Update 11: Deadlock Gamemode

published Wednesday, 21 May 2014, 00:00 by ZPSPhyrefli

Intense gameplay with the highly tactical Deadlock game mode, new AR 03 assault rifle, and a huge new map are the highlights of Update 11.

Update 11: Deadlock Gamemode

Deadlock is an intense new game mode for Interstellar Marines. To succeed, you and your team will need intelligence, tactical skill and situational awareness to decide when to push your enemy, when to hold and when to strike for the kill. Deadlock furthers our goal of making Interstellar Marines a highly tactical game and rewards patience, skill and careful manoeuvring.

To enhance and expand the new game play opportunities Deadlock brings, we have introduced the first of our new weapons - the AR 03 Assault Rifle with 4x ACOG scope. The AR 03 is a highly effective mid-long range weapon which excels at engagements at those ranges. The CE-6 SMG has been re-balanced to make it more effective at CQB ranges, cementing its role as the designated close-in weapon.

Update 11 also brings the new map we hinted at the end of our last update video. Stronghold is our second map using the Astrodome framework (Colony was the first) and is the first of our maps to include two very distinct play styles and areas. One half of Stronghold is a dense, lush forest, which gradually blends into a tight, claustrophobic urban area with concealed surprises for the unwary. We have also developed a series of tutorials for new players, which can be accessed through the main menu. To help players understand how to get the most out of playing Interstellar Marines, we will be expanding the number of tutorials over time.

Click here to see Interstellar Marines on Steam

Off the Cuff

Making sure T is for Tactical.

Deadlock is a game mode we really hope will help to promote tactical movement and a more thoughtful, cautious approach to gameplay. Deadlock was initially designed back in 2013, and of course has undergone a significant amount of fine-tuning during development to get it "just right". Please let us have your feedback in the forums and everywhere else you can find us!

Community member Salokin has put together a trailer for his new Interstellar Marines Academy series. We loved it, and hope you do too:

Round Up

Once again Jonas has been working his video documentary magic.

A few weeks ago we released the latest in our series of mini-documentaries. This latest episode covered the making of the new HUD, which was one small step for game development but one huge step for immersion. The HUD received a hugely positive response and is something we will continue to work on in the future to improve and expand upon it.

Click here to see Interstellar Marines on Steam

Version: 0.5.11
Released: 20th May 2014

What's New

  • ADDED: New game mode titled Deadlock added based on taking and holding 7 control zones
  • ADDED: New AR 03 Assault Rifle with 4x ACOG scope
  • ADDED: New map titled Stronghold available in both Multiplayer and Playground. Stronghold is based on the same Astrodome framework as Colony
  • ADDED: New modules and new textures across several environmental assets
  • ADDED: New SARA audio announcements
  • ADDED: Base suit work in progress images added to Spearhead folder

Improvements

  • UPDATED: CE-6 SMG has been rebalanced to compliment the AR 03 Assault Rifle
  • UPDATED: Colony map has received numerous improvements, including new spawn tunnels
  • UPDATED: Capturing capture zones now rewards the player with Training Points
  • UPDATED: Evacuation map has been adjusted to work better with the new Deadlock game mode
  • UPDATED: Number of kill messages has been increased to 5 to provide space for the additional Deadlock game messages
  • UPDATED: Arch and Operations lighting have been updated
  • UPDATED: Arch spawns have been updated
  • UPDATED: CE-6 SMG reload animation has been changed and RDS sight slightly adjusted
  • UPDATED: Kill messages

Known Issues

  • Footstep audio and FX does not work on terrain (known bug in Unity 4.3)
  • Third-person jump animations does not work correctly yet
  • The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4.3)
  • View jittering may occur when jumping on lossy networks
  • Audio may cut off partially/completely on weapon/helmet sounds
  • Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
  • Mainline and Mainline Winter maps have been temporarily removed

Head on over to our Steam store page and check it out

Keep the great feedback coming!

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software


Comments

Avatar

3 months, 4 weeks ago

Nice update, nice new game mode, nice new weapon and nice new videos!!!

Feedback about new game mode:

I saw that we need more information in the hud about capture points. You can see in the 3D HUD what points are captured by your teammates, because you can see that the square icon are bigger. But you can't know it if you don't aim to this position. So it's hard to know what are doing your team.

You can implement the icons that represent the capture points that are in the helmet's HUD, in the top of the screen.

You can see how many point are captured by your oponents and by your teammates because you can see the colours. But for example, you don't know what points are captured by your teammate, so, you can add the letters of the points in the icons of the helmet's hud. And other thing, if some teammate are capturing one of this points, you can warning about that. For example with a blue flashing in the helmet's HUD with the points that are being captured.

Other thing, when your team has only one point, SARA could warning about that. Like when you are the last man of your team.

And one more thing, when you are dead, see cameras around the map is boring. You can implement a bit the spectator mode and give to us the posibility to follow our teammates in first person. Then you can see what are doing your teammates while you wait for your spawn. So you can follow the war as spectator, switch the camera between your teammates, while you wait for your respawn. It is more funny and better for clan wars. Because now you can have lucky and get a good camera of the map and watch where is an enemy and tell to your teammates his position.

So it is all. Good work, we will have a lot of fun hours with this new content while you work in the next update :)

Badge
Avatar

3 months, 4 weeks ago

Reminder from last.

when are the steam spearhead going to be linked up with the websites?

also who do I view the new rifle in sandbox/mutiplayer?

Badge
Avatar

3 months, 4 weeks ago

great update, can't wait to see what you add in the future

Itblackcoat- push 2 if you haven't found out yet

Badge
Avatar

3 months, 3 weeks ago

Another good job guys cant wait to see what you do next!!!!

Badge
Avatar

3 months, 3 weeks ago

These maps are really looking good.
I'd love to see some more elaborate game modes that enforce team manoeuvres and allow for more defined rĂ´les.

Badge
Avatar

3 months, 3 weeks ago

Fantastic work, the game seems to be really coming along! I can still remember the web version of the game, major improvements!

Badge
Avatar

3 months, 3 weeks ago

Thanks warhead. I did try it back then but it works now (this may be a glitch to be looked into?)

Badge
Avatar

3 months, 2 weeks ago

MAAARKO!?????

poolloooooo

Badge
Avatar

3 months, 2 weeks ago

Maybe next update multiple chat messages can be seen at one time It is very common to have chat cut off by a player leaving or joining a game, along with other people chatting. Would help with the tactical aspect, as multiple teammate suggestions would be visible in chat at any given time.

Also, dem text interrupts. It has gotten much better since the "Holiday" update, but it is still infuriating to loose all of what you had just typed.

Badge
Avatar

3 months, 2 weeks ago

Pfizer R & D line and added two varieties of antibiotics

Pfizer announced on June 16 , Pfizer and Vicuron signed a merger agreement to acquire .<a href="http://www.medchemexpress.com/Posaconazole-h
ydrate.html">Posaconazole hydrate</a>? Vicuron is a biopharmaceutical company dedicated to the development community for the anti- hospital infections and infections innovative anti-infectives .

Pfizer to obtain the Vicuron 's drug development projects. Vicuron company currently has two products NDA application subject to review at the FDA : antifungal <a href="http://www.medchemexpress.com/Anidulafungin.
html">anidulafungin</a> and anti- Gram-positive cocci infection antibiotic dalbavancin. Recently , Vicuron announced the results of anidulafungin Phase III clinical trials , the results in Table Minge Kniffen net than fluconazole (Fluconazole) is more suitable for invasive candidiasis.<a href="http://www.medchemexpress.com/Terbinafine.ht
ml">Terbinafine</a> ? Anidulafungin potential product features will include anti- Aspergillus niger and Candida fungal infections most broad-spectrum activity. The product is expected to once a day medication period of up to one month.

Dalbavancin good results in Phase III complicated skin and soft tissue infections and bloodstream research study catheter-related infections in the second period displayed . The product once-weekly dosing .<a href="http://www.medchemexpress.com/Fluconazole.ht
ml">Fluconazole</a> ? Vicuron recently announced that the company 's NDA application for dalbavancin to get a three-month priority review extended period. FDA 's review is expected to be completed by September 21, 2005 . Observers have predicted its annual sales will peak over 200 million U.S. dollars , <a href="http://www.medchemexpress.com/Fluconazole-hy
drate.html">Fluconazole hydrate</a>?which is specifically designed to improve the widely used version of Pfizer's antibiotic vancomycin .

Pfizer's president, said : " By acquiring Vicuron, we can help to bring two very important new medicines Pfizer Global Patient transaction in respect of anti-infective products more abundant,<a href="http://www.medchemexpress.com/Fluconazole-me
sylate.html">Fluconazole mesylate</a> ? but also demonstrates our commitment to strengthen and through acquisitions. expand our scope of business . "


Medchemexpress Can provide the above product,its website:<a href="http://www.medchemexpress.com">www.medchemex
press.com</a>

Badge
Avatar

2 months, 1 week ago

I definitely enjoying every little bit of it I have marked you to check out new stuff you post! http://www.a10online.com

Badge

You need to login / enlist to comment.


Listing Development articles (sorted by date)