Deadlock Map: Operations - Iteration 2
published Friday, 13 May 2011, 15:00 by ZPSHicks
Activate your inferred helmet enhancements, equip your sound suppressors and coordinate the mission with your team: Infiltrate Operations, secure all way-points without being detected by 'SARA' and take out all opposing forces standing in your way.
- Open Door Development is ALL about showing "Work in Progress" ... We hope you can take it! :)
- This Prototype is not optimized for optimal performance so if you're "playing" on a small notebook, please do not expect the best frame-rates in the world!
- Deferred lighting is calculated based on how many pixels light influence pr. frame, so be sure to set the resolution if your native default is too high!
Combat arena 2
Inside Arena 2 I've tried to create a mall-like walkway structure which invites for some serious vertical combat creating a small atrium which can hopefully house a few cool capture/dominate game-modes at the bottom.
The two interconnection rooms (3-4) are still in their crude implementation and next iteration should arrive at a more complete (still very unpolished) layout which we just can't wait to test, play and iterate further on with you guys and girls.
Small performance optimization (Deferred Lighting and Shadows)
We've recently learned from Unity that objects (set to cast shadows) are currently NOT being occluded in Unity 3.3 (occluded mean that objects are not "drawn" when behind other objects) in the current deferred lighting implementation. This basically mean that a light far away casting shadows on objects that ARE occluded .. still have to calculate a shadow pass each frame making shadows very performance heavy at the moment.
To ease this performance issue in its current state, Heks have created a cool little script allowing you to set an outer and inner radius on all shadow casting lights, which then fade out the shadow over distance, ultimately turning off shadows completely .. a small boost in performance making shadows possible on high-end gaming PC's.
Take the map for a spin and keep trying to visualize running around fighting other Marines in tense close-quarter tactical combat and do not hesitate to give us ALL your feedback! - There is no stupid questions or bad ideas .. just hit us with everything you got in the comments below.
DevBlog: Deadlock Map: Operations - Iteration 1 available [here]
For the love of the game!