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Our first week on Kickstarter is coming to an end and what a ride it has been. They say that "Kickstarting" is a marathon not a sprint, and it sure feels that way. [ Read more ]
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It's been a few tough months and weeks of sleepless night, but now we're finally ready to unveil our project on Kickstarter and we're extremely excited about the next 33 days and counting. [ Read more ]
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Thanks to the wonders of the intarweb, and our amazing community in particular, we have been greenlit today on Steam! [ Read more ]
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Sit back, relax and enjoy ten minutes of unfiltered lessons in Open Door Development seen from the eyes of Zero Point Software. [ Read more ]
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We all want to play Interstellar Marines on Steam and now there is a way to make it happen by up-voting our freshly submitted Greenlight project. [ Read more ]
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As we posted a while back, things are changing at Zero Point Software and, for those of you who haven't heard, we are now working intently on creating a project to be pitched on Kickstarter in the beginning of October. [ Read more ]
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Play Deadlock for free during E3 2012 & Save 50% on all items in the Store [ Read more ]
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We are very proud to announce the release of Interstellar Marines: The Beginning - a new soundtrack album available on all major online music platforms. [ Read more ]
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We, the team at Zero Point Software, are proud to release the platform and foundation on which our ambitious multiplayer game will emerge. [ Read more ]
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Interstellar Marines is among the top 100 games in this years Indie of the Year on IndieDB and with just a few more days of voting, we thought we'd let our awesome community know! [ Read more ]
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Zero Point Software are looking for a talented and enthusiastic all-round game programmer to join the creative team of developers working on the ambitious AAA Indie title Interstellar Marines: Deadlock. [ Read more ]
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Things are progressing as planned here at Zero Point Software. We're doing a lot of prototyping to try out ideas for Deadlock and we're glad to welcome back Jess and Anders to the team. [ Read more ]
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The community have spoken, and the winning Avatars have been elected! [ Read more ]
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145 brand new Avatars has been created and entered the Avatar Competition - Now it's time to vote! [ Read more ]
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It has been quite a ride for us after we published the "Will You Believe?" video. We have been giving a lot of interviews, made many new friends with journalists and writers at games magazines and sites, and have also passed 100,000 Registered Members. So before we go on a small easter vacation we'll just give you an update of whats going on at Zero Point Software. [ Read more ]
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It's time for another competition - now go create some new avatars so we all can pimp our public profiles! [ Read more ]
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For our upcoming multiplayer release called Deadlock, we will open our doors and give you access to follow the development step-by-step, day-by-day and week-by-week. You'll be able to try prototypes from various areas of the development, read about our daily struggles and progress, and last but not least try the actual game from the earliest crude baby-steps, through major milestones - all the way to a fully featured kick-ass multiplayer game! [ Read more ]
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In our humble opinion we believe that Bullseye is one of the best games made in Unity. To test this bold statement, we have entered the Unity contest on Kongregate.com.
[ Read more ]
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We realize that it can be difficult to explain the concept of Interstellar Marines and AAA Indie game development to your friends and family, so we’ve put together a comprehensive new video that will get everyone up to speed in less than 5 minutes. Even your grandma will get the message.
[ Read more ]
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Happy New Year Marine! Welcome to the new marines in our community and thank you all for your support! 2010 is now ancient news and we look forward to spend a great year with you "For the Love of the Game"! [ Read more ]
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We've found the lucky winner in our special "Play Running Man" Xmas competition and have once again used Random.org to achieve the fairest possible random selection process. [ Read more ]
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ZPS Santa is delivering real life phat loot - Win a 64GB iPad. Complete Training Day 1 in Running Man to enter the prize draw. [ Read more ]
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Merry Christmas Marine! We have a very special present for you this year. Actually it’s many small presents, that make one big holiday package... [ Read more ]
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The Banner Competition is over, aaaand the winner is.... [ Read more ]
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It's time for an update from your favourite developer team - we bring you competitions, pictures, (almost) awards, the latest numbers and other news from our secret lab... [ Read more ]
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Some weeks ago Prylle & onkiro suggested in the forum that we should make a community banner competition - so... here it is! [ Read more ]
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It has been a while since we have shared our progress with you, so here is a small update from us. [ Read more ]
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We thought that we would share what is going on at Zero Point Software at the moment, and give you some insight in what has happened since the launch of Running Man. [ Read more ]
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In Running Man we are once again pushing the boundaries of browser-gaming and at the same time sets a series of events in motion, that eventually will lead to the revelation of the back story of the Interstellar Marines trilogy. [ Read more ]
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Zero Point Software are looking for a Level Designer / Game Play Scripter with a technical background and a passion for game experiences. We expect you to initiate and execute rapid prototypes, analyze results and iterate. We expect level ideas that shock, immerse and amaze a gamers’ mind. [ Read more ]
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We have proudly released our First playable preview slice from Interstellar Marines, introducing some of the weapon shooting mechanics from Interstellar Marines. [ Read more ]
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The voice of ITO AI 'SARA' which guides you through The Vault is ... Well, have you ever played System Shock 2? We can not believe the luck we've had getting such a voice icon for a key character in the game. Nothing but, for the love of the game. [ Read more ]
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Made with the Unity engine and experienced directly in your browser, The Vault is the next step in the journey that is Zero Point Software's Interstellar Marines. [ Read more ]
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After some delay in the drawing of the Win-the-Marine-Model competition, we've finally managed to get it done! [ Read more ]
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Morten Skovgaard from Danish gaming magazine PC Player, will stop by Friday morning at 10, and pick the winner in a totally random draw among the Marines [ Read more ]
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InterstellarMarines.com is much more than a website. It's the cornerstone of Zero Point Software's AAA Indie strategy and you play the leading part! It's a commitment on our part to invite you inside the development and the universe of INTERSTELLAR MARINES as we develop the game, and it's an opportunity for you to immerse yourself in a fantastic sci-fi universe as well as in the daily struggles of an independant developer trying to do what no one has done before. [ Read more ]
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Here's a really cool competition for you: You have the chance of winning a one of a kind model of the Interstellar Marine character! [ Read more ]
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Finally we're able to show you some in-engine footage! It's been waaaay too long since we've been in touch with you guys, but now we're back with a commitment to keep you updated about INTERSTELLAR MARINES and Zero Point Software and it's all going to happen right here on InterstellarMarines.com. [ Read more ]
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InterstellarMarines.com has just been kicked off and this is just the beginning of what we intend to give you guys. We have a bunch of features lined up for upcoming releases, so check out this article if you want to know what's coming your way. [ Read more ]
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The trailer that really got things cooking back in 2006. It's been downloaded more than 3 million times, and it's the reason why we're still around. The interest you've showed in INTERSTELLAR MARINES has helped us fund development up till today. [ Read more ]
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The past six weeks have been some of the most hectic I’ve experienced in my time at Zero Point Software. We’ve been going flat out to have the new community website ready for you guys by today, May 15. There’s been alot of blood sweat and tears to get it online on time, and we’ve had to make some tough decisions along the way. [ Read more ]
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