Playing with Image Effects in Unity
published Thursday, 25 Aug. 2011, 12:00 by ZPSHicks
Last night I sat down to satisfy my inner graphics-whore (please excuse my French) and started fooling around with the new and updated Image Effects in Unity 3.4, testing performance, spending a bit of R&R adjusting various settings to extreme "over-the-top" effects! (I've been watching a few Frostbite 2, CryEngine and UDK videos lately)! :)
- Open Door Development is ALL about showing "Work in Progress" ... We hope you can take it! :)
- This Prototype is not optimized for optimal performance so if you're "playing" on a small notebook, please do not expect the best frame-rates in the world!
- Deferred lighting and post-process image effects are calculated based on screen-space pixels, so please be sure to bring down the resolution if your native default is too high!
"Over-the-top" exaggerated realism with Image Effects
Take the map for a spin and post your frame-rates below if possible ... The scene clocks +60FPS (720p) on our old but still rather powerful GTX280 / 2.4 Core2Quad which leaves room for a lot of optimization from both Unity and our side.
For the love of the game!