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Zero Point Software are looking for a Level Designer / Game Play Scripter with a technical background and a passion for game experiences. We expect you to initiate and execute rapid prototypes, analyze results and iterate. We expect level ideas that shock, immerse and amaze a gamers’ mind. [ Read more ]
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We have proudly released our First playable preview slice from Interstellar Marines, introducing some of the weapon shooting mechanics from Interstellar Marines. [ Read more ]
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The voice of ITO AI 'SARA' which guides you through The Vault is ... Well, have you ever played System Shock 2? We can not believe the luck we've had getting such a voice icon for a key character in the game. Nothing but, for the love of the game. [ Read more ]
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Welcome to our brand new merchandise initiative. Now we can all buy t-shirts and coffee mugs and show everybody in the real world our support for Interstellar Marines. [ Read more ]
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Going Spearhead or Frontliner is not the only way to support Interstellar Marines. Find out how YOU can support our revolutionary AAA Indie strategy and play a central part in our vision to change the game industry forever. [ Read more ]
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Made with the Unity engine and experienced directly in your browser, The Vault is the next step in the journey that is Zero Point Software's Interstellar Marines. [ Read more ]
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On June 25 2009 we went to England to visit Gamespot UK. We had been invited to guest their weekly Podcast. We also got the chance to sit down and play our "Publisher Demo" from GDC 2008 and have a good chat about Interstellar Marines and AAA Indie. Good stuff! [ Read more ]
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After some delay in the drawing of the Win-the-Marine-Model competition, we've finally managed to get it done! [ Read more ]
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Morten Skovgaard from Danish gaming magazine PC Player, will stop by Friday morning at 10, and pick the winner in a totally random draw among the Marines [ Read more ]
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