Latest articles


Update 14: Tactical Incursion

by ZPSPhyrefli | Thursday, 23 Oct. 2014 | Development | comments (1)

Update 14 is the first content update after The NeuroGen Incident, and includes 3 co-op maps and 3 new game modes.
[ Read more ]

SITREP - Week 7, 2014

by ZPSPhyrefli | Saturday, 11 Oct. 2014 | SITREP | comments (10)

Get up to speed on how development is progressing after the release of The NeuroGen Incident, and discover what team members are working on.
[ Read more ]

The NeuroGen Incident

by ZPSPhyrefli | Saturday, 27 Sept. 2014 | Development | comments (19)

Co-op is here with the nail-bitingly intense The NeuroGen Incident co-op mission!
[ Read more ]

SITREP - Week 6, 2014

by ZPSPhyrefli | Friday, 5 Sept. 2014 | SITREP | comments (25)

PAX is over, and Carsten is home from the US. The PAX exhibition was incredible for us, and the demo went down a treat. Now it's heads down for the final two weeks of creating The NeuroGen Incident.
[ Read more ]

SITREP - Week 5, 2014

by ZPSPhyrefli | Tuesday, 19 Aug. 2014 | SITREP | comments (27)

Just one short month left until we release Project Coop, and the team is working furiously to start to tie everything together.
[ Read more ]

SITREP - Week 4, 2014

by ZPSPhyrefli | Saturday, 2 Aug. 2014 | SITREP | comments (11)

Production is full steam ahead after the holiday break. Everyone has dived head-first back into creating the huge new coop update. Awesomeness abounds!
[ Read more ]

SITREP - Week 3, 2014

by ZPSPhyrefli | Saturday, 12 July 2014 | SITREP | comments (15)

The interns get the interview treatment, we release a Linux maintenance patch and the very first single player test map is released to our Spearhead backers.
[ Read more ]

SITREP - Week 2, 2014

by ZPSPhyrefli | Monday, 30 June 2014 | SITREP | comments (10)

It's been a busy week as we continue the exciting work of bringing coop to life in Interstellar Marines.
[ Read more ]

SITREP - Week 1, 2014

by ZPSPhyrefli | Saturday, 21 June 2014 | SITREP | comments (15)

A new start for SITREPs. Read exclusively about what's been happening behind the scenes as we work on the very first coop release for Interstellar Marines!
[ Read more ]

Update 11: Deadlock Gamemode

by ZPSPhyrefli | Wednesday, 21 May 2014 | Development | comments (11)

Intense gameplay with the highly tactical Deadlock game mode, new AR 03 assault rifle, and a huge new map are the highlights of Update 11.
[ Read more ]

Update 10: Covering Fire!

by ZPSPhyrefli | Thursday, 27 March 2014 | Development | comments (13)

Deeper immersion through the new HUD and sound effects, tactical cover and crouch system, and multiplayer Colony are the highlights of Update 10.
[ Read more ]

Update 9: FPS Controller 2.0

by ZPSPhyrefli | Tuesday, 11 Feb. 2014 | Development | comments (14)

Welcome to Update 9 and our brand new FPS Controller, new multi-purpose map called Astrodome and our new e-sports friendly Spectator Mode!
[ Read more ]

Update 8: Merry Xmayhem

by ZPSPhyrefli | Thursday, 19 Dec. 2013 | Development | comments (20)

It's the Holidays! Update 8 brings stats, achievements and a very special Holiday version of Mainline Winter.
[ Read more ]

Update 7: Immersion Enhanced

by ZPSPhyrefli | Saturday, 7 Dec. 2013 | Development | comments (9)

Update 7 introduces the first steps towards our hugely ambitious goal of totally immersing you in Interstellar Marines.
[ Read more ]

Game Update 6: Initiating Team Domination

by ZPSPhyrefli | Thursday, 31 Oct. 2013 | Development | comments (14)

Game Update 6 introduces the brand new Team Domination game mode, the first multiplayer version of Elevation and a brand new score system.
[ Read more ]

Game Update 5

by ZPSPhyrefli | Friday, 11 Oct. 2013 | Development | comments (28)

This update introduces a slew of features including the first version of Martin Jonsson's competition winning map, "join on a friend" in Steam and new weapons effects.
[ Read more ]

Greenlight Anniversary Sale (40% OFF)

by ZPSHicks | Friday, 30 Aug. 2013 | News | comments (11)

This weekend Interstellar Marines is part of Steam's special sale to celebrate the 1 year anniversary of their groundbreaking Greenlight indie games section.
[ Read more ]

Game Update 4

by ZPSHicks | Friday, 16 Aug. 2013 | Development | comments (51)

This update includes a brand new map called 'Evacuation' which is the largest map we've created so far, as well as the first Spearhead bonus content and scoreboard profile icons.
[ Read more ]

Wanted: Game Programmer

by ZPSHicks | Monday, 12 Aug. 2013 | News | comments (10)

Zero Point Software is looking for a talented and enthusiastic all-round game programmer to join our team of indie game developers currently working on the ambitious title Interstellar Marines.
[ Read more ]

Wanted: 3D Environment Artist

by ZPSHicks | Monday, 12 Aug. 2013 | News | comments (7)

Zero Point Software is looking for a visionary, enthusiastic, exceptional 3D Environment Artist to join our team of indie game developers currently working on the ambitious title Interstellar Marines.
[ Read more ]

Game Update 3

by ZPSBozar | Wednesday, 7 Aug. 2013 | Development | comments (25)

It’s time to bring out the “M” in maintenance update (sorry, we just had to)!
[ Read more ]

Game Update 2

by ZPSBozar | Friday, 12 July 2013 | Development | comments (47)

It’s time to bring out the “T” in tactical combat!
[ Read more ]

The INSANE livestream giveaway!

by ZPSBozar | Tuesday, 9 July 2013 | News | comments (59)

On Friday, July 12th we're back with yet another pair of "indie style" livestream events - except this time we're going completely over the top with a massively insane 500 Spearhead key giveaway!
[ Read more ]

Game Update 1

by ZPSBozar | Saturday, 6 July 2013 | Development | comments (34)

All the waiting and hoping is over: we’re on Steam and we can finally focus all our time on actual game development!
[ Read more ]

Interstellar Marines now on Steam

by ZPSBozar | Wednesday, 3 July 2013 | News | comments (45)

We’re proud to announce that Interstellar Marines is finally available on Steam Early Access!
[ Read more ]

Community Meeting #2

by ZPSBozar | Saturday, 29 June 2013 | News | comments (11)

Second community meeting is coming up and if you gives us your feedback and suggestions, we'll give you the world.
[ Read more ]

Deadlock 0.4.11 is Available!

by ZPSBozar | Thursday, 28 March 2013 | Development | comments (22)

Based on feedback from last weekend's community event we've added team selection, updated spawning and squashed some of our oldest bugs that's been around for ages. Short iteration, many improvements - Saweeeeet!
[ Read more ]

Deadlock 0.4.8 is Available!

by heks | Thursday, 7 Feb. 2013 | Development | comments (24)

Deadlock 0.4.8 is online running on Unity 4 with several bugfixes as well as a major maintenance overhaul.
[ Read more ]

Log Entry 027: Prologue 11% Unlocked

by heks | Sunday, 4 Nov. 2012 | News | comments (29)

Our first week on Kickstarter is coming to an end and what a ride it has been. They say that "Kickstarting" is a marathon not a sprint, and it sure feels that way.
[ Read more ]

Log Entry 026: We are live on Kickstarter!

by ZPSHicks | Friday, 26 Oct. 2012 | News | comments (77)

It's been a few tough months and weeks of sleepless night, but now we're finally ready to unveil our project on Kickstarter and we're extremely excited about the next 33 days and counting.
[ Read more ]

We have been Greenlit!

by heks | Tuesday, 16 Oct. 2012 | News | comments (71)

Thanks to the wonders of the intarweb, and our amazing community in particular, we have been greenlit today on Steam!
[ Read more ]

Lessons Learned in Open Door Development

by heks | Thursday, 20 Sept. 2012 | News | comments (25)

Sit back, relax and enjoy ten minutes of unfiltered lessons in Open Door Development seen from the eyes of Zero Point Software.
[ Read more ]

Dev Diary: Good news and Kickstarter

by heks | Monday, 17 Sept. 2012 | Development | comments (15)

This week we have a bit of good news, some information on the Kickstarter rewards and an early sneak peak of the intro scene for the upcoming video.
[ Read more ]

Dev Diary: Working on the Kickstarter intro

by heks | Tuesday, 11 Sept. 2012 | Development | comments (22)

In this Dev Diary, Kim reveals a few details for our upcoming Kickstarter video that we're currently working on at ZPS.
[ Read more ]

Vote for IM on Steam Greenlight

by ZPSHicks | Tuesday, 4 Sept. 2012 | News | comments (32)

We all want to play Interstellar Marines on Steam and now there is a way to make it happen by up-voting our freshly submitted Greenlight project.
[ Read more ]

Outlining the Kickstarter script

by heks | Wednesday, 29 Aug. 2012 | News | comments (28)

As we posted a while back, things are changing at Zero Point Software and, for those of you who haven't heard, we are now working intently on creating a project to be pitched on Kickstarter in the beginning of October.
[ Read more ]

Announcing E3 Indie Madness

by Reese | Monday, 4 June 2012 | News | comments (23)

Play Deadlock for free during E3 2012 & Save 50% on all items in the Store
[ Read more ]

Soundtrack album available

by Reese | Saturday, 2 June 2012 | News | comments (21)

We are very proud to announce the release of Interstellar Marines: The Beginning - a new soundtrack album available on all major online music platforms.
[ Read more ]

SITREP - Week 034

by Reese | Friday, 18 May 2012 | SITREP | comments (38)

SITREP with the latest rumors from space.. and beyond /Reese
[ Read more ]

Deadlock 0.4.0 Battle Report

by heks | Saturday, 28 April 2012 | Development | comments (46)

A fresh copy of Deadlock is online with improved performance, new recoil, kickback and accuracy models on the SMG and an intense in-door map with AI SARA running the show. Yup, it’s time to jack in again!
[ Read more ]

Deadlock 0.3.5 Battle Report

by heks | Thursday, 5 April 2012 | Development | comments (39)

Last update gave us “the kill loop”, this time we’ve upgraded to the latest and greatest version of Unity3D, revived the Combat Range 01 map and topped it off with Laser and Flashlight prototypes - the combination of which gives a whole new meaning to “a shot in the dark”!
[ Read more ]

SITREP - Week 033

by Reese | Friday, 23 March 2012 | SITREP | comments (20)

Deadlock 0.3.5 is online next week. Until then you can pass time with this SITREP
[ Read more ]

Deadlock 0.3.0 Battle Report

by heks | Monday, 27 Feb. 2012 | Development | comments (69)

In our ongoing quest for true multiplayer immersion we bring you Deadlock 0.3.0 which primarily consist of a kill and be killed game loop. Join the servers, battle your fellow marines and experience the continuous iterations of what we are trying to achieve with Interstellar Marines.
[ Read more ]

SITREP - Week 032

by Reese | Wednesday, 8 Feb. 2012 | SITREP | comments (19)

Slowly and steadily Deadlock is evolving into the most immersive first person shooter ever.. and now we can almost shoot each other ;)
[ Read more ]

Deadlock 0.2.0 Battle Report

by ZPSHicks | Friday, 27 Jan. 2012 | Development | comments (39)

Welcome to the first biweekly Deadlock Battle Report. Long gone are the bells of Christmas and in are the first iteration of a new Combat Range map as well as a new exciting prototype sandbox map we’re calling Playground.
[ Read more ]

SITREP - Week 031

by Reese | Friday, 20 Jan. 2012 | SITREP | comments (17)

An emotional coder, a coding composer, a teaching coding visual artist, a blissful non-coding but loving Game Director with an organizing wife. Believe it or not, but we are achieving symbiosis
[ Read more ]

SITREP - Week 030

by Reese | Friday, 13 Jan. 2012 | SITREP | comments (20)

Cookies and SITREP anyone? We ate the cookies
[ Read more ]

SITREP - Week 029

by Reese | Friday, 6 Jan. 2012 | SITREP | comments (34)

Holy jaws.. It's 2012 and we're back with the SITREP. Have you experienced the first iteration of Deadlock yet? /Reese
[ Read more ]

Log Entry 021: Deadlock 0.1.0 released!

by ZPSHicks | Friday, 23 Dec. 2011 | News | comments (98)

We, the team at Zero Point Software, are proud to release the platform and foundation on which our ambitious multiplayer game will emerge.
[ Read more ]

Vote for IM as Indie of the Year 2011

by ZPSHicks | Monday, 12 Dec. 2011 | News | comments (34)

Interstellar Marines is among the top 100 games in this years Indie of the Year on IndieDB and with just a few more days of voting, we thought we'd let our awesome community know!
[ Read more ]

SITREP - Week 028

by ZPSHicks | Friday, 9 Dec. 2011 | SITREP | comments (16)

This week we have solid proof that even Indie Game Developers really can be close to real-life people, all it takes is a few beers and yellow moral booster pick-ups! :)
[ Read more ]

Picture of the Week 0050

by ZPSHicks | Thursday, 8 Dec. 2011 | Picture of the Week | comments (21)

Our beloved conceptual artist Mr. Jesper ScribbleHEAD Andersen have materialized a detailed concept of what our larger exterior complexes will look like at some point in Deadlock. We now have what we have always looked for; Avatar meets Danish design! :)
[ Read more ]

Picture of the Week 0049

by ZPSHicks | Thursday, 1 Dec. 2011 | Picture of the Week | comments (37)

It's finally the 1st of December! Other than that; No comments! :)
[ Read more ]

SITREP - Week 027

by Reese | Friday, 25 Nov. 2011 | SITREP | comments (44)

What do you get if you mix a bunch of highly dedicated game developers with a camera and some liquorice? Find out in this weeks SITREP, it's a double-dare :)
[ Read more ]

Picture of the Week 0048

by ZPSHicks | Thursday, 24 Nov. 2011 | Picture of the Week | comments (32)

Another slice from our IM: Prologue storyboard; In most hot zones its standard ITO procedure to deploy a Titan Walker at three down and locked. Equipped with exposable landing jets the Titan Walker performs a quick LZ recognizances and provides support while the Megalodon dropship lands.
[ Read more ]

SITREP - Week 026

by Reese | Friday, 18 Nov. 2011 | SITREP | comments (61)

Level visual and network code are progressing, yada yada.. Hey, this is actually starting to look and feel like a game :)
[ Read more ]

Picture of the Week 0047

by ZPSHicks | Thursday, 17 Nov. 2011 | Picture of the Week | comments (23)

This "late" Picture of the Week is taken near the "new" Area B on the Combat Range 1 Deadlock map, which has just gone through its 3rd Iteration internally. It's really exciting for us to slowly materialize where we'll soon be fighting each other in tense close quarter tactical combat!
[ Read more ]

SITREP - Week 025

by Reese | Friday, 11 Nov. 2011 | SITREP | comments (49)

..and we're back providing you all with more exciting news from the Deadlock trenches.
[ Read more ]

Picture of the Week 0046

by ZPSHicks | Monday, 7 Nov. 2011 | Picture of the Week | comments (43)

If you thought that the ITO Zero Environment Combat Suit would forever be one size fits all, well think again! :) We've internally started iterating on tons of various Interstellar Marines customization options, which will allow us all to personalize our preferred outfit within the standards of the ITO Special Forces.
[ Read more ]

SITREP - Week 024

by Reese | Friday, 28 Oct. 2011 | SITREP | comments (44)

Kim is back, Multiplayer and Xmas is getting closer and somehow I smell cookies?
[ Read more ]



Listing All articles (sorted by date)