Deadlock 0.4.11 is Available!

published Thursday, 28 March 2013, 15:20 by ZPSBozar

Based on feedback from last weekend's community event we've added team selection, updated spawning and squashed some of our oldest bugs that's been around for ages. Short iteration, many improvements - Saweeeeet!

Deadlock is online and available to all Spearheads, Frontliners and Vanguards. This version continues our commitment to Open Door Development which provides access to Deadlock, while it’s being developed. Remember that you can get access to Deadlock and help speed-up the development of Interstellar Marines by upgrading to Spearhead, Frontliner or Vanguard in our [Store].

Click here to access Deadlock 0.4.11

For the love of dropships and dynamic lights

Mission Summary

In light of last weekend’s successful community event we decided to make a small update that addressed some of all the feedback we received.

The main highlight is the ability to switch teams during a short countdown on each map, just before the round begins. This makes it easier to setup the desired teams before a round commences. The teams will be remembered from map to map.

We’ve also made some improvements to the spawning on each map and fixed the collision problems with the marine on steps and objects on Arch. Other improvements include better “names over head”, skippable ODD warning and squashing of old weapon/ammo bugs.

As always, please give us your unfiltered feedback and suggestions in the official forum thread. :)

New Features

  • Team Deathmatch: Added team switching in a countdown period before the map begins (press [X] to switch team)

Improvements

  • TDM: Updated the team assignment on map start so the teams from previous map are remembered
  • TDM: Updated the team deathmatch points on all maps
  • TDM: Updated sorting of names on scoreboards so they are now ordered by kills and then names (if equal kills)
  • Audio: Added a minimum time the smg firing sound will play before stopping 
  • Graphics: Disabled all decals until we get a proper decal system running
  • ODD: Updated the ODD warning so it’s now skippable by pressing any key
  • UI: Updated names over teammates to use the team color and hide when >25m away (no fading)
  • UI: Added icon over head on teammates
  • UI: Added drop shadows on names and icons over teammates (makes them stand out a bit more on non-contrast backgrounds)

Fixes

  • Map: Added collisions to trees on Arch
  • Weapon: Fixed “you can fire into negative ammo on playground”
  • Weapon: Fixed “triple-clicking the fire button will trick the server into firing all your bullets”
  • Marine: Fixed the marine step collision problems by temporarily reverting the marine back to the old scale
  • UI: Fixed “the Chat and Names UI will fade weirdly when taking damage”
  • UI: Fixed “you can see your own name over head”
  • Memory: Fixed material memory leak that caused the game to expand in memory when running for long periods
  • Server: Fixed various issues in the server code that caused it to take longer to deploy/start new servers

Known Issues

  • The round timer gets out of synchronization when a client experience local OS “lag”
  • Sometimes the shootable lights are not synchronized properly for newly connected clients

Key Bindings

  • [TAB] or [P]: Settings
  • [W]: Run forward
  • [S]: Run backward
  • [A]: Strafe left
  • [D]: Strafe right
  • [LMB]: Fire!
  • [RMB]: Aim (hold)
  • [R]: Reload
  • [F]: Flashlight
  • [G]: Laser
  • [N]: Show names
  • [K]: Suicide
  • [X]: Switch team (before round begins)
  • [U]: UI help
  • [T]: Open chat window (press [RETURN] to exit)
  • [1-6]: Image effects (on/off is visualized by small dots at the bottom center of the screen)

 

FOR THE LOVE OF THE GAME,
Maria, Kim, Mikael and Carsten


Comments

Avatar

1 year, 7 months ago

can't wait to get in-game and test these things :D thank you for more updates! :)

Badge
Avatar

1 year, 7 months ago

Great! Progress! And thanks for posting an article, because we need new updates often to show people there is progress and the game isn't dead.

Badge
Avatar

1 year, 7 months ago

By talking with the guys at the Team Speak event i got the feeling that this project will never die. It is posible that it will get that it will get the state i call "Cheating death" when the project does get canceled but then later get's picked up again. But that i think is only a matter of finance cause these guys are so damn ambitious that they would KILL (Maybe not kill but you get the point.. :-p) to finish this game to a state where it is 100 % finished!

Badge
Avatar

1 year, 7 months ago

Finally, Fixed “triple-clicking the fire button will trick the server into firing all your bullets”
Now I'm happy!

Badge
Avatar

1 year, 7 months ago

Lets have a moment of peace for the infamous Triple click bug. He was a brave foe who thought until the end. Rest in peace Triple.

Badge
Avatar

1 year, 7 months ago

*fought

Badge
Avatar

1 year, 7 months ago

Nice, can't wait to play! Thanks for the updates!

Badge
Avatar

1 year, 7 months ago

I cant wait for to get my pre-ordered prolog and all the other games for free! I hope you guys enjoyed my and all other 60.00, 40.00 and 20.00 funds to you! FOR THE LOVE OF THE GAME! :D

Badge
Avatar

1 year, 7 months ago

Tried a 2 vs 2 TDM for 5/6 maps rounds two days ago. It was very good. The real time changing weather added a lot to the atmosphere. The fog was particularly impressive and night combat was exciting but the creepy award goes to Operations with red alarm ringing in your ears and flashing your eyes while hunting your prey, or is it ? All in all it was fun, those who haven't tried yet are missing something good. Hope next time we'll do a 5 on 5 or more.

Badge
Avatar

1 year, 7 months ago

This is wonderful news!
Although, I just have to ask: how many updates before you add in crouching? Not to sound impatient, but crouching is a key part of my personal play style and it hurts my performance.
Like, is there anything else after those last few bug fixes?

Badge
Avatar

1 year, 6 months ago

Glad to see progress is still being made. I'm looking forward to the point where most/all the features are added and you can really start working on adding all the assets giving a more complete gaming experience.
For now though it's come on leaps and bounds since I first played Bullseye and patiently waited on Running Man.

Badge
Avatar

1 year, 6 months ago

wow excellent i love seeing new content being added maybe one suggestion i would like to see on the helmet would be to open the glass visor and maybe adding a glass defroster to the helmet to get rid of moisture off the glass or foggy glass so its a bit better to see. another good idea which i think you have never done before is adding an Oxygen Exhaust Vent to the helmet to expel any extra oxygen because the reason for that is too much oxygen mixture can cause problems to the user. maybe at the back of the helmet two vents on the left and on the right of the oxygen tank connector.

Badge
Avatar

1 year, 6 months ago

@ Kevin _T_kirk there is already an invention called nanotech coating for your first suggestion which is when the particles of glass on the helmet are so small the water molecules can't stick to it and instead just runs down

Badge
Avatar

1 year, 6 months ago

Where can i get it when it's released? or will it be on this website? Anyways, game looks awesome withe the bipedal sharks as enemies :D

Badge
Avatar

1 year, 6 months ago

round holiday 2013 if the receive enough money

Badge
Avatar

1 year, 6 months ago

it won't be released on the website

Badge
Avatar

1 year, 6 months ago

guys what's up

Badge
Avatar

1 year, 5 months ago

so not sure if its just me, but whenever I get on there are no players online at all. It's been happening since deadlock first came out. Is it my end or.......?

Badge
Avatar

1 year, 5 months ago

go to interstellar marines greenlight page they say it is happening too

Badge
Avatar

1 year, 5 months ago

The answer is an easy one. There are too few players to be able to play a real match anytime, we should setup a day like Saturday night at x hour to all play together if people are still interested. Player's schedule is the key here.

Badge
Avatar

1 year, 5 months ago

Getting Spearhead upgrade in a weeks time, can wait to try this out

Badge
Avatar

1 year, 4 months ago

i layk dis game

Badge

You need to login / enlist to comment.


Listing Development articles (sorted by date)