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Based on feedback from last weekend's community event we've added team selection, updated spawning and squashed some of our oldest bugs that's been around for ages. Short iteration, many improvements - Saweeeeet! [ Read more ]
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Deadlock 0.4.8 is online running on Unity 4 with several bugfixes as well as a major maintenance overhaul. [ Read more ]
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Our first week on Kickstarter is coming to an end and what a ride it has been. They say that "Kickstarting" is a marathon not a sprint, and it sure feels that way. [ Read more ]
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It's been a few tough months and weeks of sleepless night, but now we're finally ready to unveil our project on Kickstarter and we're extremely excited about the next 33 days and counting. [ Read more ]
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Thanks to the wonders of the intarweb, and our amazing community in particular, we have been greenlit today on Steam! [ Read more ]
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Sit back, relax and enjoy ten minutes of unfiltered lessons in Open Door Development seen from the eyes of Zero Point Software. [ Read more ]
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This week we have a bit of good news, some information on the Kickstarter rewards and an early sneak peak of the intro scene for the upcoming video. [ Read more ]
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In this Dev Diary, Kim reveals a few details for our upcoming Kickstarter video that we're currently working on at ZPS. [ Read more ]
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We all want to play Interstellar Marines on Steam and now there is a way to make it happen by up-voting our freshly submitted Greenlight project. [ Read more ]
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As we posted a while back, things are changing at Zero Point Software and, for those of you who haven't heard, we are now working intently on creating a project to be pitched on Kickstarter in the beginning of October. [ Read more ]
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Play Deadlock for free during E3 2012 & Save 50% on all items in the Store [ Read more ]
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We are very proud to announce the release of Interstellar Marines: The Beginning - a new soundtrack album available on all major online music platforms. [ Read more ]
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SITREP with the latest rumors from space.. and beyond /Reese [ Read more ]
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A fresh copy of Deadlock is online with improved performance, new recoil, kickback and accuracy models on the SMG and an intense in-door map with AI SARA running the show. Yup, it’s time to jack in again! [ Read more ]
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Last update gave us “the kill loop”, this time we’ve upgraded to the latest and greatest version of Unity3D, revived the Combat Range 01 map and topped it off with Laser and Flashlight prototypes - the combination of which gives a whole new meaning to “a shot in the dark”! [ Read more ]
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Deadlock 0.3.5 is online next week. Until then you can pass time with this SITREP [ Read more ]
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In our ongoing quest for true multiplayer immersion we bring you Deadlock 0.3.0 which primarily consist of a kill and be killed game loop. Join the servers, battle your fellow marines and experience the continuous iterations of what we are trying to achieve with Interstellar Marines. [ Read more ]
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Slowly and steadily Deadlock is evolving into the most immersive first person shooter ever.. and now we can almost shoot each other ;) [ Read more ]
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Welcome to the first biweekly Deadlock Battle Report. Long gone are the bells of Christmas and in are the first iteration of a new Combat Range map as well as a new exciting prototype sandbox map we’re calling Playground. [ Read more ]
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An emotional coder, a coding composer, a teaching coding visual artist, a blissful non-coding but loving Game Director with an organizing wife. Believe it or not, but we are achieving symbiosis [ Read more ]
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Holy jaws.. It's 2012 and we're back with the SITREP. Have you experienced the first iteration of Deadlock yet? /Reese [ Read more ]
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We, the team at Zero Point Software, are proud to release the platform and foundation on which our ambitious multiplayer game will emerge. [ Read more ]
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Interstellar Marines is among the top 100 games in this years Indie of the Year on IndieDB and with just a few more days of voting, we thought we'd let our awesome community know! [ Read more ]
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This week we have solid proof that even Indie Game Developers really can be close to real-life people, all it takes is a few beers and yellow moral booster pick-ups! :) [ Read more ]
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Our beloved conceptual artist Mr. Jesper ScribbleHEAD Andersen have materialized a detailed concept of what our larger exterior complexes will look like at some point in Deadlock. We now have what we have always looked for; Avatar meets Danish design! :) [ Read more ]
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It's finally the 1st of December! Other than that; No comments! :) [ Read more ]
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What do you get if you mix a bunch of highly dedicated game developers with a camera and some liquorice? Find out in this weeks SITREP, it's a double-dare :) [ Read more ]
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Another slice from our IM: Prologue storyboard; In most hot zones its standard ITO procedure to deploy a Titan Walker at three down and locked. Equipped with exposable landing jets the Titan Walker performs a quick LZ recognizances and provides support while the Megalodon dropship lands. [ Read more ]
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Level visual and network code are progressing, yada yada.. Hey, this is actually starting to look and feel like a game :) [ Read more ]
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This "late" Picture of the Week is taken near the "new" Area B on the Combat Range 1 Deadlock map, which has just gone through its 3rd Iteration internally. It's really exciting for us to slowly materialize where we'll soon be fighting each other in tense close quarter tactical combat! [ Read more ]
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..and we're back providing you all with more exciting news from the Deadlock trenches. [ Read more ]
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If you thought that the ITO Zero Environment Combat Suit would forever be one size fits all, well think again! :) We've internally started iterating on tons of various Interstellar Marines customization options, which will allow us all to personalize our preferred outfit within the standards of the ITO Special Forces. [ Read more ]
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Kim is back, Multiplayer and Xmas is getting closer and somehow I smell cookies? [ Read more ]
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Kim unlocked "Baby #3" achievement, coding skills are being upgraded, production is running smoothly and somehow its already Friday. [ Read more ]
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Deadlock is progressing and the office got a long awaited overhaul. Read more from your favorite game devs in this weeks SITREP [ Read more ]
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After four intense weeks building, prepping, testing, tweaking pipelines etc. we're slowly getting our artificial cave environments off the ground and are finally ready to share the initial results with you; our awesome and beloved community! [ Read more ]
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Zero Point Software are looking for a talented and enthusiastic all-round game programmer to join the creative team of developers working on the ambitious AAA Indie title Interstellar Marines: Deadlock. [ Read more ]
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IM: Deadlock are progressing and this week provided us with our first functional multiplayer experience. Read more in this weeks SITREP [ Read more ]
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Everybody that's been following the Open Door Development of Deadlock, knows that we're taking "this" to a whole new level and although we've shown a bit of level design using the modules we created during Running Man; This image shows how we've envisioned the training modules to look like in their next iteration, illustrated beautifully by our very own Master ScribbleHEAD! :) [ Read more ]
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Anyone up for a Deadlock environment sneak peak? Find out more about what's going on in this weeks SITREP [ Read more ]
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Sit back and relax (again) as we continue the music composing journey from the initial idea, and all the way to the finished music score in all its glory. [ Read more ]
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Although it's not on the top of our current "to do" list, we're really looking forward to implementing the tactical PDA; which features loads of interesting tactical gameplay and options. Here you have the PDA in one of its early proof-of-concepts and if you can guess the game in the background, I'll work naked, all day tomorrow! .. (not really) :) [ Read more ]
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Who's a good dev team? Whoooo's a good dev team? Yes you are...Yeees you are [ Read more ]
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Yesterday I booted up our old Publisher demo (first time in a long time) to show ScribbleHEAD some of our early ideas and environments. Nostalgia struck and I just had to post a screenshot from the Carcharodon Carcharias Scanning Areas deep inside Orbital Research Station Xeno-13. (It's "Magazine" not "Clip" :)) [ Read more ]
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Megatron and his autobot spammers are dead by the hand of our beloved fixer, Tax. So what's been going on besides killing spam posters? Read more in this weeks SITREP [ Read more ]
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Grrr! .. We still have a long "road" ahead of us when it comes to establishing and setting up our artificial cave terrains and vegetation; so we thought we'd share a picture of two friends posing in the woods! :) [ Read more ]
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Second most rainy summer in Denmark since they started to measure that annoying wet thing from the skies. Fortunately Sci-Fi is created in dry docks behind a desk, inside.. with coffee.. and stuff. SITREP time. /Reese [ Read more ]
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Blueprint overview detailing how we're envisioning the various artificial training cave arenas and sub-levels of Deadlock to be structured. The facility blueprint and the cave concept comes from the hand of ScribbleHEAD and the silo concept is one of Cottas earlier pearls. [ Read more ]
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Latest update from your favorite indie game dev's. It's SITREP time and I'm hungry. Who took my cake and was the cake really a lie? /Reese [ Read more ]
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Last night I sat down to satisfy my inner graphics-whore (please excuse my French) and started fooling around with the new and updated Image Effects in Unity 3.4, testing performance, spending a bit of R&R adjusting various settings to extreme "over-the-top" effects! (I've been watching a few Frostbite 2, CryEngine and UDK videos lately)! :) [ Read more ]
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Multi genius wonder-kid immovable object meets an unstoppable force and properly secret superhero Mr. Daniel Windfeld with the unfortunate username AnusCondus, have created a kick-ass un-official (might as well be official) Interstellar Marines CARD GAME. We tribute and honor his hard work and wish you guys and girls hours of fun! :) - Download printable PDF from our Forum: http://bit.ly/q6MyLs [ Read more ]
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Heks went to the US on vacation, ZPSHicks has added the color green to a world of grey and Reese has barricaded himself in the music studio. For the love of SITREP [ Read more ]
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First vegetation test on one of our artificial cave maps (previously used to test a toggle-able day and night lighting prototype). Thanks to the power of Unity, we've been able to get a good head start on environment vegetation, after purchasing a few cool packages in the Unity Asset Store and we're all pretty excited about the potential detail and variety it presents our environments. [ Read more ]
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Initializing post vacation SITREP. So, whats been going on at the ZPS HQ? [ Read more ]
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We're finally back from vacation, booting things up with a special Picture of the Week, from the magic hand of Mr. Jesper Andersen (Aka ScribbleHEAD) which have sent us a few concept tests, based his interpretation of our Art Direction for the artificial caves of ITO Training Grounds. We love all his ideas and are very much looking forward to iterating the concept further in close cooperation with what is already established by Mr. Von Cotta. [ Read more ]
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Last SITREP before our much needed summer holidays. But wait a minute .. where did the sun go? .. ARGH! We have way too much rain in Denmark at the moment; Our orbital solar deflectors may need to be realigned. [ Read more ]
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Let me take you through the step by step process of creating an environment concept from start to finish in this DevBlog (my first) featuring a new piece I just finished. [ Read more ]
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Two nominations, and yet another highly creative week of conceptualizing, maturing, developing, SCRUM planning and basically getting up to speed with a lot of aspects in regards to our first multiplayer release: Interstellar Marines:Deadlock. Read more in this weeks SITREP. [ Read more ]
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We're finally ready to present you with a taste of our Art Direction on ITO Training Grounds (your home away from home during Project IM), which this time around is getting a lot more love to meet our ambitious vision for Deadlock. [ Read more ]
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