert, South Nevada USA, a Megalodon class Dropship is seconds into dust-off, with full thrust on all VTOL exhausts, lifting off violently from one of the top-side launch pads of ITO's Training Grounds. Estimated wheels-down in 40mins inside Docking Bay 2 of AIV Kitty Hawk. [ Read more ]
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When Nicolai, Gert and I started Zero Point Software back in 2004, we immediately began brainstorming on our company logo (while playing around with modding in UT2004) .. We love our current logo, but still feel a lot of nostalgia looking at these early logo iterations. [ Read more ]
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This weeks POTW is an early dumb of a map in-development for Deadlock, internally codenamed RiftWars. The map is created by Jess Rahbek (Our beloved Level Designer on Running Man). RiftWars is a small intense map (4-8 player) comprised of platforms, walkways, bridges and small hangars all exposed around a big underground grater. [ Read more ]
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Jack Torillo and his research team on an expedition deep inside the northern forests of quadrant 24, just 50 clicks from ITO's colony on Valhalla. [ Read more ]
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